Very nice blueprint, I like the layout - endorsed!
One minor issue after import and coming back to V88 after a few days (Transfer Settlements said the import was 100% successful). There were a few parts missing - I think it was the north east sector. Not really a big deal since I was able to simply build the missing pieces. I've added a screenshot to the images tab, if you want to look @WastelandProject. It doesn't have to be made public.
Those items assembled by default after the metal stairs have been incorporated into my building, if Nuked Settlement from pip-boy mod menù is set incorrectly it removes them. This must be chosen: [Nuked settlement before import]---> Only destroy items that i've built! (WORKING) in description. This choice will leave that structure (which must not be touched, they recognize themselves from the dirt..)
unless you have already demolished it previously.. However, the vault site must be free (except for the few items mentioned) to avoid overlaps with pre-existing objects. This problem will occur with any vault blueprint.😕
The Nuka settlement function of the Transfer Settlements Bluprints mod in various in the pip-boy is good, but for the installation of the vault 88 a manual cleaning done with the game workshop is very convenient. Beyond the main site, going down the iron stairs, there is a small structure with an old school classroom, that whole structure must not be scrapped. I'll take some photos..
Those items assembled by default after the metal stairs have been incorporated into my building, if Nuked Settlement from pip-boy mod menù is set incorrectly it removes them. This must be chosen: [Nuked settlement before import]---> Only destroy items that i've built! (WORKING) in description. Some items may overlap after reconstruction but they can be easily identified and removed, only one piece will remain and that's it.
I know this has been asked before but I just wish to know to be safe:
After visiting Vault 88 for the first time and meeting Overseer Barstow and doing the prerequisite quests of killing the ghoul workers and then building the overseer's desk, I am asked to turn on the radio beacon (which spawns NPCs to interview and progress further) and optionally explore the rest of the vault. When is a good time to install your blueprint? Can I do it before turning on the radio beacon and having cleared out the entire vault (so the vault is completely built before progressing)? Or must I follow through with all the DLC's quests and built each Vault 88 prototype which concludes the questline then install your blueprint?
At that moment you can do it: you will install the vault and the overseer will already have all the prototypes and his desk available in a dedicated room, the scripts will trigger automatically, at that moment the regular progress of the DLC quests should be guaranteed.
I read the description page but I'm still confused. There's supposed to be settings in the Misc side of the Pipboy, but I didn't find anything new. I also have some other mods but they're the only things showing.
the file j.son will appear in "import file blueprint"
All operations can be easily performed with Vortex To avoid overlaps the installation site must be clean, you can use the game workshop or the nuking function of TSB, it is not recommended to use scrapping mods (many compromise the precombines).
This is amazing, I want to install it ASAP but I have a few questions. I just got here and installed the overseer desk in the main area but did not start the overseer quests yet..do I have to complete all her quests before I import, then scrap her desk (and everything else)? Also, how do I delete her desk manually via console and do I have to delete the reactor before I import this blueprint? Just a little confused on those parts, I rather ask before I wreck the vault somehow lol.
The game is set up to manually scrap the entire vault in the various sectors, following the instructions of the game. After scrapping and activating the various workshops of all sectors, you can start the missions of the overseer Barstow. When Barstow starts with the requests he starts to follow them to the letter, then you can install the vault, this in order not to block the gameplay, I advise you not to use scrapping mods, scrap everything manually leaving only that structure made with pieces of vault beyond the metal stairs.. 👍
At the moment no, on my profile there is another bigger vault 88. Wide halls could be added, but it must be considered that the inhabitants do not go there without mod. Increase building space forcedly, unfortunately leads to drops in framerate and stuttering.
Certainly, you can see from the images that there are the overseer machinery, already the fact that there are the inhabitants, means having turned on the recall signal, this can be done by through overseer's missions.
44 comments
One minor issue after import and coming back to V88 after a few days (Transfer Settlements said the import was 100% successful). There were a few parts missing - I think it was the north east sector. Not really a big deal since I was able to simply build the missing pieces. I've added a screenshot to the images tab, if you want to look @WastelandProject. It doesn't have to be made public.
I think I'll import Spectacle Island next.
[Nuked settlement before import]---> Only destroy items that i've built! (WORKING) in description.
This choice will leave that structure (which must not be touched, they recognize themselves from the dirt..)
unless you have already demolished it previously..
However, the vault site must be free (except for the few items mentioned) to avoid overlaps with pre-existing objects.
This problem will occur with any vault blueprint.😕
Beyond the main site, going down the iron stairs, there is a small structure with an old school classroom, that whole structure must not be scrapped. I'll take some photos..
Those items assembled by default after the metal stairs have been incorporated into my building, if Nuked Settlement from pip-boy mod menù is set incorrectly it removes them. This must be chosen:
[Nuked settlement before import]---> Only destroy items that i've built! (WORKING) in description.
Some items may overlap after reconstruction but they can be easily identified and removed, only one piece will remain and that's it.
After visiting Vault 88 for the first time and meeting Overseer Barstow and doing the prerequisite quests of killing the ghoul workers and then building the overseer's desk, I am asked to turn on the radio beacon (which spawns NPCs to interview and progress further) and optionally explore the rest of the vault. When is a good time to install your blueprint? Can I do it before turning on the radio beacon and having cleared out the entire vault (so the vault is completely built before progressing)? Or must I follow through with all the DLC's quests and built each Vault 88 prototype which concludes the questline then install your blueprint?
- Install the main mod TSB
- Install file j.son (vault 88)
- Install requirements (DLC+ TSB + HUD Framework + F4SE)
- Go to the last line of the pip-boy in Misc
- the file j.son will appear in "import file blueprint"
All operations can be easily performed with VortexTo avoid overlaps the installation site must be clean, you can use the game workshop or the nuking function of TSB, it is not recommended to use scrapping mods (many compromise the precombines).
Wide halls could be added, but it must be considered that the inhabitants do not go there without mod.
Increase building space forcedly, unfortunately leads to drops in framerate and stuttering.