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  1. NOBODYoO
    NOBODYoO
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    # CHANGELOG

    - Version 4.3.1:

    - Removed debug message upon loading a save.

    - Version 4.3:

    Added
    - Added Canary Support

    Changed
    - Values will now also be checked on OnMenuOpenCloseEvent.
    This measure is crucial as mods like SS2 dynamically introduce new objects to workshops during gameplay. It effectively prevents scenarios where the workshop object limit has been reached or exceeded, requiring players to scrap existing objects to continue building and for the script to successfully increase the limit.

    Fixed
    - None

    Removed
    - None

    GitHub Repository ( Source Code )
  2. lordkill136
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    For those who don't know (I didn't), the mod extends the building limits when you reach the limits. Not when you install it. I used to play this on PS4 and the mod like this for that just makes the building limit infinite from the start. So I thought the mod was broken, it's not. Just build and eventually it will expand the limit.
  3. Ragnarok101
    Ragnarok101
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    Important question: since this is an independent script, does it work on custom settlements...or ones such as those from Fallout: London?
  4. bjdiel96
    bjdiel96
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    I have a mod that adds custom plants and just a few plants put the castle at its limit the vanilla plants don't do that so anyway thanks for this mod so I can continue making the Castle a beacon for the commonwealth :)
  5. wayavas
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    Sorry if this question has been asked before, but how do I remove this mod? I disabled it but I see that my settlement still has infinite budget, is there a way to reset it in game or would I need a new game?
    1. NOBODYoO
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      Once this this mod is installed, and when it changes values from workshops, these changes cannot be rolled back to their original values, as the mod changes these values directly to the Workhop's scripts. You may remove it whenever you want, but the values it changed will remain. Im sorry.
    2. PetroBarni
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      Hi, I have just downloaded this mod, and as i have seen i can't load back my older games, when the mod wasn't installed, and it says that i can't get achievements if i use this mod, because the mod itself i guess. But how can i uninstall this mod, or if i can, will i be able to get the achievements what i haven't done yet before?
    3. zurra1
      zurra1
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      Heh.
      @PetroBarni
      That achievement disabled? Very easy. Simply use this Unlimited Survival Mode - F4SE at Fallout 4 Nexus - Mods and community (nexusmods.com). This will enable to use any KIND of mods without disabling whatever achievement there is. So go WILD, download various mods. Just be sure to IGNORE all these so-called 'achievement' mods.
  6. jaydubb2009
    jaydubb2009
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    What got updated? don't see changelog for 4.3.1
    1. NOBODYoO
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      Sorry for not updating the sticky post, I just did.

      Was a really minor update, I had left a debug message upon loading a save, I've removed the message. Apart from that I've updated the github rep.
  7. TattleByTale
    TattleByTale
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    I never really got too into settlement building in this game before. Recently, I started a Survival playthrough and decided to make Sunshine Tidings my home base. I never realized how small the settlement budget actually was until I built a simple junk wall around the perimeter and it took up 60% of the budget.
    1. NOBODYoO
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      Hopefully this mod helped you getting extending that budget. :)
  8. walrossmaus2
    walrossmaus2
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    I'm still using your old mod, Build Limit Remover.
    This mod doesn't seem to work with the Taffington Boathouse.
    Is there a solution for this?
    Thx and best regards.
  9. Orry86
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    Hi, first of all thanks for this mod and also still maintaining it. :)
    Unfortunately the Version 4.3 doesn't work anymore with custom settlements for me on PC. Vanilla Settlements seems to be fine.
    Before the update to v4.3 i had never any issues.
    Now it looks like i have similar issues, like others here...the custom settlements are suddently maxed out and i receive the message "nothing more can be build".

    Can this be fixed somehow or are you working on a bugfix? :)

    Edit: I have tried different load orders, but this didn't work.
    1. NOBODYoO
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      Let me know which custom filter so I can investigate the issue.
    2. Orry86
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      Filter?

      If you mean, which custom settlements i use:
      https://www.nexusmods.com/fallout4/mods/12511

      I have downloaded the mod ingame via the "mod store" (like i did with your mod)

      If you need any more info or data, let me know.

      thanks :)
    3. Orry86
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      Is there a way, to downlad a older version of your Mod, that has worked for my game? :)
  10. RamzysLambSauce
    RamzysLambSauce
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    ive only just now installed this, but if the build limit automatically increases when its maxed then this is a fantastic mod lol
  11. dbs156
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    From what I understood this mod increases your settlement budget every time you exceed the limit so does that mean the settlement budget is essentially unlimited?
    1. NOBODYoO
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      You could say so yes, the real limit is how much your machine can handle.