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Whisper

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bionicyardiff

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20 comments

  1. Freshah
    Freshah
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    Should version 2 be okay to use on a backported game?
    1. bionicyardiff
      bionicyardiff
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      Use version 1.0 for OldGen.
    2. Eiple
      Eiple
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      I still have version 1.1 (File ID: 180190) available (but not activated) from a previous play through. back in 2022
      Will that still work for game version .163, or are there undocumented bugs/issues with that version that I am not aware of?

      E1: I had typed the wrong number for file ID.
    3. bionicyardiff
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      You are correct, the 1.1 version is the one to use for OldGen games.

      I have pulled it out of archive, specifically labeled it as OldGen, and archived the 1.0 version.
    4. Eiple
      Eiple
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      Appreciated!
  2. kevkas
    kevkas
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    I was checking your other mods and found this one, I like the way you implemented it, in FO3 I remember there were perks that would trigger when you get to 10% health in order to protect you and even back then I was like '10%? by then I will probably die no matter what a perk grants me' so as soon as I saw this one I realized I wanted to download it :)

    May I ask you a question here about another mod you have? The comments section in the Clear Ownership mod is locked so I can't ask there. I was wondering two things:
    1. so the mod is meant to allow you to steal without your companions complaining, right? or does it allow you to steal without ANYONE complaining about it?
    2. in the description I see it says it doesn't work with Power Armors, so it means if you are inside a power armor and you steal you'll hear someone complain still? (just checking because I'm not sure I understood that issue)
    1. bionicyardiff
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      Clear Ownership allows you to make stuff that is owned by someone else, owned by you. When you take it, no hassles with anyone.

      If you're inside Power Armor you cannot use the above - so yes, people will complain. (Or try to shoot your character down.)
  3. deleted2456547
    deleted2456547
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    Curie is my favorite companion, thank you for making this mod. Take care!
    1. bionicyardiff
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      Cheers, you also.
  4. getoff
    getoff
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    Was hoping this was more of a tough and deadly curie mod
    like tough and deadly piper 
    1. bionicyardiff
      bionicyardiff
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      Hah beyond my skill mate rofl
  5. seraphael
    seraphael
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    Nice mod. Would be even better if adding customizable heal amount, preferably one that scales with level. Curie's combat medic heals 100 hit points throughout the game, this means the usefulness will very quickly diminish as you level even if it triggers in time. A standard stimpak heals 30% of max health and stays relevant throughout the game.

    PS. I would sneak Curie's name in the title as most players won't even know what "combat medic" refers to. :)
    1. bionicyardiff
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      Added Curie’s name in.

      The scaling the healing is a good idea. I’ll have a think how best to pull it off.
    2. seraphael
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      Cool! AFAIK no other mod touches on the heal itself, just the trigger point. Will track the mod and the progress.
    3. bionicyardiff
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      Optional Stimpak-effect healing now toggleable. Scales with the Medic perk and compatible with Survival-mode.
    4. spacefiddle
      spacefiddle
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      Ooo, that's a nify option to keep things difficult, since a Stimpack in Survival is by default v e r ys l o w. I'll have to experiment with this.
    5. bionicyardiff
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      Is it? Hmmmm...I also noticed that in Survival, the stimpak doesn’t seem to heal limbs/head...
  6. ExiioticLemur
    ExiioticLemur
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    ***SPOILER****

    im under the impression that curie's perk doesnt work once you help her become a synth. does this mod fix that?
    1. bionicyardiff
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      It does work, I've tested - Curie is a full-on synth and romanced in my game.

      You can only get that perk upon maximum affinity with Curie, which you can only get after she becomes a synth. Romancing optional.

      Note: You do not have to have Curie with you for it to trigger. As you can see in my testing screenshots, I was running with Piper at the time.
    2. spacefiddle
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      FYI, all perks from all companions (except the obvious like Dogmeat's grabbing people ;) ) are applied to YOU, and permanent. Not only do they not have to be with you, but you can piss 'em off, drive 'em away, or even kill them, and the perk is never removed. There's simply no code to remove the perk once unlocked. And again, the effect is on the PLAYER, and will always trigger when its conditions are met.

      So yes, you can unlock nearly every perk from every companion and have them all active. Or all of 'em if you cheat.