Hope that yall enjoy the dungeon, was really fun creating it! If you have any feedback (good and bad), make sure to give it back!
If you enjoyed the dungeon, please leave an Endorsement and Vote so we can scare some more souls! Share any streams or videos on the mod (we love seeing everyone's reactions :D )! Same goes for screenshots!
Also, if any of you would be interested in more content like this, let us know ;) .
- NEW Enemy Variants - NEW textures for a variety of assets - NEW combat music, sound effects, and soundscapes - NEW Narrative lore notes - NEW Dungeon Rewards - Improved performance in many areas
Make sure to endorse if you enjoyed the experience! For discussion, hints, or help join ourDiscord!
!!NEW PATCH!! We have just released out a Post F4 Update-Patch to hopefully fix any general bugs we've found, and added some QoL changes!
Patch Notes:
Spoiler:
Show
- Increased amount of loot and supplies in the dungeon SIGNIFICANTLY - Rearranged some NPC locations, adding and removing a few in certain spots. There are also way less of the Head Enemies [By about 50-60%] - Balanced the Head Enemies: Explosion damage and range was reduced significantly. Shades in vision act differently. - Added more lighting in the dungeon (The dungeon is still DARK, this is more just for aesthetic to make it look prettier in certain locations :p) - Removed one section from the Temple - Made all of the easter egg orbs easier to find + changed the location of the Orb note. Player will also teleport to the orb room after finding them. - Fixed instances where players couldn't find the Skeleton Body parts for the altar puzzle. - Potentially fixed instances where players would be trapped in the Post-Boss fight dream sequence. - Player can teleport to the top and bottom of the elevator after it's used. After the player uses the elevator and hits the switch at the bottom an Autoload door will enable allowing the player to teleport to the top and bottom of it (quick and easy). - Added more beds throughout the dungeon (for Survivor players) - Removed many of the autosave triggers - When u disable spawning the NPC's in the exterior, the NPC's will die (rather than having to reload the area). - Player will be given the option to spawn the Enemies after entering the dungeon (rather than after the dream sequence). - Fixed Issue with invulnerable NPC's - Added a crafting recipe to swap necklace to an inert version without combat effects.
I was really enjoying this mod up until the end. The mysterious object never spawned in the statue's hand and I got stuck running in a circle. I also lost all of my companion's affinity right at the beginning. These were listed as problems in the bugs section, but never answered. I'm glad it's worked other people but I guess I just wasted several hours.
Wicked bloody awesome!! I can't wait for the next installment. I love how the "creatures" are there one minute, pass one then turn around only for it to be "gone" or more frozen near that one.
Curious, I installed this mod in this most recent playthrough (first of november last year. 11-01-24) and I didn't notice that the archived package was for NG. I am not running that version and never really knew how to start this, yeah there is a mod you can install that makes NG "ba2" files compatible with Pre-NG. After within the last week-ish, I noticed that it was triggered by sleeping or use of the secondary entrace. Anyway, I started up a whole new game for this mod and used the loose variant and I want to know if it is safe to remove the archived variant from my 11-01-24 playthrough.
posting this bc i had recently had a issue with it to help anyone else with it, after completing the mission having the CoU spawner activated would cause ctds when entering lexington, resolves if u just remove them from the leveled lists
However, at the location posted to start the quest, there's no place to start. I walked around the entire area and there's nothing to me that fits the description of what to look for. Even if there were some console trick to start the quest, I don't have the hatch, the bushes, the concrete... just dead trees and rock around the location.
Best one so far. The saving grace was that the dungeon was relatively challenging and the rewards were great.
Compare this to Whispering Hills in terms of challenges, I'd say this mod takes not only the cake, but the whole damn pastry shop. And considering that this mod is applicable to Darker Nights mod, this mod is worth playing.
1224 comments
If you enjoyed the dungeon, please leave an Endorsement and Vote so we can scare some more souls!
Share any streams or videos on the mod (we love seeing everyone's reactions :D )! Same goes for screenshots!
Also, if any of you would be interested in more content like this, let us know ;) .
The redux version includes:
- NEW Enemy Variants
- NEW textures for a variety of assets
- NEW combat music, sound effects, and soundscapes
- NEW Narrative lore notes
- NEW Dungeon Rewards
- Improved performance in many areas
Make sure to endorse if you enjoyed the experience!
For discussion, hints, or help join our Discord!
Here's a teaser for what is to come!
We have just released out a Post F4 Update-Patch to hopefully fix any general bugs we've found, and added some QoL changes!
Patch Notes:
- Increased amount of loot and supplies in the dungeon SIGNIFICANTLY
- Rearranged some NPC locations, adding and removing a few in certain spots. There are also way less of the Head Enemies [By about 50-60%]
- Balanced the Head Enemies: Explosion damage and range was reduced significantly. Shades in vision act differently.
- Added more lighting in the dungeon (The dungeon is still DARK, this is more just for aesthetic to make it look prettier in certain locations :p)
- Removed one section from the Temple
- Made all of the easter egg orbs easier to find + changed the location of the Orb note. Player will also teleport to the orb room after finding them.
- Fixed instances where players couldn't find the Skeleton Body parts for the altar puzzle.
- Potentially fixed instances where players would be trapped in the Post-Boss fight dream sequence.
- Player can teleport to the top and bottom of the elevator after it's used. After the player uses the elevator and hits the switch at the bottom an Autoload door will enable allowing the player to teleport to the top and bottom of it (quick and easy).
- Added more beds throughout the dungeon (for Survivor players)
- Removed many of the autosave triggers
- When u disable spawning the NPC's in the exterior, the NPC's will die (rather than having to reload the area).
- Player will be given the option to spawn the Enemies after entering the dungeon (rather than after the dream sequence).
- Fixed Issue with invulnerable NPC's
- Added a crafting recipe to swap necklace to an inert version without combat effects.
However, at the location posted to start the quest, there's no place to start. I walked around the entire area and there's nothing to me that fits the description of what to look for. Even if there were some console trick to start the quest, I don't have the hatch, the bushes, the concrete... just dead trees and rock around the location.
Compare this to Whispering Hills in terms of challenges, I'd say this mod takes not only the cake, but the whole damn pastry shop. And considering that this mod is applicable to Darker Nights mod, this mod is worth playing.