Main files
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Bugfix Release of FPV 1.6.6 (English only). See changelog
Uninstall X-Cell Headless Pilot patch if you are using it (now built in).
No need to scrap/rebuild anything going to this release. -
Multilanguage version of V1.6.7. Interchangeable with V1.6.7 (English Only) version.
No need to scrap/rebuild anything going to this release (or from English Only versions).
Update files
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Bugfix Release (English only). See changelog
No need to scrap/rebuild anything going to this release from V1.6.4 or later. -
Bugfix Release Multilanguage version of V1.6.8e. See Changelog.
No need to scrap/rebuild anything going to this release (from 1.6.4 or later, English or Multilanguage versions).
Optional files
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Experimental Patch for FPV 1.6.8 to allow player to fire VBs front gun when in CoPilot seat (1st person only).
Uses Gunner animations so very wonky. Plasma option doesn't work (why???)
Work in progress so don't complain unless you can help me fix it. -
Recall menu (Travel to Settlement "Airship") will use spare Dock on Airship (Not used by Airship Vertibird). Requires 1.6.3 (or later) of FPV.
V1.1 - Attempt to avoid dock with dummy VB on it. Should not be required, but... -
Makes the 'Special' Paintjob option use the AR2 Enclave Paintjob. May conflict with other 'extra Paintjobs' Mods
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Replaces Random Pilot with Enclave Pilot from AR2 (NOT for FPV 1.7)
DO NOT use unless you are a friend of the Enclave.
Both Pilot and VB set as friends of the Enclave (stops Enclave checkpoint Hostility).
So uninstall this patch if Enclave kicks you out! -
Adds in the missing Height data for Atomic World Mod (such as Atlas City and the large structures it adds around the Commonwealth), so Vertibirds don't fly through them.
Will need a merge patch for PRP/BostonFPS (as they patch the same records). -
The Better Vertibirds mod (and Lite version) will cause a Vertibird to explode if both engines catch fire (even at 100% health). This patch is for V1.6.x (NOT V1.7) and will make sure the Vertibird Flees (Lands) before that.
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Enable Personal Vertibird to use the model supplied by the Classic Vertibird Replacer Mod. Requires FPV V1.6.6 and "Classic Vertibird Replacer" installed. V1.2 adds retracted Landing Gear.
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For those who get a CTD with CHW installed, and don't want to edit the CHW config file themselves. Note that this patch will conflict with any other changes you make to CHW config (e.g. for Horizon).
(V1.1 Updated to add Warbird and Enclave VB) -
Adds Vertibird Parts back into Damn Apocalypse Vertibird Loot list. Only required for people using "Realistic" Vertibird Recipe, Lootable Vertibirds, AND Damn Apocalypse "Loot" Module.
Place this after Damn_apocalypse_loot.esp. -
Patch for Horizon, if you are using the 'Realistic' FPV recipes, so you can get VB parts from Proctor Teagen. If using Lootable Vertibirds then you don't need it's Horizon patch. Looting VBs will give you VB parts with just this FPV patch.
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Patch to make the "Disable Fast Travel" option of Immersive Fast Travel mod allow destination selection via Pipboy in ALL Vertibirds (not just VFT). Can be installed mid-game, but don't uninstall patch unless uninstalling/re-installing IFT as well.
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As IHO replaces the Vertibird Looting functionality of "Lootable Vertibirds" they are incompatible. This Patch adds "Vertibird Parts" into the loot you salvage via IHO. Only use this patch if you are using the "Realistic" version of FPV.
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Just a dummy 'personal Vertibird' esp so "Paint Jobs for Vertibirds" (Personal Vertibird option) can be installed via Vortex/MO2. Install this patch first then Vortex/MO2 should allow you to install PJfV. DONT install this if have PCV installed.
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Patch for Power Armor Helmet Targeting HUD. In game PA HUD has issues with the FoF HUD Scope on the Vertibird Minigun, So this version disables it when on a Vertibird. It also detects Friends, Enemies, Sleepers, Dead bodies, Synth Settlers (diff colors).
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Makes the Helipad in this mod the destination for Vertibirds when Sunshine Tidings is selected in Pipboy Map.
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Patch makes the Vertipad added by this mod (on the roof of the Cambridge Police Station) recognized by FPV as a valid landing Pad. UPDATED as it never worked properly (Landing Pad was not Persistent). Landing lights should now work too.
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Patch to this mod (which adds a useable Vertipad on top of Milton Hospital) so the FPV recognizes this as a valid Landing Pad.
UPDATED as it never worked properly (Landing Pad was not Persistent). Landing lights should now work too. -
Patch for Verticall Settlements and FPV (V1.6.7/1.6.8 only - NOT V1.7) so Vertibirds recognise Verticall landing pads as Vertipads.
V1.1 - Changed esp header version to 1.0 so as not to confuse xEdit.