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SleepingGuru

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  1. SleepingGuru
    SleepingGuru
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    Version 1.2.0 Update
    Hello there
    I've got an update for ya.

    - Made most of the head player-only and fixed the issues with the head meshes not working. Files affecting the player will go in the same old Player-folder.
    - Added a few armor meshes I missed last time
    - Put plugin stuff into .ba2 files so it doesn't overwrite your manually installed files anymore when you update

    Only things I didn't make player-only is hair, beards and eye colour since these are easily installed with other mods. If you add eye options be warned that they'll use the human chargen unless they're patched. Which means eye mods work unless you've installed other eye models.

    Known issues:
    - When selecting female at the start of the game and selecting a preset other than preset 1, the game will revert your face options to a default when confirming your character. I'm unsure why that is. Just staying on preset 1 and customizing that face works like intended however. This bug also applies only to the start of the game. When you change appearance through the slm command the presets won't revert your changes.
    - When changing your eye colour with the slm command (except when the game starts) your eyes will want to escape in or out of your skull depending on gender. To fix the eyes simply confirm your character changes, quicksave and load your game again.
    - When using 2K face textures you will need to install those on the player AND NPCs to avoid the brown face bug. This isn't really the fault of this mod but more how the game and LooksMenu works. They don't need to be the same textures but they'll both need to be 2K. (And make sure you read info about LooksMenu before attempting to install 2K face textures)

    As always be sure to tell me if something bugged out. Description update will come soon.

    Compatibility patches that got updated:
    - LMCC Comp Patch
    - Jane Bod Comp Patch
    - LMCC & Jane Bod Comp Patch
  2. supemana
    supemana
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    To the fortunate person who has found their way here: This mod is the best one allowing the Player and NPCs to have different outfits applied with BodySlide. However, it regrettably has a drawback that it does not apply to DLCs. If by any chance you know a way to apply this to DLCs as well, please do share.
  3. McCog
    McCog
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    The black and white pic of the mod dev looks so handsome.
  4. gummiworms14
    gummiworms14
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    good mod
  5. wolfdarkrose
    wolfdarkrose
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    oh and its not setting up the dummy files 
  6. wolfdarkrose
    wolfdarkrose
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    two major bugs have hit when using this. seems the male gets rusty face and both male and female lose there clothing 
  7. wysiwyg
    wysiwyg
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    I was never able to get this to work. I get the mesh setup but everything is invisible except the player's body. The armor textures should be in the same place as vanilla, right since there's no reason to change them? Custom armor and clothing actually work. It's the vanilla that's invisible.
  8. wysiwyg
    wysiwyg
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    When I try the console command with an existing (test) character I get an error
     player.setrace playerrace 
    SetRace not called with a race form name

    Edit: I had to use "help playerrace 4" to get the formid to use that.

    Unfortunately, I couldn't get any outfits to show with this installed. Perhaps there is some incompatible module. I tried "bashing" to no effect. Oh well.
  9. internethoarder
    internethoarder
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    I might be really dumb however I can't seem to find the PlayerArmour and PlayerClothes folders - the PlayerActors folder is there but I've trawled my data folder for them. Does anyone else have this issue?
    1. wysiwyg
      wysiwyg
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      Better late than never!

      They're in the ba2 archives, which is good to avoid accidentally overwriting your default files :) You need to create folders under Data\Meshes named the following:
      PlayerActors
      PlayerArmor
      PlayerClothes

      If you do a batch build of the bodyslide to an empty folder somewhere it will create a new 'meshes' folder with Actors, Armor, and Clothes which you can rename. I suggest you zip up that meshes folder and install it like a mod so that you can back it out and get overwrite warnings.

      Also... If there was DLC content there'd also be PlayerDLC01, PlayerDLC03, and PlayerDLC04 :) I might create the armor addons to do that myself but would probably just make a combined one with all DLCs.
  10. alderwiki
    alderwiki
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    hey! If you happen to still be around and making patches wasteland fashions would be top notch!
    https://www.nexusmods.com/fallout4/mods/9749?tab=files

    I'm working on installing you're mod now, lets hope I get it all correct! -fingers crossed- I got tired of breaking and fixing my game with settlement mod issues so I have to move on to bigger and more complicated area's! ... one day I will learn how to use the programs and will do things like crank out patches for all the things ever... because f*#@, I love mashing things together. all the things.
  11. 6maniman303
    6maniman303
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    And I have been f*cking with scripts to make my mod work (unique player framework) when it could be done by races? Your mod is great, why couldn't you make it 2 years ago xD?