Thank you for this beautiful mod, 3nikhey! You've done some excellent work here.
I found two bugs in the mod related to the Chosen One armor:
The Chosen One armor doesn't get named properly, ignoring the Chosen One [Mk II-VI] part of the name because it has the keyword dn_PowerArmor_CAPA instead of dn_PowerArmor_CAPAChosen
The Chosen One armor can't be repaired because there aren't any constructible objects for it
I put together an ESP that fixes these that you can merge into the plugin to resolve it. I specifically used the ESL as a master for this one, but the same changes would need to be applied to the ESP version, too.
First, thanks for your reply. So i load this after the CAPA.esl file? i already tried that and the PA's gone, or what i'm doing is right but i have to buy the PA again?
Were you using the ESP version before and you just switched to the ESL version to use this? That would make it disappear and require you to find it again because the game sees them as completely different mods.
I'm confused. Says main files are in .esp which is 322MB. Patch needs .esl which is only 27kB. Do I merge .esl into .esp. When I do I still have both and they show conflicts in FO4Edit with the .esp overwiting the .esl. If I choose to replace wouldn't it erase main files from the 322MB esp?
Its cool armor but i wish it was easier to mix and match it with other pieces, i really like the chestpiece and helmet, the arms and legs dont look that good and provide less protection than some other modded power armors (E.g T-49 PA of the storyteller, T-65) aswell as basegame (T-60, T-51)
simple retextures should work, basically anything that doesn't change the mesh the one i use is https://www.nexusmods.com/fallout4/mods/4233 this mod also incudes a black frame https://www.nexusmods.com/fallout4/mods/3530 also a little late but still
I wanna suggest/request giving permission to dominatorv111 to use assets for "return to the classics" series of alternate smaller power armors. I was turned off by some of the screenshots in the main pack(mainly the x-01) but there are versions of the x-01 which he modified in the uniques series that look f***in awesome to someone that likes that style. I am imagining how it could be to have your assets borrowed for another. I don't know how you make these decisions or if you have even heard of the mod author but i wanted to put it out there. your content is awesome. ✌️
mentioned good examples of his x-01 uniques: https://www.nexusmods.com/fallout4/mods/62572 https://www.nexusmods.com/fallout4/mods/61670
you MUST have the materials IN YOUR INVENTORY, not in the workbench/workshop, to modify or repair this armor. also put it at the top of the load order if you have invisible arm armor while in the suit.
641 comments
I found two bugs in the mod related to the Chosen One armor:
I put together an ESP that fixes these that you can merge into the plugin to resolve it. I specifically used the ESL as a master for this one, but the same changes would need to be applied to the ESP version, too.
Thanks!
So i load this after the CAPA.esl file? i already tried that and the PA's gone, or what i'm doing is right but i have to buy the PA again?
https://www.nexusmods.com/fallout4/mods/61834
"Frame Job" works with this, although it just upscales the vanilla textures.
https://www.nexusmods.com/fallout4/mods/39711
"Power Armor Frame 4K UHD" does NOT work with this sadly, as this is my favorite.
This was only about 30 mins of testing. I will probably go back and see what else can work.
https://www.nexusmods.com/fallout4/mods/4233
this mod also incudes a black frame
https://www.nexusmods.com/fallout4/mods/3530
also a little late but still
mentioned good examples of his x-01 uniques:
https://www.nexusmods.com/fallout4/mods/62572
https://www.nexusmods.com/fallout4/mods/61670