To be fair, the armory in FO3 was also easy :P. Fallout 4 is also just overly easy by default.
I also play on survival, hardest difficulty, with a glass cannon trait to make Fallout 4 more difficult...as in you die in two shots without power armor, hard. So that makes it much more balanced.
I further edited this mod only for myself where the bunk room is also inaccessible unless you have a hack skill of 100 (from a skills mod that replaces the perk system). The terminal no longer opens with the armory password, but has to be hacked instead. That way, even if I do go there early game, I've only got access to the first half.
Long story short, I've created an overhaul using 250+ mods and texture packs that works fantastically and turns Fallout 4 into what it should have been upon release, but I can't share it here because too many other mod authors have sticks up their asses and would never agree to letting me upload it for others (21gb in size if that gives you an idea).
This mod won't likely be changed for a very very long time. My modding days are in retirement.
Long story short, I've created an overhaul using 250+ mods and texture packs that works fantastically and turns Fallout 4 into what it should have been upon release, but I can't share it here because too many other mod authors have sticks up their asses and would never agree to letting me upload it for others (21gb in size if that gives you an idea).
I am curious about this because i love this game. Got a .txt list? I've made a few mods myself.
Genuinely very lore-friendly! For an armory that hadn't been opened since pre-war, you'd have expected it to have more than two ammo boxes, a power armor and a ghoul inside, even more so considering it was the National Guard's!
More than likely a mod conflict. You have something else that affects the armory? Put my mod at the bottom of you load order, start a new game, and use console commands to fast travel to the armory. If everything works fine, you have a conflict with another mod.
I belive that the bottles are from an optional file of the Wasteland Imports mod https://www.nexusmods.com/fallout4/mods/3793?tab=description but I could be mistaken
@Kitana42, I think you're right actually. It's been so long since I got the remodel that I thought it was its own individual mod...but I think you're right about it being part of Wasteland Imports.
I don't believe I've used any assets from DLCs, but they were probably enabled when I made this, which would end up causing them to be listed as requirements.
Okay.....thanks for your reply. It's disappointing because I have uninstalled both Far Harbour and Nuka-World......didn't like either of them. (To me they were just too much over-the-top when compared to the core Wasteland scenario).
37 comments
Endorsed, and kudos to you....
I'm uber late, but it is a player home! (If you want it to be. It'll never show up as a minutemen settlement, but it's got a workshop.)
I also play on survival, hardest difficulty, with a glass cannon trait to make Fallout 4 more difficult...as in you die in two shots without power armor, hard. So that makes it much more balanced.
I further edited this mod only for myself where the bunk room is also inaccessible unless you have a hack skill of 100 (from a skills mod that replaces the perk system). The terminal no longer opens with the armory password, but has to be hacked instead. That way, even if I do go there early game, I've only got access to the first half.
Long story short, I've created an overhaul using 250+ mods and texture packs that works fantastically and turns Fallout 4 into what it should have been upon release, but I can't share it here because too many other mod authors have sticks up their asses and would never agree to letting me upload it for others (21gb in size if that gives you an idea).
This mod won't likely be changed for a very very long time. My modding days are in retirement.
https://www.nexusmods.com/fallout4/mods/3793?tab=description
but I could be mistaken
I am getting red text (in NMM) advising that these are missing.
It's disappointing because I have uninstalled both Far Harbour and Nuka-World......didn't like either of them. (To me they were just too much over-the-top when compared to the core Wasteland scenario).