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ArcaneZedric

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dric200303

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26 comments

  1. Hopefullsoul
    Hopefullsoul
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    Is it stil working and compatible with SS2 ?
    1. dric200303
      dric200303
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      I haven't tried SS2 yet myself, but SS1 worked fine with it so I can't imagine much has changed.
  2. Castian77
    Castian77
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    Hi there, first of all great location for a small, but tall settlement, I loved this location before using PRP.
    But as of PRP 65.5 everything a block sourronding this settlement dissapears and goes haywire.
    I have this as the last settlement ESP, way after PRP and a bit after DCnR 1.96b (still last)
    Any idea how to fix it?
    I really don't want to uninstall it.
    1. dric200303
      dric200303
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      Since this includes its own rebuilt previs data it will have interactions with other previs mods around the edges of the affected area.

      You've followed the guidelines for how to get PRP and other previs-changing mods to try to play nice together, and it's still not working. I know how frustrating that can be, and trying to patch exactly those problems was a big part of what got me started making mods in the first place.

      What I can do is try to rebuild the previs with PRP loaded at the same time - that should integrate most of the differences at the edges. If that works I'll put it up as an optional download and ping you.
    2. G3nericUser
      G3nericUser
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      Did you ever find a fix for this?
    3. Castian77
      Castian77
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      No, that was a while ago, and no.
      From what I remembered I correctly set up the PRP with step by step instructions and visited most places via teleport cheat mods and everything looked great to perfect, maybe some mixed textures, "double" rocks or windows, but nothing so destructive as this one where everything was messed up, no matter the load order or the plugin order.
      Ultimately I have a good PC and the benefits of the PRP were minimal, so I ended up not using it and that solved a lot of stuff I got bad in the game.
      This settlement became, once again, amongst my favorites to build and visit.
    4. G3nericUser
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      I still use PRP, although my PC is good enough to handle modded Cyberpunk 2077 on high settings, fallout 4 is just a nightmare for it. But anyway, thanks for replying.
  3. InDenial
    InDenial
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    Does this still work?
    I've used it a few times in previous NMM builds but have recently done a new MO2 build and when I pick the lock and open the first door, there is now a solid plyboard wall behind it that I cannot get through. There is also a water dispenser to my right that is half way into the wall.
    I don't have anything installed in this area, unless it's a texture overhaul mod or maybe PRP (Previsibines Repair Pack).
    1. dric200303
      dric200303
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      This mod makes a hollow space in a previously solid building - the plywood door is part of that old building.

      The packed file includes new previs data for the relevant cells to prevent this from happening, but PRP is likely overriding those changes.

      Put this mod later in your order than PRP and it should come good again.
    2. InDenial
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      Sorry for the late response.
      That worked beautifully, thank you.
  4. mr2blobby
    mr2blobby
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    This is a brilliant and smart idea bravo. This really help the building mind challenge instead of yknow. hangmans immovable shacks or just a farm
  5. soyhannibalsmith
    soyhannibalsmith
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    Hi, it looks great, can it be used in an advanced game?
    1. dric200303
      dric200303
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      By advanced game, do you mean one where you've already made a bunch of progress? If so, yes! You can install this at any time during your playthrough.
  6. CraigRice
    CraigRice
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    Great mod, you have really taken full advantage of the area. Great location and easy to build. I just started using it and haven't noticed any issues yet.
  7. deleted66668961
    deleted66668961
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    Excellent mod.  Fully compatible with Cambridge Player Home (https://www.nexusmods.com/fallout4/mods/12246) as far as I can tell and the two compliment each other quite well.  Thank you for sharing!
  8. deleted37647990
    deleted37647990
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    Hey, this is a really nice mod, but I have a question.

    Once everything is scrapped, there's this one square of floor on the second story that can't be deleted. I was wondering if this was intentional?
    1. dric200303
      dric200303
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      Is this inside or on the roof? The concrete slab on the roof is there to bridge the hole that would otherwise exist between the two pre-built units.

      Indoors, the floor section next to the stairwell can't be scrapped. The intention was that since it's in good repair it doesn't need replacing, but if there's a need for it to be removed I can put up a version with the ability to toggle it off like the window boards.
  9. artsensi
    artsensi
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    Very nice how you set this up - being able to close the 2nd floor and open up stairwell to 1st. Location is sooo good. Also like all the street space you've created.

    Two small things I noticed: when walking out onto the roof, the far right corner, past the concrete steps is invisible but becomes visible closer I get to it. Also walking up the concrete steps, on the right is an air duct to the right, the roof it sets on can't be walked on, but walk above that roof- at the same level as the air duct.

    Going to use this forever, just to good not to do so! Thanks!
    1. dric200303
      dric200303
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      Thanks for the kind comments.

      The "floating" floor around the air duct is sadly due to Bethesda's existing mesh - the invisible area you're walking on is where they decided to put the collision for the top of that model. They probably never expected anyone to walk on it, so getting it exactly right wasn't too important.

      Do you mind explaining a bit more about the invisible area behind the steps? Are we talking about the main roof area, or down near the removable chimney?

      I'll try to reproduce the issue, but if you wouldn't mind providing a screenshot or two that would be much appreciated.
    2. artsensi
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      Yeah the floating floor is no big deal - just wanted to fyi you. I'll upload the pics shortly, thanks again.

      edit: ok uploaded to your image folder for this - please delete these guys LOL. after viewing. Didn't know how else to do it.

      edit2: I'm just going to set something in front of that corner - out of sight out of mind !
  10. Th3Dude
    Th3Dude
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    I like the location of this. Was going to give it a try but when using Wrye Bash to rebuild my leveled lists, it through me an error I have yet to encounter. It says that CambridgeSafehouse.esp is an Unrecognized Version. Could that be some type of file corruption on my side? I am rather sure I did not FUBAR my load order again. :D.

    Thanks for the great mod! :)
    1. dric200303
      dric200303
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      Sorry, I suspect I know what's caused that - I was double checking everything in xEdit and changed the version field to 0.9 to match the nexus version.

      I'll upload a fix ASAP, thanks for letting me know.

      Thanks also for the kind words :)
    2. Th3Dude
      Th3Dude
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      No need to apologize :) I appreciate the quick response and fix! Also, you are welcome.