Idk why it's not working when it comes to shot him with the gun!!!! I literally tried everything even putting the mod at the bottom and nothing happens D:
edit: erhm nevermind it just worked, if someone doesn't know how to edit the load loader on nexus mod (Putting the mod at the bottom) just click on the "set rules" option in plugins and make this mod load after the last mod you have
Not without doing a similar process of extracting sounds, modifying quests, and dialog. It's a pretty time consuming process using the editor and third party tools. That said, if you just wanted to turn other story synths over to the institute that might be a bit easier but you'd have to adjust quests for any subsequent mission where that NPC would now be missing. It's a cool idea but beyond what I have the capacity to do at the moment.
I am playing an insitute play through. during blind betrayal, i shot danse after a breif discussion which i agreed to shoot him. a courser came and took Danse away. i then went to Maxim to finish the quest and got Danses power armor. Then i went to the SRB to check on Danse and he was in the chair. i reprogrammed him to be loyal to the Insitute in place of the BoS. waited 24 hours. Everything work out fine. I took Danse back to my home, got in and out of my power armor and then i was able to romance Danse and get Danses perk. i dismissed Danse and made him a guard. then i completed Mass Fusion. returned to Danse and he was still working fine as a companion. This is awesome, this is worth the endorsemet of this mod. Because without this mod Danse will break after completing Mass Fusion, where he will not do anything but ignore you if you had him as a companion during Mass Fusion or you will only be able to acces just his trade if you did not have him as a companion during Mass Fusion. This mod fix those bugs . i am grateful. endorsed.
some issues i did discover, As a companion, this is after Mass Fusion, 1 he will not telepot with you as does X6-88 does to the Insitute. 2 having X6-88 as an companion and then recruiting Danse he will say his hateful anti synth remarks to X6-88. 3 During the quest pinned, Danse will hate that you talked the scienist into coming to work for the Insitute, He should love it instead after being reprogramed.
I am still playing through this Insitute play through. If anything else happens, ill make an edit.
I also had issues in my testing with getting Danse to teleport like X6-88 does to the institute. Sometimes it works and sometimes it doesn't and I'm not really sure what scripting shenanigans Bethesda used to prevent followers from going with you.
My lore for Danse's "affiliation matrix rewrite" is that he's still loyal to the Brotherhood, he just sees the Institute as the Brotherhood and vice versa. That's why he'll still make negative comments about the Institute and Synths and dislike when you talk about them. In reality, it's because finding all of the comments he makes in every dialog tree throughout the game and changing the voice line or scripting in every circumstance was beyond what I could reasonably do.
I appreciate you taking the time to file reports and thanks so much for trying my mod.
I'm not sure I can do that because the chair/terminal is used for the quest Synth Retention. Once you go and retrieve Gabriel, he will appear in the reprogramming chair which wouldn't make sense if the machine or terminal are destroyed.
If at least 24 in game hours have elapsed and you've left the SRB and re-entered, he should be standing near the reprogramming chair. If that's not happening, you'll need to force progress by using the console to modify the mod's quest state. It's been a while since I worked on this so I'm not sure what those commands would be but there's probably an older post from me that has the details.
It's possible some things broke if Bethesda has released an updated version of the game beyond what I tested with. I've misplaced my modding files as I've moved between computers so if this is the case then it will only work with the original version of the game/DLC.
I wanted to align with the Institute and wanted to keep Danse with me and do in the BoS - thus I found your mod. It turned out that load order, load order, load order was my problem at first, and once I fixed it so this mod loaded dead last, voila! It was SO COOL to see the courser come fetch Danse from the bunker. What was interesting was that instead of just kicking me out of the BoS, Maxson actually immediately started firing on me, as did his vertibird pilot, so I had no choice but to defend myself, and that turned Danse's attitude red (as you can see in the images I added (if they're approved!) to the Image tab here.
Anyway, it didn't matter. Once the fight was over - and the courser & synths he brought with him helped - then Danse was schwipped up by the tp-er and waiting on the SRB reclamation chair as promised. And then once the 24-hour waiting period was over and he was Institute-aligned, it turned out he still had the same ca_affinity, only a slight few points less, so no big at all. It all went off without a hitch after that. In short: THANK YOU for this mod. It worked perfectly once I'd sorted my load order out! :-) (Now, he hasn't advanced the romance yet so I'm unsure if that "works" of course, but if/when we get there I will edit to advise.) Again, thank you!
Update: Ohhhh, yikes, okay, so I dunno if this was how it was intended to work, but with Danse as my companion we went on the Airship Down mission for the Institute and the very first BoS person I fired at, Danse went hostile and started fighting against us as though he were still BoS. I went through the ENTIRE firefight, Prydwen-go-bye-bye and all that but he remained hostile even after I checked his affinity, which was still in the 970s. So as a workaround, I reloaded a save and dismissed him whilst still in the Institute, meaning he didn't come to the airport with me and that worked like a charm. He doesn't seem to be aware that I just obliterated them, unlike when he was with me. So...if that's a bug, is there a way you can somehow make it so he doesn't go hostile? I'm bummed. I was looking forward (because this play-through I'm a bit sick-and-twisted) to him helping me take down his former comrades. (As an aside, he went on the Bunker Hill mission with me prior to Airship Down. I sided with the Institute at BH and he acted fine, as though RR and BoS were his enemies, too.)
Last Update, I Promise: I am happy to report he gives the "you did good" speech after you take down the BoS (the same speech he gives if you blow up the Institute in the vanilla way). Unfortunately, his final romance conversation never triggered no matter how many ways I tried to do it, even with console commands. My "workaround" was to use console command to "force" him into the "isromantic" category and now I get lover's embrace when I sleep near him, at least. However, it did not give me his perk (unless I cheat once again, of course). So I guess if I were bug reporting, I'd give these three: 1) Danse turns hostile during Airship Down after the first time you fire on a BoS member 2) Danse's final romance/affinity conversation does not trigger even if he's still loving or liking your actions and even if he's at maxed out CA_Affinity 3) As a result of #2 (I'm guessing) you also don't ever get his perk
Still, I Cheaty McCheaterson'd my way into it working out pretty satisfactorily, though I have to say I did miss that final convo and how he acts during it. Again, I thank you for the mod and apologize for the book I just wrote here in your comments. :-P
Thanks for your thorough feedback and reporting. I really appreciate it. I've moved computers since I originally released the mod and I might not have the files to correct these issues at this point but I'll look and see what I can do.
Eventually yes, however, Blind Betrayal occurs in the Brotherhood of Steel questline before the "point of no return" when you are permanently flagged as an enemy of the Institute. So you can access both factions during this time provided you haven't been banned from the Institute for another reason like killing Father or similar. If you return Danse and then side with another faction by progressing their questline, you will most likely have to face Danse as a defender during the final siege of the Institute.
If you choose the Courser App option then that will create M7-97 who is in the Institute faction, he should automatically hate the Brotherhood. If you follow the institute's quest line then you will eventually hit a point of no return where you will become permanent enemies with the Brotherhood as well.
It would be kinda cool to make Curie for the Institute! I also think it is annoying that I can't tell Nick or Piper that "My Son Runs the Institute" It would be fun to see the look on Maxson's Face when you "Tell" him too! (I don't know if my "Reply" has made the post)
This is a pretty cool idea but given that making this mod was about 3 months of work (aside from my other responsibilities) I'm not sure I can make another one right now. It's a cool idea and I'll keep it in mind if I get more time.
It's on a shelf in the Institute SRB armory towards the back on the left. If it doesn't appear then the mod isn't activating properly, check your load order.
81 comments
EDIT: Managed to get it working. MAKE SURE TO PUT THE MOD AT THE BOTTOM OF THE LOAD ORDER!
Great mod, im loving it. 10/10!
edit:
erhm nevermind it just worked, if someone doesn't know how to edit the load loader on nexus mod (Putting the mod at the bottom) just click on the "set rules" option in plugins and make this mod load after the last mod you have
some issues i did discover, As a companion, this is after Mass Fusion,
1 he will not telepot with you as does X6-88 does to the Insitute.
2 having X6-88 as an companion and then recruiting Danse he will say his hateful anti synth remarks to X6-88.
3 During the quest pinned, Danse will hate that you talked the scienist into coming to work for the Insitute, He should love it instead after being reprogramed.
I am still playing through this Insitute play through. If anything else happens, ill make an edit.
My lore for Danse's "affiliation matrix rewrite" is that he's still loyal to the Brotherhood, he just sees the Institute as the Brotherhood and vice versa. That's why he'll still make negative comments about the Institute and Synths and dislike when you talk about them. In reality, it's because finding all of the comments he makes in every dialog tree throughout the game and changing the voice line or scripting in every circumstance was beyond what I could reasonably do.
I appreciate you taking the time to file reports and thanks so much for trying my mod.
Anyway, it didn't matter. Once the fight was over - and the courser & synths he brought with him helped - then Danse was schwipped up by the tp-er and waiting on the SRB reclamation chair as promised. And then once the 24-hour waiting period was over and he was Institute-aligned, it turned out he still had the same ca_affinity, only a slight few points less, so no big at all. It all went off without a hitch after that. In short: THANK YOU for this mod. It worked perfectly once I'd sorted my load order out! :-) (Now, he hasn't advanced the romance yet so I'm unsure if that "works" of course, but if/when we get there I will edit to advise.) Again, thank you!
Update: Ohhhh, yikes, okay, so I dunno if this was how it was intended to work, but with Danse as my companion we went on the Airship Down mission for the Institute and the very first BoS person I fired at, Danse went hostile and started fighting against us as though he were still BoS. I went through the ENTIRE firefight, Prydwen-go-bye-bye and all that but he remained hostile even after I checked his affinity, which was still in the 970s. So as a workaround, I reloaded a save and dismissed him whilst still in the Institute, meaning he didn't come to the airport with me and that worked like a charm. He doesn't seem to be aware that I just obliterated them, unlike when he was with me. So...if that's a bug, is there a way you can somehow make it so he doesn't go hostile? I'm bummed. I was looking forward (because this play-through I'm a bit sick-and-twisted) to him helping me take down his former comrades. (As an aside, he went on the Bunker Hill mission with me prior to Airship Down. I sided with the Institute at BH and he acted fine, as though RR and BoS were his enemies, too.)
Last Update, I Promise: I am happy to report he gives the "you did good" speech after you take down the BoS (the same speech he gives if you blow up the Institute in the vanilla way). Unfortunately, his final romance conversation never triggered no matter how many ways I tried to do it, even with console commands. My "workaround" was to use console command to "force" him into the "isromantic" category and now I get lover's embrace when I sleep near him, at least. However, it did not give me his perk (unless I cheat once again, of course). So I guess if I were bug reporting, I'd give these three:
1) Danse turns hostile during Airship Down after the first time you fire on a BoS member
2) Danse's final romance/affinity conversation does not trigger even if he's still loving or liking your actions and even if he's at maxed out CA_Affinity
3) As a result of #2 (I'm guessing) you also don't ever get his perk
Still, I Cheaty McCheaterson'd my way into it working out pretty satisfactorily, though I have to say I did miss that final convo and how he acts during it. Again, I thank you for the mod and apologize for the book I just wrote here in your comments. :-P
Either way, thanks so much for trying my mod!
Thanks for trying my mod.