9888 comments

  1. damanding
    damanding
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    READ FIRST to fix 95% of all problems.

    NPC is stuck, not talking, quest not progressing:
    • Verify load order is correct
    • Verify latest version of SS2 and Workshop Framework (WSFW) (and game version)
    • Verify save game is clean (never had SS1/Conqueror installed on it)
    • Verify you're not running a known mod conflict

    Possible Script Lag
    If none of the above apply then just be patient and wait in your settlement doing nothing (don't use pipboy or workshop menu) for 10-15 minutes for scripts to finish processing. Staring at ground will also help. Seriously. If you're running on lower end hardware (especially CPU) OR have a lot of script/quest heavy mods such as other big quest mods, some companion mods, major game overhaul mods then you may end up with a lot of script lag. You can either reduce your mod load and start a new save game or just plan on spending more time in your settlements. Don't "bounce dive" and spend less than 5 minutes in a settlement.

    Console Commands to skip quest stages
    NO. Don't do it unless it comes directly from Kinggath or a support team member like myself. In the majority of cases you will break the mod using console commands to skip quests or quest stages because this mod was not designed for that. You can skip ALL the quests with an option in the holotape under Tools > Cheats.

    Other Frequently Asked Questions
  2. kinggath
    kinggath
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    Do not use with Sim Settlements 1 or Conqueror any addon pack for Sim Settlements1 - that content needs to be reimagined for Sim Settlements 2.

    Many addon pack authors have already begun converting their content!

    Proper guides for designing addon content for Sim Settlements 2 will be released in the coming weeks!
  3. kinggath
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    As of the release of Chapter 3, SS2Extended is not automatically included with SS2 due to it requiring both Chapter 2 and Chapter 3 now.

    You can find it on the Chapter 3 page in the all-in-one, or as an optional file.
  4. joylau
    joylau
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    When I try to change the building type after placing a plot, hint: I have another plot customization still in progress, please try again later. This prevented me from building what I wanted.
    1. joylau
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      another plot customization is still being processed try again shortly,help me!!!!!!!!
      Tried all options to solve this problem deleted sites in all settlements completely, cleared the cache, updated the cache of add-ons. Disabled all mods. Nothing helped the error remained.
  5. prototype1029
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    I'm running into a problem of sanctuary being basically permanently unusable. I was trying to load a city plan but forgot to assign a leader, so I went and assigned one, but the moment I do the camera gets pulled into the overhead animation of watching things get built, except nothing actually gets built and it's a fifty fifty chance my game either crashes or I just get stuck circling around in the air until I close the game. It seems like somehow the city plan build got queued up and is trapping me when I assign sanctuary a leader, so is there a way to remove that aside from reloading a save? I'd lose hours if I had to reload.
  6. ssddsquare
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    Say cheese, how do I take the photo without being seen? I have max stealth and take stealth boy. I tried close distance and far distance. Does he need to be in his original cloths?
  7. jtzeal
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    if i don't want to play the story line and just want all the plot options to build my brains out, (i mean settlements) do i need chapters 2 & 3 for anything???
    i have found that SS2 to be a must have for settlement building but am getting game bloat. between this story line, all the NG stories, and the Fens let alone any other story/quest mod i might want to try there simply isn't enough memory available to crunch it all.
    1. Zhellin
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      I eventually came to a similar conclusion. Just tried on a bare-bones load order that should have no problem at all. (I'm literally only using SS2 related stuff, a couple armor mods, and a few weapons. That's it!) The whole game becomes unstable around the HQ part in Chapter 2. I go from no crashes ever, to crashing in settlements and in and around HQ. This was my 12th try, each time reducing my mod load until this current one. And even with this light mod load, I have the same problem I had with my heavy one: CTD in roughly 5 minutes in any settlement right after HQ is almost done. Game is unplayable now. Quite like the plot but HQ is where it has died 12 times in a row, I think it's time to call it a day.

      More to the point: I believe you can use SS2 Chapter 1 only, and simply skip the Jake parts. Give yourself the SS2 holotape at the start and that should do it. That way you have access to the admittedly excellent settlement system, without having Chapter 2 (to say nothing of Chapter 3 which I can't ever reach) turn your game suddenly into a CTD party.

      Huge shame as I love the plot and think it's vastly superior to the vanilla one that I've never been interested in finishing.
    2. LordMode
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      estas seguro que no tienes algo mal?, yo lleve al limite mis mods con ropa, armas, asentamientos y mugrero que no necesito, los unicos CTD que encontre fue cuando los asentamientos crecian demasiado, tenia que mirar al suelo para poder acercarme, la unica solucion que encontre fue borrar el asentamiento,volver a instalar y quitarles el escritorio
    3. jtzeal
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      once you have more than around 15 full settlements every movement in the game becomes taxed with story quest data on top of all the settlements added 'clutter' to the system. even with a strong PC, a heavy load out will flounder when adding extra quest data on top of that, tossing bits of 'temp' data into the equations crashes my game. even though, I guess by industry standards my pc is probably only average now. and yes, it is entirely possible that my system is flawed, but i have test it with dozens of varied load outs. both the SS2 story lines and the Fens Sheriff mod sets take a toll on most systems and with all the foolery from Bethsaida's NG update anything added to that acts as the straw to the camel's back if ya get my meaning.
       and since there is still so much more to the SS2 chpt 3 story i hear only .. problems of PC's or simply game bugs ending games prematurely, so i want to get as much content out of the SS2 settlement system without the burden of added quest data...
    4. Htrepeat
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      You ain't lying.
      The whole series is nothing but problems, ss1, ss conquer, ss2.
      Grand idea, poorly implemented.
    5. dnanakgyrt
      dnanakgyrt
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      if you simply wants to build settlements, without the story line and all, then i recommend you to download this mod, since its bascally SS2 without quests
    6. mdkd99
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      Are you running the HRTF sound mod? Or any PhyOp optimized retexture? I found that the HRTF mod crashes the game at the end of chapter 1/beginning of chapter 2 in Concord. There's a texture in the PhyOp optimized retexture called 'Scanline' or something. It crashes the HQ every time it's loaded.

      HRTF mod plays nice after that one incident, and since I replaced that one texture I no longer have any crashes there.
  8. kcissicknasty
    kcissicknasty
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    There are a LOT of errors showing in xedit.
    1. SanityFlippers
      SanityFlippers
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      so? so what? whats your point? whats the point in your comment?
    2. kcissicknasty
      kcissicknasty
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      To let the mod author know that there are errors? lol
  9. souffrance97
    souffrance97
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    Hello, when I enter the "Maintenance" area under Concord everything is white and I pass through the area endlessly, as if the area did not exist, could I know why I have this problem? I am on the old version just before the Next-Gen version! 
    1. SanityFlippers
      SanityFlippers
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      why you using old gen? this is made for latest version, and is updated accordingly.. 
  10. Vanshira
    Vanshira
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    I think there is a real need for a version that contains all the new plot types and upgrades but none of the quests. I know there are cheats  to skip the main quest and unlock everything instantly, but the scripts, characters, and overworld changes are all still there, and it seems to me they're responsible for most of the compatibility issues and computer problems.
    1. Vanshira
      Vanshira
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      Right now I'm trying to install FO4 on an external drive because my hard drive is fading fast, and there is a very low limit to how much extra data I can add. A lighter-weight, quest-free version of this mod would be amazing right now.
  11. Waters0175
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    The quest "New Plots On The Block" will not progress for me. it appears jake is glitched and will not interact with the municipal plot whatsoever, after multiple re loads of previous saves and even standing still and looking at the ground for 10 minutes, the quest will still not progress. whenever i delete the plot in hopes of re placing it, it will not fix it and shows a floating ASAM when there isn't a plot present. When i try to interact with the floating ASAM it says "This feature is disabled during this portion of the quest" is there any way to fix this? i downgraded my game to 1.10.163.0 in order to use a collection, but now this mod isn't working properly after 14 hours. 
  12. mike4842
    mike4842
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    Tiny Tim’s shop conflicts with Rebuild AIO
  13. sledoput15
    sledoput15
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    Greetings, can you tell me if there is any mod that will restore the category of buildings of this mod, otherwise I have lost it?