This page was last updated on 23 November 2023, 9:23AM
Changelogs
Version 1.4
Bugfix: Jump height multiplier is now set on each game load due to the vanilla engine's clearing of the "fJumpHeightMin" game setting on each new instance of Fallout 4.
Version 1.3
Feature: Drivable vehicle mods are now supported!
Version 1.2
Feature: You can now adjust your jump height, movement speed, and melee damage/strength in the MCM! This is just a quality of life update if you were bothered by the fact that these three parameters change when you scale the player away from normal.
Version 1.1
Bugfix: Player now instantly scales to normal when entering the Looks Menu, and back to the set desired scale when exiting, if appropriate.