"Prepare for the future with Vault-Tec". Vault 88 without further plugins required: all shops, restaurant, hydroponics, barber, clinic and facial surgery chair, high defensive capacity, high happiness, builder and robot workbench.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.3.2
-Changed item hydroponics from atrium to common.
-Added room with three beds.
-Added common room.
-Added corridor path through factory room towards hydroponics.
-Removed some columns in front of the atrium area shops
Version 1.3.1
Added new maintenance platform by removing warehouse in east sector water pump.
Added electric door be opened from the inside.
Reinforcement of defenses by adding turrets
Version 1.3
Expanded areas in the north, north-east, east sectors.
Added vault door, turrets and vault guard posts near the final tunnel leading to the subway Metro-station
Added vault door near the final tunnel leading manhole to Milton General Hospital and Fallon's department Store
Added corridor leading to atrium structures with atomic generator and reactor, wide hall now connect tunnel in north, north-east and east sectors.
Version 1.1
- Added missing doors in some rooms
- Added some lights in the corridors
- Extended area on the second floor of the atrium with weight benches, some lockers and a water fountain
- Doors added to the shaft leading to the second and third floor rooms
-Added large hall with atrium items with a builder farm plant and robot workbench, to close a wide hall
Features Building expanded in north, north-east, east sectors with wide halls, corridors and atrium illuminated from generators independently.
Vault doors and defensive turrets near: Milton General Hospital, Fallon's department store (manhole), Subway station, University Point Pharmacy.
All shops Hydroponics Reactors room Builder plant Robot workbench High defensive capacity Areas illuminated in all sectors
Installation Before installation, to make sure installed all the files in the list of requirements. Vortex Mod Manager will install the .json file automatically. Manual Download and unzip in game DATA folder.
Useful tips for gameplay continuing
After scrapping and reactivation of the various workshops you can start the overseer Barstow quests. When Barstow starts with the requests he starts to follow them to the letter, then you can install the vault, this order will not compromise the gameplay continuation. To avoid artifacts after .json file installing the vault 88 building site must be completely cleared including the overseer capsule main and the desk, except for the "structure present after the metal stairs", it's included directly in the build (you will find help by reading comments in posts). Preferably temporarily disable screensavers and PC power management options.
From Pip-Boy MISC ---> [Setting] Transfer Settlement In "General setting" select [PRESET: Rapid] ..it's better In "Import a settlement from a blueprint" after the file choice to install, will appear another screen, select these options: [Import DLC items] [Import mod-added items] [Import wired power connections] [Nuked settlement before import]---> Only destroy items that i've built!<----