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Austin Rock Tyler

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shaggy08251993

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37 comments

  1. MalachiDelacot
    MalachiDelacot
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    Thank you for your work and sharing.
    Endorsed, and kudos to you....
  2. rustythecourier
    rustythecourier
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    If you don't mind me asking, what specific mods get the R91 and 10mm SMG's? I'd love to give them a whirl!
    1. shaggy08251993
      shaggy08251993
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      Honestly it was so long ago I'm not even sure at this point. I think the R91 mod I'm using may not even be around anymore
  3. Augustus2277
    Augustus2277
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    This would make a sweet player home.
    1. shaggy08251993
      shaggy08251993
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      @Augustus2277

      I'm uber late, but it is a player home! (If you want it to be. It'll never show up as a minutemen settlement, but it's got a workshop.)
  4. LorisSchneider
    LorisSchneider
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    I really love this but it's just too OP loot too easy for my survival game :(
    1. shaggy08251993
      shaggy08251993
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      To be fair, the armory in FO3 was also easy :P. Fallout 4 is also just overly easy by default.

      I also play on survival, hardest difficulty, with a glass cannon trait to make Fallout 4 more difficult...as in you die in two shots without power armor, hard. So that makes it much more balanced.

      I further edited this mod only for myself where the bunk room is also inaccessible unless you have a hack skill of 100 (from a skills mod that replaces the perk system). The terminal no longer opens with the armory password, but has to be hacked instead. That way, even if I do go there early game, I've only got access to the first half.

      Long story short, I've created an overhaul using 250+ mods and texture packs that works fantastically and turns Fallout 4 into what it should have been upon release, but I can't share it here because too many other mod authors have sticks up their asses and would never agree to letting me upload it for others (21gb in size if that gives you an idea).

      This mod won't likely be changed for a very very long time. My modding days are in retirement.
    2. Arrownight
      Arrownight
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      Long story short, I've created an overhaul using 250+ mods and texture packs that works fantastically and turns Fallout 4 into what it should
      have been upon release, but I can't share it here because too many other
      mod authors have sticks up their asses and would never agree to letting
      me upload it for others (21gb in size if that gives you an idea).
      I am curious about this because i love this game. Got a .txt list? I've made a few mods myself.
  5. WantMeSumNachos
    WantMeSumNachos
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    Genuinely very lore-friendly! For an armory that hadn't been opened since pre-war, you'd have expected it to have more than two ammo boxes, a power armor and a ghoul inside, even more so considering it was the National Guard's!
  6. Hazmat194
    Hazmat194
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    If I haven't been to/in the location yet, will this work mid-playthrough?
    1. shaggy08251993
      shaggy08251993
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      It should work regardless of if you've been there or not.
  7. shadowmorse22
    shadowmorse22
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    Hi man . i install the mod and armory its almost empty , why ?
    1. shaggy08251993
      shaggy08251993
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      More than likely a mod conflict. You have something else that affects the armory? Put my mod at the bottom of you load order, start a new game, and use console commands to fast travel to the armory. If everything works fine, you have a conflict with another mod.
  8. MoreLikeVicky
    MoreLikeVicky
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    What mod are you using for the water bottles? :o
    1. shaggy08251993
      shaggy08251993
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      Sorry, I tried finding it for you but couldn't :/
    2. Kitana42
      Kitana42
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      I belive that the bottles are from an optional file of the Wasteland Imports mod
      https://www.nexusmods.com/fallout4/mods/3793?tab=description
      but I could be mistaken
    3. shaggy08251993
      shaggy08251993
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      @Kitana42, I think you're right actually. It's been so long since I got the remodel that I thought it was its own individual mod...but I think you're right about it being part of Wasteland Imports.
  9. KenNewell
    KenNewell
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    Does this require other DLC's, such as Far Harbour, etc?
    I am getting red text (in NMM) advising that these are missing.
    1. shaggy08251993
      shaggy08251993
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      I don't believe I've used any assets from DLCs, but they were probably enabled when I made this, which would end up causing them to be listed as requirements.
    2. KenNewell
      KenNewell
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      Okay.....thanks for your reply.
      It's disappointing because I have uninstalled both Far Harbour and Nuka-World......didn't like either of them. (To me they were just too much over-the-top when compared to the core Wasteland scenario).
    3. shaggy08251993
      shaggy08251993
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      I get it. I was pretty let down with the DLC as well. The DLC for Fallout 3 was a million times cooler.
  10. Glorbringer
    Glorbringer
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    This just made me start playing again thanks for the Great mod. Fits this play through just perfect.Thank you
    1. shaggy08251993
      shaggy08251993
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      Glad to hear :}