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WastelandProject

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WastelandProject

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About this mod

"Prepare for the future with Vault-Tec".
Vault 88 without further plugins required: all shops, restaurant, hydroponics, barber, clinic and facial surgery chair, high defensive capacity, high happiness, builder and robot workbench.

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Features
Building expanded in north, north-east, east sectors with wide halls, corridors and atrium illuminated from generators independently.
Vault doors and defensive turrets near: Milton General Hospital, Fallon's department store (manhole),
Subway station, University Point Pharmacy.
 
All shops
Hydroponics
Reactors room
Builder plant
Robot workbench
High defensive capacity
Areas illuminated in all sectors


Installation
Before installation, to make sure installed all the files in the list of requirements.
Vortex 
Mod Manager will install the .json file automatically.
Manual
Download and unzip in game DATA folder.


Useful tips for gameplay continuing
After scrapping and reactivation of the various workshops you can start the overseer Barstow quests.
When Barstow starts with the requests he starts to follow them to the letter, then you can install the vault, this order will not compromise the gameplay continuation.

To avoid artifacts after .json file installing the vault 88 building site must be completely cleared including the overseer capsule main and the desk, except for the "structure present after the metal stairs", it's included directly in the build (you will find help by reading comments in posts).
Preferably temporarily disable screensavers and PC power management options. 


From Pip-Boy 
MISC ---> [Setting] Transfer Settlement 
In "General setting" select [PRESET: Rapid] ..it's better
In "Import a settlement from a blueprint" after the file choice to install, will appear another screen, select  these options:
[Import DLC items]
[Import mod-added items]
[Import wired power connections]

[Nuked settlement before import]---> Only destroy items that i've built! <----