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shinelucid

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shinelucid

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21 comments

  1. Glarthon
    Glarthon
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    • 35 kudos
    Please do a sound replacer for the Skyrim heel sounds mod, it's the same as FO4's.
    I replaced the sounds in my own game with yours, I can upload them and give you credit if you don't want to do it yourself:D
  2. zed140
    zed140
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    • 360 kudos
    Hello, I have sound when using rings but without rings I rings I have no sound.
    The heels system seem working, my size is adjusted with high heels.
    I use a knee fix skeleton type 2.
  3. Jazmundo555
    Jazmundo555
    • BANNED
    • 2 kudos
    Should I delete the "snow" folder? I'm not using a winter mod. 
  4. Plasmaschlag
    Plasmaschlag
    • supporter
    • 5 kudos
    First of all: Thank you.
    You made the original mod sounds waay better. Espacially "in the forest / dirt".
    It was super annoying in the old mod.

    But I think you can improve it a little bit.
    The 6 "step in dirt" (.wav) sounds are a little bit annoying (I replaced the files with your gravel wav's) and the sound volume while sneaking is extremely high.


    And

    I have a weird sound when I run over concrete. (Walk and sprint sounds good, non-clicky version)
    Every other surface I've tested sounds normal in comparison to this.

    (I have no mods beside this one and the reqired mod installed in the test-video blow)

    Video:
    https://youtu.be/4tLk2sPP6n0
    1. Plasmaschlag
      Plasmaschlag
      • supporter
      • 5 kudos
      Ok, I finally fixed it.

      I deleted the following files in this mod's datafiles:
      "\sound\fx\fst\npc\hheels\stonesolid\run\l\fst_player_stonesolid_run_01.wav"
      "\sound\fx\fst\npc\hheels\stonesolid\run\l\fst_player_stonesolid_run_02.wav"
      "\sound\fx\fst\npc\hheels\stonesolid\run\l\fst_player_stonesolid_run_03.wav"

      Hope this helps anyone who run into the same bug.
    2. ZeaktoraK
      ZeaktoraK
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      your comment really made me focus in on his sounds for dirt and yes your right the dirt sounds sounded a bit more annoying over the gravel, but I think if u listen carefully, the sound is accurate if you were to step hard into sand with a highheel. The annoying part of the sound is the weight it carries. Therefore just thought id share my findings since Shinelucid did a freakin awesome job with his audio improvement from the original highheel sounds.

      Happy Modding everyone!
    3. ZeaktoraK
      ZeaktoraK
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      • 2 kudos
      Regarding video clip u have of the weird sound over concrete, thats not intended. Im using MO2 and after first install of this mod, sounds all line up. Did u ever get it fixed?
    4. Plasmaschlag
      Plasmaschlag
      • supporter
      • 5 kudos
      Regarding video clip u have of the weird sound over concrete, thats not intended. Im using MO2 and after first install of this mod, sounds all
      line up. Did u ever get it fixed?

      Yes, I already wrote it in my comment to my comment:

      Ok, I finally fixed it.

      I deleted the following files in this mod's datafiles:
      "\sound\fx\fst\npc\hheels\stonesolid\run\l\fst_player_stonesolid_run_01.wav"
      "\sound\fx\fst\npc\hheels\stonesolid\run\l\fst_player_stonesolid_run_02.wav"
      "\sound\fx\fst\npc\hheels\stonesolid\run\l\fst_player_stonesolid_run_03.wav"

      Hope this helps anyone who run into the same bug.
  5. saberyumi
    saberyumi
    • member
    • 0 kudos
    I love using this mod but was wondering if there's supposed to be something like a lingering sound after you stop without your weapon drawn in 3rd person. If you walk/run/sprint with your weapon out the sound stops immediately when you come to a halt but if there is no weapon drawn there are still several taps on the ground after you've come to a stop. This problem I'm experiencing seems to only be for 3rd person without a weapon drawn, in 1st person the sound stops when you stop. Is there any way to remedy this?
    Edit: I figured out it has to do with lazman's female sitting and standing animation mod. It'll cause the tapping to continue even when you've stopped moving. Unfortunate.
  6. ShadowOB
    ShadowOB
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    • 0 kudos
    The different material sound effects are awesome
  7. isowhey
    isowhey
    • supporter
    • 0 kudos
    kellogg's outfit has no clicky sound :-( is it because it is the outfit
    from a guy :-/ I use a outfit replacer for kellogg's outfit and that one
    has nice heels.. but no clicky - no fun :-/
    1. Plasmaschlag
      Plasmaschlag
      • supporter
      • 5 kudos
      You can use the ring.
      With the ring equipped you have the high heel sounds no matter which armor you wear or which gender.

      Open the console and type:
      help HHRing 4 armo
      to get the FormID of the ring and then
      player.additem [FormID] 1
      (replace the [FormID] with the ID -  like: "player.additem 680063E6 1")
  8. sniferei
    sniferei
    • member
    • 0 kudos
    Hi, nice mod. 
    no sound when walking by snaking the sand floor.
    Everything else is good. Thank you.

    https://youtu.be/29tcJL3Do1A
  9. Valenblackhammer
    Valenblackhammer
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    Thnx for the fix! sounds great!
  10. DRAGONJOE69
    DRAGONJOE69
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    This really needs a demo video, also you set an esl file with an esp has a master, this will not work correctly has esl files  always load before esp files and is causing an error with loot, I posted a work around for this in your bugs tab under the topic "loot error", but it really needs mod author attention 
    1. Nando70
      Nando70
      • supporter
      • 0 kudos
      Nor will changing the esl to esm, the master file is still an esp therefore you can't make this dependency to be elevated above the master file extension. you need to make it an esp, or ask the original author of the master file to elevate his mod to esm or esl extension.
        
    2. DRAGONJOE69
      DRAGONJOE69
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      • 151 kudos
      did you even read my post? I mention nothing about changing the esl to an esm
    3. shinelucid
      shinelucid
      • member
      • 12 kudos
      I changed it to esm at first I hope it's fixed now
    4. YeagerHart
      YeagerHart
      • supporter
      • 0 kudos
      Still having the same issue.
    5. YeagerHart
      YeagerHart
      • supporter
      • 0 kudos
      It's fixed now, thanks man.