Report any bugs and use spoiler tags when necessary.
Console Testing: Make sure your exit save is disabled by bringing up the pip boy then exit to desktop.
Diamond City: coc diamondcityentrance. Fallon's Basement: coc dmndfallons01. Becky will sometimes become hostile to you. Surgery Center Basement: coc dmndsurgerybasement01. Doc Crocker and Doc Sun will sometimes become hostile to you. Colonial Taphouse: coc dmndstandstaphouse01. Sometimes Darcy will be missing or the scene won't start. Dugout Inn: coc dmnddugoutinn01. Sometimes Vadim will start at the entrance of the inn instead of the counter.
Test on a clean save if you don't want to see the issues listed above when console testing.
I use all 3 of your mods, but this one in particular I only just came across and it's a game changer for me. Love the additions of the items around the stores and I also love what you have done with the interiors. Goes a long way to making Diamond City feel like an actual city people live in.
This is exactly what I was looking for! I have a huge dislike for static object collections - I totally get it's a lot of work to put together static objects, but to me I want to be able to interact with all these objects. SO this is perfect!!! Thank you so much for all your hard work!
Man, I'm able to look past the clipping in bugs (Since it's modular), but the thing that kills me is the vendor display items not being static. Especially at Myrna's Surplus stall. The robot knocks everything over.
That's what I like. There are already so many static mods out there. But it stops you from interacting with the world and hurts immersion. Go download the static mods instead of complaining about it.
Diamond City looks great, but I have a small issue. When trying to go to the back room to chat with Vadim about Confidence Man, he walks to a wall and then stands facing it and won't continue the dialogue, just asks you if you want to trade... also the hallway behind the bar is full of floating objects that appear to have loaded in without the furniture under them, also the room where you're supposed to talk to Vadim, but he never gets there. It's the only mod in my LO that touches the Dugout.
Can anyone explain what's happening here? I've never seen this bug except once and it goes away when I disable this mod. Some walls and floors disappear in some interior spaces and it looks like you're in the void. Only thing I can think of is a pre-culling issue. Why that would be happening? I have no earthly idea.
Well, assuming the modder would've spotted themselves if their mod were messed up, and assuming you've installed correctly etc, my first suspect would be a conflict with an interior lighting enhancer or fog remover mod (try disabling them, clean save away from Diamond City, restart game). Otherwise possibly a conflict with a PRP/FPS type of mod. Or some Diamond City mod or quest/companion mod that touches the Dugout (eg Ellen Cartographer, Xander's Aid, or possibly Tales or Thuggysmurf's mods) as they could be trying to load the original interior.
If as I suspect it's a lighting/fog mod conflict, then changing load order might not help - you may need patches. Note there are two already here (for Interiors Enhanced and Ultra). Otherwise try putting this mod after PRP and after any mod touching the dugout, see if it helps.
Ahh, I forgot to update this post. The issue went away when I put it near the bottom of the LO. Still have no idea which mod is causing it, but it's resolved.
That being said, I've also had this glitch with ELFX by itself in specific situations.
96 comments
Report any bugs and use spoiler tags when necessary.
Console Testing: Make sure your exit save is disabled by bringing up the pip boy then exit to desktop.
Diamond City: coc diamondcityentrance.
Fallon's Basement: coc dmndfallons01. Becky will sometimes become hostile to you.
Surgery Center Basement: coc dmndsurgerybasement01. Doc Crocker and Doc Sun will sometimes become hostile to you.
Colonial Taphouse: coc dmndstandstaphouse01. Sometimes Darcy will be missing or the scene won't start.
Dugout Inn: coc dmnddugoutinn01. Sometimes Vadim will start at the entrance of the inn instead of the counter.
Test on a clean save if you don't want to see the issues listed above when console testing.
https://www.nexusmods.com/fallout4/mods/41667
https://www.nexusmods.com/fallout4/mods/46615
It's the only mod in my LO that touches the Dugout.
https://www.youtube.com/watch?v=JpmlZGmsTvs
If as I suspect it's a lighting/fog mod conflict, then changing load order might not help - you may need patches. Note there are two already here (for Interiors Enhanced and Ultra). Otherwise try putting this mod after PRP and after any mod touching the dugout, see if it helps.
That being said, I've also had this glitch with ELFX by itself in specific situations.