1236 comments

  1. BenRierimanu
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    Desperados 0.3 has been moved up to the main downloads, as user reports so far have been good, I consider it still in beta, but it performs better than it's earlier incarnation. For those that don't want UF4OP and PRP, the original 0.2 release (also known as the Black Pearl edition) and associated files are now in old files.

    To the console userbase regarding ports:
    Not currently possible due to technical requirements. The Creation Kit does not currently recognize some of the supporting files that makes the mod work on PC, and to work around that would inflate the size of the mod considerably. It will not fit in the XB1 2GB reserve space, there is currently no way to do it without drastic performance loss or quality loss. This will change in the future if the XB1 version of Fallout 4 ever gets a massive increase in storage.

    Previous users upgrading from 0.2 and new downloaders:
    You only need PRP 74 and UF4OP 2.1.7 or newer (unless on old gen or the current GOG release, then 2.1.5 specifically) as a requirement to use the PRP patch. The 0.3 main release of the mod has the previsibine meshes stripped out along with the LOD.

    Quick install guide:
    Install UF4OP if not present.
    Install PRP Stable branch if not present.
    Install Part 1, either version of Part 2 (You only need one of them), and optionally Part 3 if you aren't building your own LOD.

    Baseline sort order:
    UF4OP
    PPF (part of PRP)
    Desperados
    PRP
    Desperados PRP Patch
    Desperados LOD

    Changelog:
    0.4.0 (Future release, I'll push this out at some point after PRP 74 is depreciated.)
    Convert main plugin to ESM while also addressing the floating objects that have been reported. This will require people to start a new game (technically one could get away with swapping plugins, but that might cause save game damage due to a plugin being ripped out of the save), and invalidate previously built patches due to the plugin name change. (The extension would change from .esp to .esm)

    0.3.5
    - Filenames updated to lower case to match UFO4P/PRP (for linux/steam deck installs)
    - Main archive has been cleansed of it's previous precombine headers and brought back to UFO4P's standards, this intentionally also causes precombine breaks everywhere, but should also fix any residual wrong references as a result for those that try to install just the first part of the mod without the PRP patch, minimizing crashes.
    - PRP Patch updated to match UF4OP's header changes where required and split out into OG and NG versions to match the support level of mainline.
    - Pre-made LOD finally rebuilt the proper way.

    Spoiler:  
    Show

    0.3.0
    - Shored up conflicts with UF4OP in the original version of the mod. (LOD fix at 4,1 and location/water changes in cell headers as needed)
    - Repacked the .ba2 archives so that the LOD files are in their own archive to better support xLODGen users. The previous iteration of the LOD (0.3.0) is otherwise untouched. This means that the object LOD will be moved to the optional LOD download.
    - Cleansed original previsibines from mod and rebuilt with PRP as a master. The 0.65 build is expected if you use this version. The LOD has been repacked and uploaded without any changes aside from the repack to split it completely from the original mod. xLODGen generation is recommended instead over it.

    0.3.1
    - Fixed incorrect filenames for JoshuaTree variant 03 and SaguaroCactus variant 03 to fix future LOD generations.
    - Created a pregenerated LOD based on the article here and the assistance of the dev, with the plugin contents including the HasDistantLOD stripping as per the article in the LOD plugin itself and masters as per the article's "A" expected masters.
    - PRP patch updated to 0.3.1. Only change is compressed .ba2, contents should be the same as previous.

    0.3.2
    - PRP patch updated for Branch 69 and UF4OP 2.1.5. Those still using Branch 65 for whatever reason can find the previous version in old files.
    - Fixed up the Prebuilt LOD generation to have correct load order loading for specific textures (user error on my part, had to make sure MO2 mods were moved around)

    0.3.3

    - Cleaned the pointless additional LOD plugins from the LOD mod's masters. They are only useful in LOD rebuilds. Also added in the missing texture package from the TexGen run that was apparently missing if one does not have FOLIP installed, if there's purple objects from the previous releases, that's why.


    Known issue: Prebuilt LOD covers Nuka World and Far Harbor even though Desperados only changes Commonwealth. This was due to me not paying attention in building. This will be fixed when I get around to patching.

    There's 'weeds' in certain places that's an artifact of the PRP patch and the deadshrub mesh update set. A patch has been made and is expected to hit the next PRP stable release first, Desperados will pick up the fix for this once I've updated the associated material file to match and regenerated the PRP patch for it. Yagichan made a mod that hides them with the material file changes here.

    If you get a crash on startup, make sure you have both PRP and the PRP patch installed in addition to Desperados itself. I've updated file descriptions to make that clear.

    It's recommended to build your own LOD with the instructions here instead as it's more tailored to your load order.
  2. Spifferino
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    General Information - Please Read Before Commenting

    Bug Reporting:
    Please use the bug reports section to report floating objects in your world or other inconsistencies. Reports about flickering objects, precombines, or obvious mod conflicts will be ignored. It is not the author's job to ensure your load order works.

    Xbox Port:
    I will say this once here, and this is my final answer. Please stop sending me private messages about this. Desperados can not, and will not be coming to Xbox unless Bethesda decides to drastically increase their mod file size limit. This mod and its requirements are far too large to fit on console. I understand that at one point it was hosted there, but that was before various fixes and changes were made that let the mod function in a playable and performance-friendly state. Due to such updates, the mod has become far too large to fit on console. My philosophy on console modding is that I will always attempt it if it's possible. In the case of Desperados, it isn't.

    Compatibility & Installation:
    Questions regarding compatibility and installation will be ignored. There is sufficient information on this page to guide you through this process. This is a big mod that makes lots of changes. Take the time to read, troubleshoot, and properly adjust your load order. I understand that this can be a frustrating process, but it's the nature of mods like this that are exceedingly large and make such broad changes.

    People keep reporting load order errors as bugs, so I've created a video to showcase that the mod works and what the general install process should look like. Important to note, I didn't install the LOD file as it's not required and you should generate your own, which is an entirely seperate process. You may also want to load PRP before Desperados for a more stable experience.

  3. Apocalypticsurg
    Apocalypticsurg
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    Anyone got any ENB recommendations?
  4. malmokiller
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    Please port to Xbox we have no desert mods of quality since this left a couple years ago!
    1. BenRierimanu
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      It's too big for the XB1 storage space.
  5. Felx2889
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    Greettings, graphic video card recommended for this mod?, thank you
  6. zainisbord
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    I cant seem to get Desperados + Badlands 2 to work, I've installed the part 1-3 files for Desperados, Landscape for Badlands, and an LOD, I dont understand why it wont work, could someone help me.
    1. OP3RAT10N
      OP3RAT10N
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      Make sure badlands 2 is at the end of your load order.
  7. Do I really need PRP if I play with precombines disabled?

    Also, is there a way to make it affect only some parts of the map instead of all of it? I just want the forested Glowing Sea.
  8. Qrsr
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    Spifferino due to you swapping the entire CW logic, it somehow makes sense to have actually the GS alive and the rest of the landscape dead. Far Habor inturn is already using the Pine trees, interesting move though.

    Now what about NukaWorld, the super Crab somehow replaced the cut content, Qunatum Deathclaw, why not make a tree mod for the Desert of NukaWorld too (or is this already available somewhere and im missing it?).
  9. JasonSimnov
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    Couldn't you have possibly used a different weather-changing mod? Particularly one that doesn't make me go to some sketchy Russian website to download supposed ENBs? Like, sure, it's technically optional (you said it's only a soft requirement), but still... was there no better option whatsoever?
    1. Spifferino
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      What are you talking about? Not only has the ENB website existed in the modding community for years, the recommended weather mod doesn't require it and on top of that you can use whatever weather mod you like. No one is making you download anything.
    2. roundFeline
      roundFeline
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      simp
    3. mhawaro
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      LMAO
    4. FranknKitty
      FranknKitty
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      this is so funny
    5. ratatastic
      ratatastic
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      based
  10. Doomtutle
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    Is there anyway that it will work without the dlcs????
    1. Spifferino
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      no
  11. PegasusKoga
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    What is the best and most updated LOD mod in case i want to combine the latest versions of both Desperado Overhaul and Badlands 2?
    1. Spifferino
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      generating lod yourself is the best option.
    2. PegasusKoga
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      That is good news as this is something i always do when finalizing my load order, thank you very much for the info.
    3. PegasusKoga
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      If you do not mind, i had one last (very simplistic) question.

      Do i put your mod below or above Badlands 2 in my load order?

      I realize you probably get that question a lot and i could have found the answer myself if it wasn't for the comment search feature being busted (again).
  12. SpartanWarrior1996
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    Does anyone know what's causing Sanctuary to appear as a glitchy mess with this mod?
    1. BenRierimanu
      BenRierimanu
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      Someone forgot to install PRP's resources or has a malformed Desperados install. (Current Desperados releases depend on the PRP mesh generation set.)
    2. WahdleDee
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      Once happened to me, reinstalling PRP fixed it for me.
    3. JollieBean
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      Hey I saw in the description that you worked with precombines and previs for Desperados. Just wondering, any ideas why this Diamond City overhaul is breaking previs when used with Desperados and PRP? Am using Desperados 0.3.1, PRP 74.12 and Badlands 2 1.0, downgraded FO4.
      D.C. Glory Re-did at Fallout 4 Nexus - Mods and community
      Got it loaded after PRP (else vanilla DC objects appear and bork the overhaul), but before the PRP compat Desperados overhaul and the Desperados + Badlands LOD. Loading the overhaul before PRP ends in the entirety of Boston having broken precombines. So does loading it after both PRP and Desperados PRP patch but before Desperados + Badlands lod, yet the entrance to Diamond City will no longer have flickering objects or low rez structures that have spawned back in. Same results if loading D.C Glory last in the LO.

      Here is some videos of the problems if they help
      dc glory before prp
      after PRP and desperados+prp patch. Totally destroyed precombines and previs in Boston. Diamond City and its entrance are totally fine tho
      same as above but showing the skyline, also broken
      DC Glory loaded after PRP, before Desperados patch and LOD. Notice flickering ground textures between vanilla and modded, low rez Baseball statue that should not be appearing with the overhaul has returned. Rest of Boston is completely fine visually
    4. BenRierimanu
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      I might be able to do something with it, I'll get back to you on it.