PLEASE, Read this before asking a question about the mod
'Can you add support for multiple holstered weapons?' Unfortunately its not as simple thing as just adding support, using all the things I have reverse engineered for this functionality, something like that is technically impossible and its highly unlikely that I will ever even start doing it, because there are more important stuff Im working on for F4NV.
'Mod crashes my game/ it doesnt work on my end/ it doesnt work properly' Thats incompatibility with some other mod, you will need to disable all your other mods including f4se plugins and enable one by one to see which one causing problem, then tell me and I will see what can be done with that. If it still doesn not work/ crash without any other mods, then we can talk about that.
'Can you add feature X?' This mod is feature complete, only thing that will be added in the future is support for Weapon Adjust field of armor addons (its for modders, and can be useful). Mod still gonna get updates from time to time but they will be mostly code optimization or bug fixes (if needed).
'What about new draw/holster animations?' Animations have nothing to do with the system itself, they are separate. Also Im not animator so anyone can try and make new draw/holster animations for weapons.
'Can you make Xbox version?' It's not possible, it depends on f4se that by its nature will never be available for xbox.
I will ignore any questions that are already answered here in FAQ, this also includes bug reports
With 1.06b version, If you are encountering some parts of weapon mods being invisible when holstered, either ask mod author to remove unnecessary skinned vertex flag from their .nif file nodes, do it youreself (if you know how) or roll back to 1.04c version.
Such scenario is described on mod's description "Mod doesn't guarantee to work on every released weapon mod. If its implementation contains something thats not charasteristic for vanilla weapons, there may be issues"
More technical details behind that change in 1.06 version:
Spoiler:
Show
1.06 version does special kind of check for skinned vertex flag, CHW cannot handle skinned weapons and does the check to avoid crashes (for example vanilla Ripper is skinned weapon because of its chain, and CHW removes that chain when holstered). Some weapon mod authors have this flag on their weapon nodes for apparently no reason, because those weapons arent skinned to anything. that makes CHW think its skinned weapon and thats why its removing it to eliminate crash of the game. but in 99% of cases, that flag is not needed there and can be removed.
I have a small idea on how to deal with the wrong SkinnedFlag, which is the cause of some weapons not showing up in 1.06b.
The BSGeometry::skinInstance is null in the object created by CreateClone(), but it is correctly present in the original. So we can check the original BSGeometry::skinInstance pointer and modify the SkinnedFlag of the clone based on it.
Yes I'd like to thank you too kapaer. I've been checking back on this page once a day or more to see if it's been updated. I'm playing with your hotfix installed right now and it's so nice to see proper holstered weapons in my game again. I don't know what kind of technical issues Bethesda was having that they neglected to implement visible weapons for the first time since Morrowind, but it seems rather pitiful to me. I hope they solve this issue before the release of Starfield. Anyway thanks again. It will make waiting for the update to this mod much easier.
EDIT: Oh by the way thank you also to shavkacagarikia for the mod itself. Endorsed. I never thought it would be possible to implement such a system without tons of problems, compatibility issues and about fifty patches, but you did it. I can't decide if this or Salvage Beacons is my all time favorite FO4 mod. Probably this.
Mod was broken. I use The Midnight Ride as a base. To fix it I use 1.04 CHW and installed "Zex-Zaz Extended Skeleton". Both player and Npcs weapons are appearing now.
ABSOLUTELY NO offense to Mod Authors but this is one of the few things I don't like about modding. We have to wait for them to update their mods. So basically we are at their mercy.
I have been a massive fan of this mod ever since I stumbled across it two years ago, it's fantastic! It works on it's own and doesn't require any dependencies (other than F4SE, which is fine). There are similar mods to this one but, in my eyes, this is the best choice. It broke my heart when I found out the new update to Fallout 4 broke this mod, which is entirely not the mod authors fault. No one really expected it, it came out with the release of the Fallout TV series. It broke a bunch of mods, but unfortunately, this one still needs a fix. I come back from time to time, to see if anyone in the comments has come up with a temporary patch until the author gets around to updating this, but alas, nothing so far I've found. While I was/am saddened that the mod no longer works, I'm more than happy to wait. The author has a life, other things going on for them, even though a lot of people (like me) are looking forward to an update in the near future. I find it's quite common with popular or beloved mods that stop working, that some people get really demanding, impatient and/or horribly rude, forgetting that these are human beings making these mods, and not drones. (or synths lol) It sucks, I hate waiting, I get it, I really do. But unless someone else can make a similar version or a patch for this mod; It's best to be patient and wait. Thank you, so much, Shavka for the awesome mod!! I want you to know I love your mod, and am more than happy to wait however long. You're a legend. ♡♡
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The author has locked this comment topic for the time beingPLEASE, Read this before asking a question about the mod
'Can you add support for multiple holstered weapons?'
Unfortunately its not as simple thing as just adding support, using all the things I have reverse engineered for this functionality, something like that is technically impossible and its highly unlikely that I will ever even start doing it, because there are more important stuff Im working on for F4NV.
'Mod crashes my game/ it doesnt work on my end/ it doesnt work properly'
Thats incompatibility with some other mod, you will need to disable all your other mods including f4se plugins and enable one by one to see which one causing problem, then tell me and I will see what can be done with that. If it still doesn not work/ crash without any other mods, then we can talk about that.
'Can you add feature X?'
This mod is feature complete, only thing that will be added in the future is support for Weapon Adjust field of armor addons (its for modders, and can be useful). Mod still gonna get updates from time to time but they will be mostly code optimization or bug fixes (if needed).
'What about new draw/holster animations?'
Animations have nothing to do with the system itself, they are separate. Also Im not animator so anyone can try and make new draw/holster animations for weapons.
'Can you make Xbox version?'
It's not possible, it depends on f4se that by its nature will never be available for xbox.
I will ignore any questions that are already answered here in FAQ, this also includes bug reports
Such scenario is described on mod's description
"Mod doesn't guarantee to work on every released weapon mod. If its implementation contains something thats not charasteristic for vanilla weapons, there may be issues"
More technical details behind that change in 1.06 version:
1.06 version does special kind of check for skinned vertex flag, CHW cannot handle skinned weapons and does the check to avoid crashes (for example vanilla Ripper is skinned weapon because of its chain, and CHW removes that chain when holstered). Some weapon mod authors have this flag on their weapon nodes for apparently no reason, because those weapons arent skinned to anything. that makes CHW think its skinned weapon and thats why its removing it to eliminate crash of the game. but in 99% of cases, that flag is not needed there and can be removed.
The BSGeometry::skinInstance is null in the object created by CreateClone(), but it is correctly present in the original.
So we can check the original BSGeometry::skinInstance pointer and modify the SkinnedFlag of the clone based on it.
Sample Code: https://pastebin.com/w2dEXbA6
And I made a F4SE plugin for test fixes. If anyone can't wait for the official update, give it a try.
- Fix frequent CTDs, especially when NPC weapon display is enabled
- Weapon parts that are no longer displayed in 1.06b are displayed correctly as much as possible
Download is here.EDIT: Oh by the way thank you also to shavkacagarikia for the mod itself. Endorsed. I never thought it would be possible to implement such a system without tons of problems, compatibility issues and about fifty patches, but you did it. I can't decide if this or Salvage Beacons is my all time favorite FO4 mod. Probably this.
Uso la última versión y no funciona.
Edit: Reverting to 1.04c solved the issue. I'm not playing next gen.
It broke my heart when I found out the new update to Fallout 4 broke this mod, which is entirely not the mod authors fault. No one really expected it, it came out with the release of the Fallout TV series. It broke a bunch of mods, but unfortunately, this one still needs a fix.
I come back from time to time, to see if anyone in the comments has come up with a temporary patch until the author gets around to updating this, but alas, nothing so far I've found.
While I was/am saddened that the mod no longer works, I'm more than happy to wait. The author has a life, other things going on for them, even though a lot of people (like me) are looking forward to an update in the near future. I find it's quite common with popular or beloved mods that stop working, that some people get really demanding, impatient and/or horribly rude, forgetting that these are human beings making these mods, and not drones. (or synths lol)
It sucks, I hate waiting, I get it, I really do. But unless someone else can make a similar version or a patch for this mod; It's best to be patient and wait.
Thank you, so much, Shavka for the awesome mod!! I want you to know I love your mod, and am more than happy to wait however long. You're a legend. ♡♡
But man, seriously f*#@ Bethesda for this.