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cyanide4suicide

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cyanide4suicide

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43 comments

  1. Yuxiii
    Yuxiii
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    I installed this module in vortex, vortex seems to consider this module as part of the MP5 weapon, this module is always on top of the MP5 body, if I customize the esp rule, vortex prompts me that the replacement module can't be placed in front of the MP5 weapon body, but I don't have a way to place the esp of this module lower in the loading order. So what can I do to put this module in the lower position of the esp loading order?
  2. Tiresias135
    Tiresias135
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    If I use this to replace the Radium Rifle will it still deal radiation damage?
  3. Edd729
    Edd729
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    The mod is installed but when I play a save, it says it's not installed.
  4. Darkdragon795
    Darkdragon795
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    in some cases I'm not a fan of replacer mod but this mod is great now my umbrella secret service raiders don't look dumb, thank you for this mod
  5. bucky699
    bucky699
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    So i just reinstalled this after a long time, followed standard install structure as usual but when the gun spawns in it still called submachine gun and the model is of the mp5 but its out of position in th hand and when aiming downscope you actualy lookinside the weapon. I have hotehr modern replacers for other guns but nothign should conflict with this one. Seems a bit out of the ordinary. 
    1. bucky699
      bucky699
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      NVm fixed it, resinatll of both mods seems to have fixed it, not sure what went wrong though 
  6. Kolroy
    Kolroy
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    Just curious, did you tweak them to be weaker? And if you use LL injection from the original mod, will those instances of the weapon be stronger than yours? The MP5 in my game is being out done by the TEC-9 pipe rifle replacers. Is it meant to be this bloody weak? 
    1. bucky699
      bucky699
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      Read discription, usually the dmg is not altered to maintain balance but most other stats are to bring it in linne with the gun its replacing like ammo type range etc. 
  7. LeeBoyWonder
    LeeBoyWonder
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    stupid question but what weapons does it replace? im pretty new to this so i must be over looking it but I cant seem to find where it says 
    1. cyanide4suicide
      cyanide4suicide
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      First sentence of my description under the "About" section
    2. LeeBoyWonder
      LeeBoyWonder
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      didnt really answer the question but i figured it out 
    3. bucky699
      bucky699
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      The mod has options on what guns it can replace when you install it.
  8. StillToMad41
    StillToMad41
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    stupid but serious question. what if i delete this mod mid playthrough back to vanilla, but then change the weapons in game back to the original weapons one by one. would there be any problem with that like crashes or does it just have those weapons be invisible?   
    1. bucky699
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      Any guns spawned while mod is activated should just beinvisiable, any spawned after will be the original weapon IE pipe gun or what not. It shoudl not cause any crashes just graphical glitches like enemies using invisible guns and such 
  9. AshPtMods
    AshPtMods
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    Could someone tell me where i'm going wrong? i've installed the mod through MO2. I've come to the page where you select which guns to replace but all the selectable nodes are greyed out/inapplicable. 

    When highlighted it says "Component is not usable in combination with other installed plugins." So i've removed all other weapon mods but to no avail. Any idea how to solve this?
    1. bucky699
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      Make sure you've downloaded and enable the original guns mod files. Then the options should not be greyed out 
  10. Maulgag
    Maulgag
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    I have every patch and plugin installed with caliber complex with tactical reload and none of your weapon replacers aren't working for me. I I have to shoot the mag empty till i can reload when using these replacer. Everything works fine until i try to reload. and your mods are loaded last. Dunno what is causing this.
    Edit. Nvm I had missing STS tactical reload patch somehow.