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MaxwellMonster

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maxwellmonster

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65 comments

  1. Buqs12
    Buqs12
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    Do you plan on still working on this mod?
  2. jakeamhughes
    jakeamhughes
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    any chance I could take a peak at your source for the script, I want to implement similar functionallity in a mod i'm working on where by the workshop object will consume fertiliser before producing an item to the workshop inventory.
  3. chainsoar
    chainsoar
    • supporter
    • 1 kudos
    Would've liked to see the local leader requirement removed for the work benches.

    EDIT: Settlers literally never go anywhere near the work benches when assigned. No Jet is appearing in the workbench.
  4. stevoincognito
    stevoincognito
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    is it possible to edit the amount received every 24 hours? 10 feels way overboard in my opinion, I'd probably bring it down to about 2, where its useful and profitable but you're not being flooded with chems unless you build full settlements purposed to producing them.
    1. CorleoneM
      CorleoneM
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      Does this also check for required ingredients in your workshop? Or it creates chems basically for free?
  5. geffron12
    geffron12
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    Hello this is my first mod for fallout 4, I don't have any mods installed.

    I tried assigning mama murphy to the jetlab but she doesn't approach it, she just passes by. I tried the other settlers and it seem to be the same. Also where can I check if if they made jets?
    1. maxwellmonster
      maxwellmonster
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      • 21 kudos
      This sometimes happens, as long as the workbench says they are assigned the settler should come by at some point to actually begin working, then they will behave as expected
  6. Buqs12
    Buqs12
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    now all we need is a jesse and walter white settler & a working RV
  7. lazloarcadia
    lazloarcadia
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    Such an under rated mod with huge potential! 

    I'd love to see an update with some of the planned features fleshed out.  If such happens, please include the ability to craft the medical chems like Stimpaks, Radaway, etc.  Another option might even be to do a compatibility patch with Maim to also have settlers crafting the medical supplies from that mod.

    As for the option to become a Chem dealer, we already can... sorta.  In my FO4 I have the ability to craft different types of vendor stalls which I can assign my settlers to.  I know this is part of the base game, but I also have the ability to craft chem vendor stalls. I do NOT know if the chem vendors are part of the base game or if that was from a mod.

    So my thought is simply, have your settlers making chems for you, and then simply build several chem vendor stalls in your settlement where you assign your settlers.  The effect is pretty much on par with the idea that you become a full scale chem merchant.  Are the merchants ACTUALLY selling the chems your settlers are crafting?  Well no, not actually as the ones the settlers are crafting would get stored in the workshop.  But the in game effect of it would certainly give the illusion that they are.  And of course you can turn around and sell your crafted chems back to the chem stall merchants (and visiting traders like Trashcan Carla) for extra caps.

    A 2nd idea might be also include a compatibility patch for Depravity, which introduces the idea into the game that you become a big part of a new drug cartel with new types of chems introduced into the game.  Perhaps adding these chems to the LL your settlers are able to craft, and adding them to the LL for your chem vendor stalls.

    I'm sure the mod authors of both Maim and Depravity would get behind this idea and put a link to your mod on their mod pages (thus driving up visibility for your mod) should you decide to go with this sorta idea.

    Best of luck with the mod.  I hope to see more of it.
    1. maxwellmonster
      maxwellmonster
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      • 21 kudos
      thanks for the ideas & feedback, i've been on a bit of a modding break from FO4 for a while but looking forward to ending that pretty soon and getting more updates out for my mods (mainly this one).
  8. lefttounge
    lefttounge
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    My suggestion is to expand greatly on this epic mod, dude
    Make it so that I can be a drug dealer, and sell drugs to settlers, get them hooked, then have them come back for more.
    Then have them like be like wearing rags and stuff, dude that'll be dope af
    1. bdk1976
      bdk1976
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      This is why I have a negative view of drug users. Willful mental illness and desire to harm others.
    2. lefttounge
      lefttounge
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      • 225 kudos
      Huh? Lol, this is just a game dude
    3. deleted80377043
      deleted80377043
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      Games are a damn good tool to analyze people's psychology, directly and indirectly. This kind of behavior indicates insecurity and anxiety, that is normally transformed on a toxic need of control. Yes, even in games. Games give us the opportunity to be whatever we want and be safe of punishment.
    4. Enyap
      Enyap
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      You must be fun at parties.
    5. clydemcelroy1
      clydemcelroy1
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      The thought police are here! Run!
    6. lefttounge
      lefttounge
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      Okay, I'm done responding back to these comments.
    7. skunkjohnson
      skunkjohnson
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      "Games give us the opportunity to be whatever we want and be safe of punishment."

      Yes, exactly. That's why it is totally appropriate to want it in a game. It is a healthy release of that toxic need of control. 
    8. Jcolumbo
      Jcolumbo
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      @bdk1976 fair enough but wait do you mean OP or drug users...?
    9. undedavenger
      undedavenger
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      It's a post-apocalyptic world where slavery and drug use are common. It's not a rosy utopia where everyone wanders around until their weekly therapy session.
    10. CoffeeSnep1453
      CoffeeSnep1453
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      By that same logic you should hate anyone who ever chooses to do wrong actions in video games. Every GTA player? Detestable. It's a video game, being sadistic as Hell for shits and giggles is a whole lot of fun for a whole lot of people.
  9. AnneDev
    AnneDev
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    jese we have to cok
    1. King820
      King820
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      LOL
  10. chubjub
    chubjub
    • supporter
    • 5 kudos
    Is it possible to make a Chem station that your companions would use to make Stim packs for themselves? That would be such great feature.