File information
Last updated
Original upload
Created by
F4SE TeamUploaded by
ianpattVirus scan
Activity logs
This page was last updated on 13 May 2024, 7:28PM
- Changelogs
-
-
Version 0.7.2
- support for runtime 1.10.984
- fix loading some plugins with additional exports
- remove user-facing text referencing starfield
- SplineUtils::ConnectSpline (fixes ObjectReference.AttachWireLatent)
- fix BSHash::operator() generic specialization
- GetObjectAtConnectPoint, fixes ObjectReference.GetConnectPointsLatent, TransmitConnectedPowerLatent (thanks shad0wshayd3)
-
Version 0.7.1
- add API to retrieve save folder name (usable during preload). folder names are guessed because GOG doesn't exist yet and I don't have epic
- fix guess at addresslib name
- fix accidental references to SKSE paths/names when transplanting code
- fix GetGameSetting and related functions
-
Version 0.7.0
- support for runtime 1.10.980 "next generation" update
- plugin manager uses declarative versions similar to skse64 after the AE update
- plugin manager supports preloading
- f4se_steam_loader.dll no longer needed
- ScriptObject.RegisterForGamepadButton and related (thanks TommInfinite)
- Form.GetEditorID
- handle 'None' as an array member when passed to custom papyrus functions (thanks TommInfinite)
- fix ScriptObject.RegisterForFurnitureEvent filters
-
Version 0.6.23
- workaround for bug in High FPS Physics Fix
-
Version 0.6.22
- fix ConstructibleComponent.object type
- add a basic diagnosis for the dreaded error code 126
- new interface for plugins to allocate from F4SE's branch-accessable pools
- new interface for plugins to query other plugins PluginInfo struct
- add new command line option "waitfordebugger" to explicitly wait for a debugger to attach regardless of build config
- add Actor.IsProtected
- fix Perk.IsPlayable, Perk.IsHidden
- fix setting process priority in f4se_loader
- fix resolving handles referring to ESL plugins
-
Version 0.6.21
- fix Game.GetInstalledLightPlugins when more than 255 plugins are installed
-
Version 0.6.20
- - support for runtime 1.10.163
-
Version 0.6.19
- - fix serialization of light mod list
-
Version 0.6.18
- - support for runtime 1.10.162
- - send kMessage_NewGame on new game (thanks to HLP for porting from skse64)
-
Version 0.6.17
- - support for runtime 1.10.138
-
Version 0.6.16
- - support for runtime 1.10.130
- - Game.UpdateThirdPerson, Game.GetCameraState (based on code from Neanka, thanks)
- - fix Actor.GetWornItemMods
-
Version 0.6.15
- - fix crash when loading cosaves with light mod list entries
-
Version 0.6.14
- - support for runtime 1.10.120
-
Version 0.6.13
- - support for runtime 1.10.114
-
Version 0.6.12
- - support for runtime 1.10.111
-
Version 0.6.11
- - support for runtime 1.10.106
- - added InstanceData.Get/SetAddAmmoList
- - fixed nullptr crash with material swaps with no material name
-
Version 0.6.10
- - support for runtime 1.10.98
- - added GetExternalEventRegistrations to Papyrus Plugin API
- - Returns all scripts and callbackName registered with F4SE's RegisterForExternalEvent
- - added Form functions
- - Get/SetRaceForm
- - GetSlotMask
- - AddSlotToMask
- - RemoveSlotFromMask
- - added Armor.GetArmorAddons
- - added ArmorAddon class
- - GetAdditionalRaces
-
Version 0.6.9
- - fixes UI.Load deadlock
-
Version 0.6.8
- - support for runtime 1.10.89
- - changed locking implementations to BSReadWriteLock
- - added Scaleform functions to load dds images
- - MountImage(menuName, pathToMount, mountName)
- - UnmountImage(menuName, pathToUnmount)
- - Image is loaded through URLRequest("img://mountName")
- - added Scaleform receiving function
- - function onF4SEObjCreated(codeObject:Object):void
- - This function is called on the menu root document as well as first-level children
-
Version 0.6.7
- - support for runtime 1.10.82
- - added ObjectReference.Get/SetMaterialSwap
- - fixed ObjectReference.ApplyMaterialSwap crash
-
Version 0.6.6
- - support for runtime 1.10.75
- - fixed SimpleLock implementation (again)
-
Version 0.6.5
- - support for runtime 1.10.64
- - fixed bug with SimpleLock implementation
- - added MatSwap class and MatSwap.Get/SetRemapData
- - added ObjectReference.ApplyMaterialSwap
- - added UI functions
- - IsMenuRegistered
- - RegisterCustomMenu
- - Open/CloseMenu
-
Version 0.6.4
- - support for runtime 1.10.50
-
Version 0.6.3
- - fixed compiling against outdated script files (ObjectReference was missing ClearFromOldLocations)
-
Version 0.6.2
- - fixed crash in ObjectReference::AttachWireLatent
- - fixed input handler
-
Version 0.6.1
- - support for runtime 1.10.40
-
Version 0.6.0
- - support for runtime 1.10.26
-
Version 0.5.1
- - Fixed bug with F4SE based inventory-safe functions
- - Fixed crash when passing None structs to native functions taking structs as args
- - Fixed incorrect definitions to ActorValueInfo
- - Added UI.IsMenuOpen
- - InstanceData functions will now create InstanceData where applicable (e.g. target equipped item has no mods at all)
- - Added InstanceData.Get/SetKeywords
- - Fixed Scaleform function AllowTextInput
- - Added missing two control mappings to CustomControlMap.txt
- - ObjectReference.GetDisplayName is now inventory safe
-
- Author's activity
-
February 2025
-
11 Feb 2025, 5:43AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
11 Feb 2025, 5:43AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
11 Feb 2025, 5:42AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
11 Feb 2025, 5:42AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
11 Feb 2025, 5:42AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
11 Feb 2025, 4:56AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
11 Feb 2025, 4:56AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
June 2024
-
25 Jun 2024, 3:21AM | Action by: ianpatt
Mod video added
'GamerPoets Install Instructions'
May 2024
-
14 May 2024, 3:28AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
13 May 2024, 11:56PM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
13 May 2024, 7:28PM | Action by: ianpatt
Attribute change
'Description changed.'
-
13 May 2024, 7:28PM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
13 May 2024, 7:24PM | Action by: ianpatt
Readme file added
-
13 May 2024, 7:24PM | Action by: ianpatt
Changelog added
'Change log added for version 0.7.2'
-
13 May 2024, 7:23PM | Action by: ianpatt
Attribute change
'Description changed.
Mod version changed to 0.7.2.'
-
13 May 2024, 7:22PM | Action by: ianpatt
File added
'Fallout 4 Script Extender (F4SE) [version 0.7.2]'
-
09 May 2024, 9:46PM | Action by: ianpatt
Attribute change
'Description changed.'
-
04 May 2024, 3:39AM | Action by: ianpatt
Attribute change
'File \'Fallout 4 Script Extender (F4SE)\' description changed.'
-
03 May 2024, 5:06AM | Action by: ianpatt
Attribute change
'File \'Mod Developer Test F4SE\' category changed to Old versions.'
-
03 May 2024, 4:55AM | Action by: ianpatt
Readme file added
-
- Mod page activity
-
April 2025
-
26 Apr 2025, 8:35PM | Action by: Knightmare519
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 8:13PM | Action by: Karlosyoga260
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 7:49PM | Action by: DGreyV2
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 6:49PM | Action by: enzo16
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 6:48PM | Action by: Renenis
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 6:08PM | Action by: l3fty00
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 6:00PM | Action by: FlappyBot
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 5:43PM | Action by: Kotiatki
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 5:35PM | Action by: wilsarave
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:59PM | Action by: metalist08
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:56PM | Action by: JRH420
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:53PM | Action by: ADriano017
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:12PM | Action by: Genesis63
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:05PM | Action by: GuNTHaRaD
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:03PM | Action by: Adlerhorn
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 4:02PM | Action by: Sussymonnkey2904
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 3:55PM | Action by: psylocyn77
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 3:47PM | Action by: Protanis
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 3:44PM | Action by: Gilbjoberton
Endorsed
'Fallout 4 Script Extender (F4SE)'
-
26 Apr 2025, 3:20PM | Action by: Forsaked
Tracked
'Fallout 4 Script Extender (F4SE)'
-