Fallout 4

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  1. Arthmoor
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    Please read this, you'll be happier for it:

    1. This was created with the official CK.

    2. Yes, the required game version is mandatory. We often have to absorb official updates into our fixes so that everything continues to work properly. Because of this, we will NOT provide older versions of the patch for any reason. Update your game.

    3. Removal of mods is not supported by Bethesda. DO NOT deactivate this patch even if you suspect it of causing some kind of problem. You WILL fubar your game and in doing so, you forfeit any support from us.

    4. Do not unpack the BA2 assets. Doing so forfeits any support from us. Use the mod as distributed.

    5. There is no such thing as a clean save. See #3. Do not follow advice from others claiming this to be true, because it is not, and never will be.

    6. If you send me a PM asking about something that's been covered in the readme, sticky posts, or the description of the mod, I will summarily delete the message without a response. All of the information you need is readily available. Read it.

    7. We do not support Fallout 4 VR on PC or console. Please do not ask. The data files for the game on VR are not identical to the standard PC version and thus we cannot guarantee compatibility and cannot provide support for anyone trying to use it on VR.

    8. We also do not provide patch support for Creation Club DLC. This would require additional expense that few if any team members are willing to put out. Any bugs in this content should be reported directly to Bethesda so they can fix it at the source.

    9. Do not post asking about why the DLC is required, simply accept that it is. No, we will NOT provide you a special non-DLC patch or combinations suited only to certain DLCs. We unified for a reason. Required mean REQUIRED. Any posts on this subject will be summarily deleted without a response, along with any replies from other users prior to us noticing them. This is not a democracy. You don't get a vote. Repeat offenders who don't take the hint will be blocked without notice.

    Provided by BenRierimanu:

    10. Object flicker is not usually the fault of the unofficial patch, please see if your precombine and or previs patch solution is in the correct spot for your load order. For PRP, there's a very big and obvious image on the mod description for what to do there and typically applies to any variant of it, if it doesn't fix the issue, bother me on the respective mod page.
  2. Arthmoor
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    Starting to get why other mod authors have a wall of stickies about stuff like this now, but:

    This mod thread is not a general troubleshooting area. We are here to provide support for the use of UFO4P in your games, not to provide general support for every tangentially related thing in your games. We have been noticing lately that these types of posts coming here are leading people to the false conclusion that this patch is responsible for those problems and then they tell others elsewhere and all context is lost. This ends now.

    From now on, any post not having something directly to do with the UFO4P itself is not permitted here. Go and use the general forums for your general troubleshooting. Nexus has plenty of people who frequent those areas, and so does Reddit. Please go and use those. There are also a number of mod support chat rooms on Discord you could use as well.

    Posts violating this will be locked, removed, and the posters possibly blocked as well.
  3. Arthmoor
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    As was mentioned in other posts, the 2.1.1a update only adds Canary support to help with efforts to track down a potentially lethal engine bug (lethal to your saves that is).

    For details on what exactly that means, see Kinggath's mod: https://www.nexusmods.com/fallout4/mods/44949

    You'll also need to install that in order for the support to be of any value. So please consider doing so. The more people who install this and play with it running, the sooner the cause can be found and presented to Bethesda for a proper fix.
  4. BenRierimanu
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    Known issue for PS5 users, PS4 is fine:
    One of the DLC (Workshops / Wasteland Workshop) has a plugin master file that UFO4P and other plguins depend on that's not named correctly to the ones we expect on other platforms. BGS has to fix this one.
  5. Arthmoor
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    If you are getting messages in Vortex that the archives in UFO4P are not valid, please update to the new Vortex stable version. It has been updated to properly read the new archive headers.

    You should be on 1.11.3 or greater for this error to go away.

    I would like to point out again, for the umpteenmillionth time though, that this "error" is only an "error" to the mod manager. The game will not have any issues loading the archives. Ignore it if you don't want to update Vortex for whatever weird reason.
  6. Arthmoor
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    A verifiable test case for the stuttering issue has been created by Glitchfinder. As predicted, it wasn't due to anything WE did, but rather something Bethesda themselves needs to fix. I have the files myself and will link them somewhere in the morning for anyone who wants to verify this themselves.

    The tl;dr of it though is this: ANY mod which makes an edit of ANY kind to an NPC WILL contribute to the issue. It makes absolutely no difference what kind of edit it is, but the issue was introduced with the NG Update. Not by anything we did to the patch.

    EDIT: Here are the files to replicate the test: https://www.afkmods.com/StutterTest.7z

    Use a save in Sanctuary Hills next to the workshop. Install the no overrides version first. Run from there to downtown Concord. You should encounter an FPS hit, but no major hitching or stuttering and by the time you get there all the NPC should have been spawned.

    Exit the game and switch to the file with the overrides. Reload the Sanctuary Hills save. Run to downtown Concord again. You should notice the difference immediately once you've reached where the 2 bloodbugs usually spawn by the car, and it will become increasingly worse as you continue. Assuming your game doesn't crash, you should eventually be able to reach the spawning area and still see raiders dropping in from above. The stuttering should be VERY obvious.
  7. gaveitatry
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    How can I tell if I have this installed properly? Is there a console command that I can type in Fallout 4 that will tell me if it is installed and enabled?

    I used Vortex Mod Manager to install Unofficial Fallout 4 Patch 2.1.5 (for Fallout 4  v1.10.163.0).

    On the Mods tab in Vortex, it shows that Unofficial Fallout 4 Patch is Enabled. But I was clicking on other tabs and I noticed in the Plugins tab that an Unofficial Fallout 4 Patch.esp was Disabled. What is the Unofficial Fallout 4 Patch.esp and is it okay for it to be Disabled?
  8. CreamCheese2020
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    actually nothing. solved my "problem" 
  9. ConfusedWolf
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    Will there be an exception to your Rule #2 regarding the highly controversial Next-Gen Update, which as you know broke most other mods?

    Right now, as a new player to Fallout 4, my options are either reverting the update and having 90% of mods available to me except for one of the most downloaded mod on this site (yours), or play the Next Gen Patch and have 10% of mods, including yours available
    1. Haeverik
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      the old file is available right now under the files tab
    2. ConfusedWolf
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      Ah yes, I have misread the 2023 as 2024 and must have not noticed it.

      Thank you for the advice!
    3. streetyson
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      I'd be more concerned about UFO4P v2.1.5 being removed once GOG's FO4 is updated, potentially regardless of whether NextGen's new bugs are resolved... But hey at least Arthmoor is fully aware there's a GOG edition and it's still OldGen - for I fear some mod authors renting the game via Steam may be removing their OldGen versions wrongly assuming everyone can and/or has updated.
    4. Enesore
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      The vast majority (over 99%) of all mods work on the next-gen version out of the box. I have no idea why people keep claiming that the updates "break all mods," as that was never true for any (moddable) Bethesda titles.
    5. premeiresteak
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      not true it broke F4SE
    6. Arthmoor
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      It's not accurate to say Bethesda broke any mod. It's more accurate to say that the mod authors simply haven't updated their work. They may not be obligated to do so, but that's how your work ends up in the dustbin of history eventually. This is how it works in literally every other modded game community. It's baffling that BGS modding is so damned resistant to updates.

      F4SE is not broken btw. It works just fine for NG since it's been updated.
  10. BastardNeko
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    Does anyone know if Bethesda even knows(or cares), about the npc edit issue?
    1. Arthmoor
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      They know, because I gave them the test case and a detailed bug report to go with it.
    2. BastardNeko
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      Cool. Thank you for all your hard work btw.
    3. ninalyn
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      They should seriously be paying you for this. Like I'm not being even a little sarcastic, you've put in so much work over the years to do the job they didn't want to pay their own devs to do.
    4. liveanddie112
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      If they never ever adress anything that fix by the mod, i dont think they ever will. 
  11. Subnautical6459
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    Hello Arthmoor, thanks for this mod. Been a staple in my load order since it came out. I have a question though, im playing on the *next gen* update but i really want this mod without the stuttering. If i go into XEdit and just delete everything associated with NPCs will this allow me to run this mod and not get any stuttering introduced by the new update?
    1. Arthmoor
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      You're going to break things doing that. It's not a simple matter to just be rid of those edits. They have loads of other interdependencies as well.

      I wish people would stop acting like we did this when the proof is right there above your own post that it had nothing to do with us and this kind of butchery would be required for EVERY MOD which edits an NPC for ANY reason.
  12. 3vret
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    It wouldn't hurt to include a fix for the bug with energy weapon damage calculation
    1. Enesore
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      It's an engine issue that cannot be addressed by UFO4P.
  13. paxsilva1
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    hey first of all great work with this mod. the bethesda devs should be ashamed that you could fix it better than they can.

    but i have a problem with the new version i keep getting a missing masters message on vortex and dont know witch mods i need could someone help me?

    it says it needs: ccFSVFO4007-Halloween.esl
       ccOTMFO4001-Remnants.esl
       ccSBJFO4003-Grenade.esl

    thank you 

    
    1. rayanmolinanm
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      I have the same issue, can you please let me know if you ever get it fixed?
    2. sirskipsalot
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      Those are CC stuff from the next gen update. The author is forcing the next gen update on us if we want to use this mod or anything dependent on it
    3. edoggo
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      We're just going to have to wait until other mods are brought up to the latest release if you want to use the unofficial patch with them
    4. Viceroy94
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      @ninalyn
      Did you miss the "If" there? No the author is not holding us at gunpoint to make us update our game, but they are FORCING us to update IF we want any mods that rely on this one to work. 
    5. edgrubermn
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      Yeah, that's what happens when the Developers update the game...... literally happens to every SINGLE game out there that has mods for it.  It takes time for mods to get updated, and sometime people stop updating mods because they don't have time, or don't play anymore.... it's kind of like your phone not getting updates anymore... eventually things move on..... not saying you have to like it, but it's Bethesda, this isn't the hill you should die on...
    6. daywalker03
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      While I don't necessarily agree with Arthmoor on not keeping older version of this mod available, I can completely understand why he doesn't.  How many people do you think over the years wanted the team to maintain up to five different version just so they (the person requesting it) didn't have to buy the rest of the DLCs when they came out. I know I wouldn't want to do that. 
    7. Arthmoor
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      That's exactly why we didn't go that route. Plus it was a nightmare for update maintenance on Skyrim LE when we still had the non-unified UPP files. Too much work for too little gain. More than 95% of the userbase had all the DLCs anyway at the time.
    8. SCHEUERMAN2
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      I don't know what they're even talking about with some of the required mods, like Halloween Workshop. They say "all 15 mods required" But the official store says only 9 available
    9. Arthmoor
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      The new 9 plus the original 6 from the Season Pass = 15 DLCs.
    10. daywalker03
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      Truth be told, there are things that Bethesda can and should concentrate on, and that is engine level code that we have no way of fixing. Would it be nice if they fixed bugs like this mod does? Sure, but I'm not expecting them to since all versions of the game do have access to mods.
    11. flurbex
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      not sure if im reply was deleted, i was just saying i had the same issue (ccSBJFO4003-Grenade.esl) after adding some CC content
  14. tricksyj
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    Hi, I could use some help, please. I am unsure what I am doing wrong.

    Steam, v1.10.984.0.0
    I have the GOTY edition (all DLC installed) as well as the next gen update.
    I dropped the ESP, 2 BA2,and the modsgroups files into Fallout4\Data
    Other than this, the only other mod I have installed is "load accelerator."

    I am not seeing anything under load order except for UFO4P.esp
    Is simply having the DLC/next gen update installed insufficient?

    Thank you.
  15. Milos1988NM
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    Hi Arthmoor is there a VR VERSION of this amazing patch???  
    1. Arthmoor
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      There isn't. VR is on an old code branch that has since been abandoned. It hasn't been compatible with the main game in years.
  16. slugxxx
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    thanks for the hard work you and your team put and continue to put into this mod arthmoor
    dont let misinformed people get to you and yours these people are just stupid and directing their anger torwards the wrong people
    bethesda is the only one to blame here their incompetence has no limits
    i had to quit skyrim recently because they killed my modlist with a useless update to their ingame store that shouldnt exist and i couldnt get half of the mods working because some modders quit