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JohnnyBlade

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  1. JohnnyBlade
    JohnnyBlade
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    It got a bit annoying & tedious adding the script values to each individual headgear to enable the west tek vision modes, so that's why this mod was created. It is also meant to compliment my helmet light / headlamp mods.

    If you have an elaborate armor setup hopefully you can find one slot free to use this mod with. The description tab has all the relevant mod info.

    Thanks & props to FadingSignal for the permission to use the west tek optics framework.


    September 2024

    Updated the mod to 1.1. Trimmed down the mesh so blood decals or dirt decal mods like Get Dirty don't show up on the invisible armor. It was more noticeable in third person. A comparison image is available here

    Going through the comments I wanted to clear up some things. Crashes on the armor workbench are usually because of an improper installation of the original West Tek mod and / or an improper installation of my mod as well. A good practice is to test the goggles from the original mod. If they work properly & can be modified on the workbench then my dummy optics will work as well.

    My mod uses the same Script framework as the original mod so you will need to find the original blueprints that enable armor upgrades. My dummy optics armor need to be customized in the armor workbench first before they will work properly especially with the hotkey switch. See image here

    Cheers!
  2. Loremaster101
    Loremaster101
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    Hi there

    For some reason, the optics from this mod are unable to be modified, whereas the base mod is able to be. I have attempted multiple reinstalls, and none have worked. While this was noticed on a far heavier load out of mods, it was replicated with the following:

    Spoiler:  
    Show
    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    ccbgsfo4001-pipboy(black).esl
    ccbgsfo4018-gaussrifleprototype.esl
    ccbgsfo4020-powerarmorskin(black).esl
    ccBGSFO4044-HellfirePowerArmor.esl
    ccfsvfo4001-modularmilitarybackpack.esl
    cceejfo4001-decorationpack.esl
    ccbgsfo4045-advarccab.esl
    ccfsvfo4003-slocum.esl
    ccgcafo4001-factionws01army.esl
    ccgcafo4002-factionws02acat.esl
    ccgcafo4003-factionws03bos.esl
    ccgcafo4004-factionws04gun.esl
    ccgcafo4011-factionws11vt.esl
    ccgcafo4012-factionas01acat.esl
    ccgcafo4013-factionas02bos.esl
    ccgcafo4014-factionas03gun.esl
    ccgcafo4019-factionas08nuk.esl
    ccgcafo4022-factionas11vt.esl
    ccgcafo4023-factionas12army.esl
    ccawnfo4001-brandedattire.esl
    ccfrsfo4002-antimaterielrifle.esl
    ccbgsfo4075-pipshroud.esl
    ccbgsfo4078-pipreily.esl
    ccbgsfo4009-piporan.esl
    ccbgsfo4028-powerarmorskinorange.esl
    ccsbjfo4001-solarflare.esl
    ccqdrfo4001_powerarmorai.esl
    ccbgsfo4048-dovah.esl
    ccBGSFO4115-X02.esl
    ccrzrfo4002-disintegrate.esl
    ccBGSFO4116-HeavyFlamer.esl
    ccbgsfo4112-ws_pickman.esl
    ccBGSFO4110-WS_Enclave.esl
    ccbgsfo4098-as_pickman.esl
    ccBGSFO4096-AS_Enclave.esl
    ccfrsfo4003-cr75l.esl
    ccacxfo4001-vsuit.esl
    ccFSVFO4007-Halloween.esl
    ccBGSFO4046-TesCan.esl
    ccgcafo4025-pagunmm.esl
    ccSBJFO4003-Grenade.esl
    ccOTMFO4001-Remnants.esl
    unofficial fallout 4 patch.esp
    WestTekTacticalOptics.esp
    WestTekDummyOptics.esp
    StartMeUp.esp
    StartMeUpNukaWorldPatch.esp
    StartMeUpShaunDefaultAppearance.esp
    1. JohnnyBlade
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      Usually if the base mod goggles can be modified then there should be no problem modifying the dummy optics. Did you get the the blueprints from the base mod? Scrap whatever dummy optics you have. Make sure that you have the blueprints that enable armor modification. Try crafting the dummy optics from the chem bench. It could be that there is a script mismatch from the minor update from Fading Signal but I looked at it & it didn't seem to change much.
  3. swissguard69
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    pairing this with the ncr ranger armor so it makes sense
  4. VilLynne
    VilLynne
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    Could someone post the simplest way to console additem the best night vision version?  I'm not sure what all the options are, but it's probably the Chinese version or setting up a custom one eye ultraviolet and the other eye infrared...?
  5. SteamCraft
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    Yeah having the same issue as others, instant CTD in an armor workbench when I hover over any of the items.
  6. thaddeusprime
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    Thanks for this!
    I was only able to get the cosmetic version for the West Tek goggles, even though the power armor upgrades were available, and this made it all work.
  7. Harp68
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    I'm a longtime and huge fan of West Tek Optics and subsequently this mod, but I seem to be having an issue lately where, seemingly randomly, all surrounding NPC's will look like I've triggered a targeting HUD, i.e. they're all glowing red. I don't actually make use of the targeting HUD for my optics, and this has occurred both with and without companions present. For context, I'm also using White Phosphor NVG. I'm wondering if somehow an NPC has an invisible optic equipped and somehow that's triggering it? No idea.

    It isn't a show stopper but I would like to put an end to it if I can, so any guidance is appreciated.

    EDIT: I'm not sure what the ultimate culprit was but this mod (Customizable Targeting HUD), setting it to engage targeting only when sneaking and with weapon drawn, seems to have done the trick.
  8. AreaGamer
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    Stupid question I have never used "West Tek Tactical Optics" before, but I read the description and installed Hotkey Manager and also added the line for the N key to the Hotkey.ini. And I equipped the West Tek Dummy Optics Slot 51, but when I press the N key ingame I only hear a faint clacking sound, but the night vision does not switch on. What can be the reason for this?
    1. ColoredequinoxOG
      ColoredequinoxOG
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      I am currently having the same issue, its been a while and I don't know if you active still but were you able to find a fix for it? I've tried changing the load orders and the key binding and that's just about all I've tried
    2. seyl0n
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      cannot get any of the Dummy optics to work at all - neither with TAC nor other WTTO enabled mods 
      changed around load orders, double checked patches, scanned for conflicts - can't find a solution :l
    3. AndrewPL
      AndrewPL
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      you need craft in armor workbench vision options mod then it's work great (sorry for my english it's not my nativ)
    4. MWitor
      MWitor
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      You are the king! Thanks! From Brazil.
  9. rusickpupsick
    rusickpupsick
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    Whenever I select your item in workbench it crashes me, do you know what could be the problem?
  10. PhoenixKnight13
    PhoenixKnight13
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    Fantastic job, 56 worked for me to use with the X-03 Predator armor mod. /happydance
  11. wulfenray1
    wulfenray1
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    CTD in the armor workbench always i have the dummy goggles equiped
    1. MasterBeehive
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      Same here
    2. erikwijnands
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      Did you manage to get it fixed? it crashes for me too at workbench, both equiped and unequiped.