There's an incompatibility with the Real Time Cover Penetration Framework related to collision layers caused by this mod. This mod causes the penetrator projectiles from that mod to no longer collide with NPCs.
M16A5 Anti-Personal Mine FPS drop upon detonation !!! When this mine detonate, FPS drops on 30 to 15...20..22..25 and again go to 30... I play with FPS Cap 30 - on High Setting 1050p.
Please help) (if you want, we can speeck with on Russian or Ukrainian or English language)
It's not a bug. The M16A5 mine explosion throws 250 projectiles. The game has a lot to calculate, so FPS is dropping. You can manually lower the number of projectiles, please use the editor, Creation Kit or FO4Edit. Check : MadBomber - Explosion - MadB_M16A5FragGrenadeExplosion - Data - Spawn - Count:250. Change the value to 100, it should help.
If the artillery flare explodes in the air, the shells will hit the explosion site - not on the ground. I tested it, so artillery flare rockets will explode on impact in my other mod. Check - Multi Color Flares mod.
this sounds great for defending settlements and etc. Im not sure how to make mines or attach scripts to them, but it would be as simple as having the artillery flare explode event go off when the mine does
Alternatively just change the artillery target in the script, ie a proximity of where the mine goes off instead of on the flare
It says we have to ask for permission to make mods for this mod- wondering if i have permission to upload some changes ive made when i have time -> smoke has a larger radius and lasts longer, also tied to a reinforcement script (like the flare gun)
Ohhh thats exciting! Theyre just a few small fun things i added in case anyone else would also like to try them or youd like to use in a future ver or sth. Im not home now but should be back at the pc this weekend!
So far so good! No fps drop in BADFL office. Also, a "small dungeon" and weapon was mentioned in the mod...where is this dungeon and weapon? Thanks! Great job on the mod, sir.
yeah i have found it when you go to the bridge that leads to sunshine on the right side in the direction to sunshine is an locked door this is where the dungeon is
Great mod! Thank you very much, this is exactly what I was looking for to spice up my demolitionist play through. Really loving how the ap mine sinks into the ground. Immersion level 100
Do you think you could create a version that wouldn't replace mines in Commonwealth to your anti-personnel ones? I noticed that some mines became the ones from your mod, i.e. not visible unless in VATS. Taking into account that there is a whole quest to learn these "secret technologies", perhaps placing them everywhere isn't too "immersive"? I like your grenades a lot, but that substitution of original objects makes me want to go with vanilla for awhile.
Mines have been added only to lists of unarmed mines (weapon type), containers and vendors. All active mines (projectile type) and traps, as I wrote in my mod description, have been placed manually. There are about a hundred of them in total, in the whole Commonwealth. Mod does not replace any originally placed mines.
64 comments
got the quest working and it says finished but I dont have any of the explosives or the bench????
Ok got the bench but the detonator doesnt appear in my hands and when i click it nothing detonates
M16A5 Anti-Personal Mine FPS drop upon detonation !!! When this mine detonate, FPS drops on 30 to 15...20..22..25 and again go to 30... I play with FPS Cap 30 - on High Setting 1050p.
Please help)
(if you want, we can speeck with on Russian or Ukrainian or English language)
You can manually lower the number of projectiles, please use the editor, Creation Kit or FO4Edit.
Check : MadBomber - Explosion - MadB_M16A5FragGrenadeExplosion - Data - Spawn - Count:250.
Change the value to 100, it should help.
I am try this)....I constantly use FO4Edit for "editing mods" for myself..
Thanks for the right direction.
I change value from 250 to 100..
I will try...)
a mine that pops flare and artillery fire rains on the spot?
like the Minutemen flare mine that calls minuteman?
something like Artillery mine?
Alternatively just change the artillery target in the script, ie a proximity of where the mine goes off instead of on the flare
I only wrote that he was a sympathizer and "something" could be at his place.
You have to keep looking.
Mod does not replace any originally placed mines.