This mod has started giving ridiculous ammounts of stacks and suspended frames and bad juju in ReSaver. I almost never use it and the machines bark way too often and loudly and is annoying. If this wasn't such a glitchy mess of a mod, I would recommend it, but as it is, its not worth how much it can f*#@ up your saves and load order just for some lolz, altho bc the drugz the one vending machine sells is so rare and i have another mod to make perks from rare drugs like fury, grape mentats, calmex, etc, I may leave it, but I may have no choice but to remove it as its f*#@ing up my sim settlements 2 and other mods using a lot of scripting bc it lags out the game by spamming ridiculous amounts of scripts that then get suspended and some how stacked and just lags out the entire game...
How did I not see this mod until now? Been looking for something that adds simple vendors you can trade caps for items. Pairs up nicely with a mod that adds bottlecaps for every kill. Thanks!
Even more awesome when you remember the voice actress of Cricket (Ashly Burch) is also the voice actress for Tiny Tina. Providing explosivey fun for TWO worlds.
i am doing a self install of this mod and am trying to figure out how to unpack the mod properly. So far the mod works to the point where the vending machines are in my menu for crafting crickets vending machine. But the rest do not show up. Nor do the requirements to craft said vending machine show up. When accessing vending machines around the wasteland no menus show up. so the mod is not entirely functional. I am running on a steam deck. so i do not know if that affects the mod or not. it has been a very touch and go experience trying to mod fallout on the steam deck. Any how any suggestions would help. as i can not get installers to run on steamdeck.
I made this mod long time ago but you can't craft them immediately. You need to buy lots of stuff from the existing machines to get a chance to construct. Fair to say I might need to increase the chance
The problem i am having is that those vending machines do not produce a menu to purchase at all. tried to use them over at the nearest one. It only swings the nuka cola door open. No menus at all. Not sure what would cause it. Some of the vending machines dont have icons either in the settlement building menu. Not sure what else I can say I have to manually install it as i am running on steam deck. Or id just fomod install them.
Who gets the money from the sales of the vending machines? It seems like it should go to the player but then the player is the only one buying them so it's more like money laundering unless....no one gets the money from the sales...LOL...too bad you can't get the NPC's to buy it and proceeds go to the owner of the settlements like the vendors pay rent on the sims settlements....and maybe it would be in the settlement menu manager...maybe there can be a mat that is placed there that makes the NPC's spend their money on them....LOL...like doing the dishes or dancing..
I'm not sure if I have another mod conflicting with these somehow but Cricket's and Solomon's stations seem to utterly dominate everything when it comes to local sounds, often overlapping a handful of them in a row.
Otherwise I am in love with having more vending machines around. MORE AUTOMATION FOR THE COMMONWEALTH.
These seem perfect for non-settler settlements like Home Plate or any player-home mods that use a separate worldspace.
For the settlement versions, are these linked to the settlement vendors? For example, will I see the weapons for sale at the Commonwealth Guns version as I do the Weapons Vendor in the same settlement?
Also, I'm curious how these will work if a player uses a portable workshop mod to build one in the middle of the Commonwealth or maybe in Goodneighbor?
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Thanks!
Antibiotics, etc?
Otherwise I am in love with having more vending machines around. MORE AUTOMATION FOR THE COMMONWEALTH.
For the settlement versions, are these linked to the settlement vendors? For example, will I see the weapons for sale at the Commonwealth Guns version as I do the Weapons Vendor in the same settlement?
Also, I'm curious how these will work if a player uses a portable workshop mod to build one in the middle of the Commonwealth or maybe in Goodneighbor?