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249 comments

  1. captainultima
    captainultima
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    Adding this here too incase its missed in the main page notes. The Update 3.3 for this mod requires you to have the latest game as Bethesda has updated the Construction Kit and for me there is currently no easy way to go back to the earlier version.

    If you are able to update your game you can use Update 3.3 no problems and will gain access to the Garrahan, Fire Fighter, Black and Arktos paints. If you currently can not update your game, you can stay at version 3.2 but wont have access to the new paints or the updated powers on them at least until I can find a way to downgrade my CK.
  2. kaic22
    kaic22
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    onde pega a armadura??
  3. spicyhotcheese2009
    spicyhotcheese2009
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    When using a rifle, the right shoulder obscures vision when aiming. Any fix?
  4. remixyboi
    remixyboi
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    is there a way to obtain this armor besides the two suits found in Thicket and Quincy Quarry? neither of the suits I got had the right leg
    1. spicyhotcheese2009
      spicyhotcheese2009
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      I think the only other way is through console commands as both sets can only be found, not bought.
  5. VaultBoy7991
    VaultBoy7991
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    Does anybody know how to fix my Excavator light saying "Please stand by"
  6. skiesbleed
    skiesbleed
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    For anyone who is interested, I made a mod called Power Armor to the People that adds enemies who can wear Excavator power armor (most notably with the Raider enhancements), makes it possible to get legendary Excavator power armor, and changes the availability of Excavator power armor in the world so you won't just stumble upon a full suit. It also supports several other power armor sets on the Nexus, and it's fully modular so you can take only the features and power armor sets that you want.
    1. stupidusernameshit
      stupidusernameshit
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      fantastic mod, try this people!
    2. DemolkaGames1
      DemolkaGames1
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      got it :)
  7. fnvplayer12
    fnvplayer12
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    Would it be possible if I can use some of these assets snd your other Fo76/ tactics armours in a Mod where it merges all of the armours of the other games into one ESM? I really want to use this mod, with all of F4NV, CapitalF04 and all of creation club, but I'm running into the plugin limit crash. 
  8. MOS427
    MOS427
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    Would you consider remaking the Union Power Armor seen in The Pitt in FO76? I really like the design and I feel it'd be cool to see in FO4.
  9. Catsmecha
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    Im unable to be able to upgrade this power armor at a power armor crafting station since the game says that I have no power armor parts on the frame, despite having a full suit of the Excavator armor on, is this a bug?
    1. fiskin1
      fiskin1
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      I too have the same issue. I can't repair the armor at all at a PA station. So what do you do when the armor gets banged up and can't fix it? Is there a way to fix it in the CK?
    2. LBraden
      LBraden
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      That might be an issue if you are running AWKCR, try the PA fix in that mod.

      Outside of that, no clue.
    3. EVERDOMI
      EVERDOMI
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      I too have the same issue.
    4. tk421storm1
      tk421storm1
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      for anyone else with this issue, reinstalling AWKCR fixed the issue for me, I can now upgrade the parts at any power armor station
    5. Tigertank0506
      Tigertank0506
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      just delete AWKCR , it buggy and must avoid mod
  10. 363rdChemicalCompany
    363rdChemicalCompany
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    Love the look of this Power Armor.
    Its a pity its protection values are even a tad below T45 given that it looks stronger and more sorted with fewer shot traps on the armor too.
    But It realistic a commercial construction suit will not be made with the more expensive materials a Military design can demand.

    Great and realistic looking.
    Only crticism I have I would have preferred the pauldrons (which most others make too long/large) to be  abit longer and curve down to protect the shoulder as one can see the frame from the side.
    BUT this can also be explained by realism as its designed not for 360 degree combat but construction and was designed to protect the wearer not from bullets but boulders and the like falling onto the suit so this weakness, such as it is, also makes sense given the suits pedigree.

    I like that its not as overwide as some other PAs, like T45 and SE-01, and as a result I feel less contrained when I wear it indoors.

    A patch so this armor gets recognized by these mod would be nice:
    https://www.nexusmods.com/fallout4/mods/7584
    https://www.nexusmods.com/fallout4/mods/10792

    But thats not really this mod authors problem, just a hope....
    1. 363rdChemicalCompany
      363rdChemicalCompany
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      Any chance we might get a version with the light moved to the side?

      One of the strenghs of this armor is , it does not appear as oversized as some other dues to slimmer pauldrons (pluas it looks so modern and well put together with no shot traps to speak of unlike 'stock" armors)
      The helmet looks fantastic but the light on top is likely to get knocked off inside mines,dungeons or just plain indoors.
      It needlessly extendeds the height requirement of the suit.

      Heck I'd even be willing to have the helmet light deleted (which I suspect is easier) and rely on my power armor night vision mod or on the two shoulder lights ( for which there is a mod).

      I will pay $$ for a version with either
      a) the helmet light moved to the side or 
      b) the helmet light deleted and the shoulder lights working
    2. robotized
      robotized
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      According to Move Store and Assign Settlers to Power Armor mod's description, all PA frames in the game are affected. I'm guessing that when you find the Excavator PA, you just have to remove all the pieces and put them on one of the vanilla frames. No need for patch.
  11. RodinVeth
    RodinVeth
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    I wish there was an option to remove the headlamp
    1. robotized
      robotized
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      I don't think it's possible. If you remove the mesh and effects completely, you won't have a light source.