Not a true requirement but will completely negate the extended loading times that come with large mods like UFO. (It's also an incredible mod you should check out regardless)
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
R3zy, SlavicPotato
Donation Points system
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Changelogs
Version 0.8.10
Support for game version 1.10.984
Version 0.8.9
Fixed long black loading screens - replaced hook address (FixCPUThreads)
Version 0.8.8
Fixed LoadingScreenFPS function
Version 0.8.7
Support for game version 1.10.980.0
Improved FixMotionResponsive
Version 0.8.6
Improved FPS limitation function in exteriors and interiors (ExteriorFPS, InteriorFPS)
Version 0.8.5
Fix for F4SE version 0.6.22 and higher
Added the ability to limit FPS in exteriors and interiors (ExteriorFPS, InteriorFPS)
Added OCBP mod speed fix (FixOCBPSpeed)
Version 0.8.4-5
0.8.4: By popular demand added: upscale, on-screen display (OSD) and ported some other functions from SSE Display Tweaks (check HighFPSPhysicsFix.ini file), thanks again to the author of the mod.
0.8.4: Added display of loading time in OSD (LoadingTime). Disabled by default.
0.8.4: 'Fullscreen' and 'Borderless' settings now take values from game settings.
0.8.4: Now you can create your own settings file 'HighFPSPhysicsFix_custom.ini' and enter only the settings you changed there.
0.8.4: Improved FixWhiteScreen.
0.8.4: Added the ability to limit FPS in Pip-Boy (PipBoyFPS) - useful for the FallUI mod. Disabled by default.
0.8.4-1: Fixed the SkipMissingPluginINI function.
0.8.4-2: Fixed the NumOfThreadsWhileLoadingNewGame function.
0.8.4-3: Fixed sound stop.
0.8.4-3: Fixed bugs when starting a new game.
0.8.4-4: Fixed mod compatibility with Windows 7.
0.8.4-4: The FixWindSpeed function has been improved.
0.8.4-5: Fixed bug during sitting dialogue (FixSittingRotationSpeed).
Version 0.8.3
Fixed crashes when fast traveling
Version 0.8.2
Reworked functions to make changes to the memory of the game
Untying the speed from framerate of moving objects on loading screens (WASD keys)
Improved FixStuttering and FixWindSpeed functions
Other minor fixes
Version 0.8.1
Added setting EnableDisplayTweaks - disabled by default
Improved work of FixCPUThreads, removed setting OnlyOnLoadingScreens
Minor improvements and fixes in the mod's code and ini file
Version 0.8.0
At the request of some users ported some functions from SSE Display Tweaks that should reduce input lag and stuttering, also helps G-Sync/FreeSync work in borderless/windowed mode. Added settings to the mod ini file [Display]. Thanks SlavicPotato for providing source on GitHub (MIT License). Thanks Ershin for the help.
Added a setting to fix responsiveness when starting to move at very high FPS (FixMotionResponsive)
Version 0.7.7
Fixed crashes due to the enabled FixRotationSpeed setting
Added separate FixSittingRotationSpeed setting
Version 0.7.6
Fixed mod functions causing crashes for some users
Version 0.7.5
Fixed the FixRotationSpeed setting
Version 0.7.4
Returned the OnlyOnLoadingScreens setting to fix crashes
Other minor changes to improve the stability of the mod
Version 0.7.3
Fixed game freezing when using InGameFPS setting. Now FPS changes only after the main menu of the game.
Removed the old setting NumOfThreadsWhileLoading, it is now replaced by FixCPUThreads
Removed unnecessary setting OnlyOnLoadingScreens
Version 0.7.2
Fixed PostloadingMenuSpeed setting
Version 0.7.1
Fixed CTDs due to mod
InGameFPS setting no longer disables VSync
Version 0.7.0
Added a setting to fix incorrect processor threads allocation at loading time (FixCPUThreads)
Added a setting to reduce the time of post-loading animation (PostloadingMenuSpeed) - disabled by default
Added setting to disable iFPSClamp (DisableiFPSClamp)
Added a setting to enable recording the loading time in the log file (WriteLoadingTime) - disabled by default
Fix lockpick rotation speed and sound during lockpicking (setting LockpickingFPS in HighFPSPhysicsFix.ini file)
Ability to turn off animation on loading screens for SIGNIFICANTLY reduce loading time (DisableAnimationOnLoadingScreens in HighFPSPhysicsFix.ini). Disabled by default.
Version 0.2.2
Added CompatibilityMode setting
Version 0.2.1
Improved compatibility with other mods and programs
Untie the game speed from the framerate, allowing you to play at any FPS values at normal speed.
Fixed stuttering. The game will become smoother. No more need for iFPSClamp=60 and it works with any FPS.
Fixes a problem with dialogs.
Jump height fix at high FPS.
Reduces loading time. The effect is especially noticeable if game is on SSD.
Ability to disable animation on loading screens to significantly reduce loading time.
Ability to shorten post-loading animation.
Ability to upscale the game window to full screen when using low resolution.
Ability to use G-Sync and HDR in windowed mode.
Locks mouse cursor in the game window (fixes a mouse glitch when working with multiple monitors).
Fix drop read speed from the disk during loading screens.
Fix rotation speed of objects.
Fix rotation speed in workshop mode.
Fixes a problem of stuck NPC and getting stuck when you access to the terminal and power armor.
Fix lockpick rotation speed and sound during lockpicking.
Fix animation speed in Pip-Boy when using FallUI mod.
Fix wind speed (clothes and hair).
Fixed a bug with a white screen when the player falls (from the third person).
Displays FPS, loading time and other information in the on-screen display (OSD).
The mod will be useful for any FPS. Customize mod by editing the HighFPSPhysicsFix.ini file, which is located in game folder Fallout 4\Data\F4SE\Plugins or in mod folder: true - enabled, false - disabled. Also you can create your own settings file 'HighFPSPhysicsFix_custom.ini' and enter only the settings you changed.
Requirements
Fallout 4 - 1.10.138.0, 1.10.162.0, 1.10.163.0, 1.10.980.0, 1.10.984.0 A version for VR is available. F4SE - 0.6.20+
Installation
Dowload the file for your version of the game (in the file description) from the "Files" tab. Use any mod manager ("Mod manager download" button) or unpack the archive manually into the game folder ("Manual download" button). Download and install Address Library for F4SE Plugins for your version of the game. Download and install Fallout 4 Script Extender (F4SE) for your version of the game - Read the installation instructions and always launch the game through F4SE (f4se_loader.exe file). To make sure that the mod is loaded correctly:
In the f4se.log file (in the C:\Users\<username>\Documents\My Games\Fallout4\F4SE folder) there should be a line "plugin HighFPSPhysicsFix.dll (00000001 High FPS Physics Fix ... ) loaded correctly".
In this folder there should be a file HighFPSPhysicsFix.log.
Compatibility
If using ENB, disable "ForceVSync" in the enblocal.ini file and also set "Vertical Sync" to Application Driven in the driver settings. Manage the "EnableVSync" setting in the mod's settings.
If you are using the "BorderlessUpscale" setting and are having problems with the ENB effects, set the "DisableBufferResizing" setting in the "[Display]" section to "true".