downloaded all required mods....it tells me im missing a couple that are not in the list one im missing is something with snap in the name. imma edit this once i get it to work. transfer blueprints is picky. wont scrap everything when you tell it too.
Ok; just opened the json file and found "snappy Housekit"(https://www.nexusmods.com/fallout4/mods/11639/?) is mentioned. I've added it to the description now. If you can tell me what else is missing I'll attempt to locate it. Transfer blueprints? try the author's page.
It seems that there must be one slot per blueprint, and the castle wins slot 42 by being alphanumerically lower that sunshine trading... (You currently have both assigned to slot 42) You don't post slots for each of your mods in the description making it a bit difficult to re-assign. 40 looks free...
Yep... in my game, I use a mod where, (without revealing any spoilers) all factions have stood down. My SS is all about rebuilding the commonwealth using resources from all factions. YMMV
Not my i.p. Obtaining permissions for each and every settlement would be a logistical nightmare. However, the required files are clearly listed in both the spoiler and "required files" tab. I understand that downloading these required files may require more time than you are prepared to commit. There are a few modders releasing vanilla resource only blueprints. Might be a better fit for you?
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one im missing is something with snap in the name.
imma edit this once i get it to work.
transfer blueprints is picky. wont scrap everything when you tell it too.
If you can tell me what else is missing I'll attempt to locate it.
Transfer blueprints? try the author's page.
I understand that downloading these required files may require more time than you are prepared to commit. There are a few modders releasing vanilla resource only blueprints. Might be a better fit for you?