Adding this here too incase its missed in the main page notes. The Update 3.3 for this mod requires you to have the latest game as Bethesda has updated the Construction Kit and for me there is currently no easy way to go back to the earlier version.
If you are able to update your game you can use Update 3.3 no problems and will gain access to the Garrahan, Fire Fighter, Black and Arktos paints. If you currently can not update your game, you can stay at version 3.2 but wont have access to the new paints or the updated powers on them at least until I can find a way to downgrade my CK.
For anyone who is interested, I made a mod called Power Armor to the People that adds enemies who can wear Excavator power armor (most notably with the Raider enhancements), makes it possible to get legendary Excavator power armor, and changes the availability of Excavator power armor in the world so you won't just stumble upon a full suit. It also supports several other power armor sets on the Nexus, and it's fully modular so you can take only the features and power armor sets that you want.
Would it be possible if I can use some of these assets snd your other Fo76/ tactics armours in a Mod where it merges all of the armours of the other games into one ESM? I really want to use this mod, with all of F4NV, CapitalF04 and all of creation club, but I'm running into the plugin limit crash.
Im unable to be able to upgrade this power armor at a power armor crafting station since the game says that I have no power armor parts on the frame, despite having a full suit of the Excavator armor on, is this a bug?
I too have the same issue. I can't repair the armor at all at a PA station. So what do you do when the armor gets banged up and can't fix it? Is there a way to fix it in the CK?
Love the look of this Power Armor. Its a pity its protection values are even a tad below T45 given that it looks stronger and more sorted with fewer shot traps on the armor too. But It realistic a commercial construction suit will not be made with the more expensive materials a Military design can demand.
Great and realistic looking. Only crticism I have I would have preferred the pauldrons (which most others make too long/large) to be abit longer and curve down to protect the shoulder as one can see the frame from the side. BUT this can also be explained by realism as its designed not for 360 degree combat but construction and was designed to protect the wearer not from bullets but boulders and the like falling onto the suit so this weakness, such as it is, also makes sense given the suits pedigree.
I like that its not as overwide as some other PAs, like T45 and SE-01, and as a result I feel less contrained when I wear it indoors.
A patch so this armor gets recognized by these mod would be nice: https://www.nexusmods.com/fallout4/mods/7584 https://www.nexusmods.com/fallout4/mods/10792
But thats not really this mod authors problem, just a hope....
Any chance we might get a version with the light moved to the side?
One of the strenghs of this armor is , it does not appear as oversized as some other dues to slimmer pauldrons (pluas it looks so modern and well put together with no shot traps to speak of unlike 'stock" armors) The helmet looks fantastic but the light on top is likely to get knocked off inside mines,dungeons or just plain indoors. It needlessly extendeds the height requirement of the suit.
Heck I'd even be willing to have the helmet light deleted (which I suspect is easier) and rely on my power armor night vision mod or on the two shoulder lights ( for which there is a mod).
I will pay $$ for a version with either a) the helmet light moved to the side or b) the helmet light deleted and the shoulder lights working
According to Move Store and Assign Settlers to Power Armor mod's description, all PA frames in the game are affected. I'm guessing that when you find the Excavator PA, you just have to remove all the pieces and put them on one of the vanilla frames. No need for patch.
249 comments
If you are able to update your game you can use Update 3.3 no problems and will gain access to the Garrahan, Fire Fighter, Black and Arktos paints. If you currently can not update your game, you can stay at version 3.2 but wont have access to the new paints or the updated powers on them at least until I can find a way to downgrade my CK.
Outside of that, no clue.
Its a pity its protection values are even a tad below T45 given that it looks stronger and more sorted with fewer shot traps on the armor too.
But It realistic a commercial construction suit will not be made with the more expensive materials a Military design can demand.
Great and realistic looking.
Only crticism I have I would have preferred the pauldrons (which most others make too long/large) to be abit longer and curve down to protect the shoulder as one can see the frame from the side.
BUT this can also be explained by realism as its designed not for 360 degree combat but construction and was designed to protect the wearer not from bullets but boulders and the like falling onto the suit so this weakness, such as it is, also makes sense given the suits pedigree.
I like that its not as overwide as some other PAs, like T45 and SE-01, and as a result I feel less contrained when I wear it indoors.
A patch so this armor gets recognized by these mod would be nice:
https://www.nexusmods.com/fallout4/mods/7584
https://www.nexusmods.com/fallout4/mods/10792
But thats not really this mod authors problem, just a hope....
One of the strenghs of this armor is , it does not appear as oversized as some other dues to slimmer pauldrons (pluas it looks so modern and well put together with no shot traps to speak of unlike 'stock" armors)
The helmet looks fantastic but the light on top is likely to get knocked off inside mines,dungeons or just plain indoors.
It needlessly extendeds the height requirement of the suit.
Heck I'd even be willing to have the helmet light deleted (which I suspect is easier) and rely on my power armor night vision mod or on the two shoulder lights ( for which there is a mod).
I will pay $$ for a version with either
a) the helmet light moved to the side or
b) the helmet light deleted and the shoulder lights working