Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.5.2
Added Chinese Bandana to the Chinese Submariners.
Added a new "Teaser" WIP location in Downtown - Blue District / Airport Entrance.
Fixed Doctor in Downtown curing your diseases for only $150, now she'll ask $350 even if you have only lost a little health but have a disease.
Minor edits removal for supporting compatibility with RFF next update.
Version 0.5
[Maintenance]
Prevented mines to de-spawn on reload of earlier save: 31 Locations for a Total of 144 mines.
- LooseFiles-Enabled checker on New Game start
- Shame Room terminal description changed
[Routine]
Added lore through notes, terminal - FROST conversion in multiple locations. Mostly in the North-West of the Commonwealth.
[Fixes]
- Militarized and Winterized Power Armor repair recipes integrated
- Fixed some Chinese Soldier XP Offset and Leveledlist
- Fixed some visual glitches and corpses T-Posing in multiple locations
- Fixed some oversight where kids had more Carryweight than intended
- Fixed some annoying buzzing sound around the USSConstitution area and made possible to sabotage the annoying repeating message at South Boston Military Checkpoint.
[Gameplay]
- Visit Hubris Comics to learn about the Silver Shroud!
- US Army Remnants have their own generic dialogue, a total of 1440 voice lines divided by 4 voice types. (360 each)
- You can now sabotage/restore the SouthBostonMilitary Checkpoint repeater loudspeaker.
- You can now recover a bit of sanity by helping people who ask water or are rad poisoned and if you have a settlement offer them work.
- Changed Ghoul-Race Player Perk (details in Images)
[Misc]
- Reduced the frequency of some Federation Soldiers generic lines
- Varius minor bug/glitches/exploit fixes.
Version 0.4.8
Added gloves to the Chinese Submariner Fatigue.
Added scripted compatibility with Nuclear Winter which includes all the armors that are being handled by FROST Plus. (Submariner equipment, Winter Cape, Militarized/Winterized PA, Backpacks)
Fixed Ghoul Skin when starting the New Game and selecting the ghoul race, make sure you follow what's in the prompts, requires LooksMenu for face shaping.
Marchand's House gate and Big Ozzy locked cage should now not be openable anymore by PANPC driven actors.
Downtown residents now wear more appropriate clothing to better display the wealthy economy and civility of the Metro Federation over the other stations.
A couple of text improvements and glitch fixes.
Version 0.4.7
Improved the New Game featuring more clear warnings.
Introduced new toggle-able [Accessibility Options] at the starting terminal.
Reworked and fixed the US Military Remnants:
- Included reworked appearance templates (9/2 M_F ratio and 1/7 ratio in PA).
- Added Power Armor that can be Winterized or Militarized.
- Fixed Invisible Synth bug.
Added/moved some objects at Fort Fenway
Fixed Vault111 dark dome that was mysteriously appearing, you might want to think twice about visiting.
Added a mysterious encounter in one of the cells around Boston Common.
Version 0.4.6
Replaced the Publick Occurrences model with a new one created uniquely for FROST.
Most of the backpacks' world objects and collisions are now in working order.
Nerfed blood pack donation rewards to 5$ and extras.
Federation Officer greeting when wearing the Federation Fatigue will now be able to play the audio.
Drinking beer now has a 30%(in line with the Frost Unofficial Updates) to give you back a "Beer Bottle" instead of a the "Nuka-Cola" one.
Downtown Residents at Ciampa’s bar will stop using invisible beds or force themselves on the beds at Ciampa’s bar.
Reduced, reworked and made skippable some of the Federation Doctor responses.
Version 0.4.5
*Main feature - New Game has arrived and it’s here to stay. The New Game feature for FROST has been completely reworked.
Note: The biggest achievement on this it’s the technical work behind the scene to make sure everything works properly. Read the New Game post on the Article section for more general information on the topic.
*Topic - The Great Metro Federation:
Federation Mission for Salem has now repeating options in case you skipped it or didn’t understand it the first time.
Fixed a small issue with other mods LO who edits vanilla quests to cause a crash when asked the specific line "What is this place?" to the Federation Commander.
Fixed a minor issue causing skipping dialogue fast enough to skip an important quest stage for Salem, preventing you from unlocking a book evidence choice.
Minor fixes on the Federation Commander repeating certain lines instead of using new ones.
Doctor’s test temporarily reworked and question number halved, same for the book The Cure to Alliance.
Doctor’s forcegreet package issue causing long waits with mods like PANPC should be fixed.
Fixed an issue where the Federation Soldiers that can survive the feral assault at Boston Public Library, were counting the turrets which in almost all cases the turrets would get destroyed and you wouldn’t get the option to say that there were survivors.
The Federation Officer in the restricted area will now also say what are the [Missing: Journals], as long as you don’t use “Alternate Dialogue Overhaul”.
The Federation Soldier who survived the heist from the Alliance, will now unlock the door for you only if you pass the speech check.
Stations Map temporarily reworked with new texture and world object.
Added a guard to the Blue District in Downtown.
*Topic - Bug Fixes:
Fixed Small Backpacks that will now appear with their own colors as World Objects and the others are scheduled until I have the time to remake their collisions.
Park Street Station survivors will now be visible right on enter instead of waiting for you to go to walk the stairs for the game to enable them.
Fixed an issue where you could’ve seen a floating bag around the area of the USS Constitution.
Updated once again the memory terminal to be bug proof and freeze proof, mods like Nuclear Winter do Register for Teleport(); FROST used method Player.MoveTo Player, to bump you out of the terminal causing inevitably the loop in the engine and the issues.
*Topic - Fenway Park:
Fixed an oversight where Diamond City Key was not replaced with Fenway Jail key.
The hostile Vertibird in Fenway Park has a proper templated pilot and a PA passenger.
*Topic - Chinese Remnants:
Yang Tze is now accessible when the proper conditions are met, what you’ll experience depends on your sanity.
Chinese soldiers' armor gear have more balanced and varied stats.
Fixed a bug with the Winter Cape world object appearing violet on X) Inspect.
*Topic - Followers:
Eddie Winters’ bounty has been reworked with a new texture.
Live and Love magazine now provides the bonuses also to the recruited followers.
Nerfed with a cooldown timer of 2hours, Daisy’s ability to buy for you a random drink for a fixed price.
Nick Valentine has a new time saving and glitch free way of smoking cigarettes.
Nick Valentine now says the intended lines when you ask him about Eddie Winter.
*Topic - Gameplay/Immersion:
Nerfed the ghoul perk to also take into account the 30% duration for booze.
The Church of Salem has a Map Marker that can be discovered.
The Vanilla Diamond City Versus Super Mutants Quest around Fenway Park that can occur in FROST had the Remnants shouting vanilla lines, now their lines have been converted for the scenario in FROST.
**HEAVY SPOILERING IMMERSION CHANGES**
**Once you end up on the island, you’ll restore your health and half your rads values.
***The Mysterious Stranger triggered by VATS will appear different, if on the island ship you decided to kill Janus instead of ignoring him/helping him.
Version 0.4.3
Fixed issue with Big Ozzy despawning very fast.
Nick Valentine should now be less prone to taunting, and be more active during melee combat
and "Greet the Dog" objective now only appears if you have Dogmeat Resurrected installed.
Version 0.4.2 - Quality of l
- Minor fixes to text grammar/spelling quality. - courtesy of Alison!
- Reduced the frequency of the Federation Officer idle self-talks.
- Unhidden some dialogue choices by adding [Missing:] as an hint instead of leaving it blank more often then not.
- Downtown merchants shops will be selling stuff as long as they're awake and until patched otherwise. (Does not interfere with WorkshopVendorFactions)
- Updated the maintenance script to work better and make it more compatible with most of other mods triggers!
Version 0.4.0
- Diamond City, in short, has been edited in his entirety and it's now accessible in three very different ways.
- Introduced unique lockers and loot list for baseball items, only present at Fenway Stadium (Diamond City).
- Introduced a new faction: Chinese Submarine Remnants who can be found on the boats near the Yangtze:
*New outfit remodelled and retextured outfit for them provided with a new winter cape.
*Included an optional download for the Shanxi Type 17 Mauser Pistol that will safely replace the 10mm into the Mauser.
- Improved compatibility with "Frost Cell Fixes" in regards to the Downtown clinic door, has been moved forward to allow for a confortable interaction.
- Fixed a Frost created helmet incorrect model path, the "Sic Semper Tyrannis - Rogue Helmet" can finally be found on Redeemers, Alliance or some sort of random Raiders npcs.
- Attempted to increase added more failsafe debug of the Fort Independence walls dissapearing when you die too often.
- Updated the maintenance script to include more stage script functions from MQ102 that are requested as triggers from some other vanilla mods.
Beginning Again is now a separated quest that will update your final objective as you complete the main story line based on your sanity, instead of being the uninvited guest of the Museum of Freedom quest.
Less relevant changes like:
*US Military Remnant faction can now be owner of things(mines, traps, etc.)
* Mandatory DC background hidden quests defused.
*"Here there be Monster", Quest Defused. If you didn't trigger the objective already.
* More "(Leave)" answers voice lines for Daisy.
* Radiant bounty quests should now ignore RefType "Boss" in player owned settlmenets.
* Added the ability to skip certain unvoiced dialogue from the Doctor scene.
* Added a small scene when you leave Marchand Palace - Downtown, with condition based outcome.
Version 0.3.4
Fixed the Mr Handy Buzz Blade not being visible while being a drawn in NPC hands.
Potentially fixed a rare idle patrol pose for settler floating in the air at Fort Independence and other minor static objects.
Disabled interaction with Shaun's crib.
Changed <Alias_Player> name in the terminal at Fraternal post 115 when player is male, into Nate at all times.
Changed onetime-interaction with the microphone at Fraternal Post 115 to something more fitting for Frost.
Added 60 more voice lines for the Federation Doctor and the Federation Commander.
Fixed Enclave Suit appearing with invisible texture in the previous version.
Fixed an issue preventing Daisy to exit power armor.
Version 0.3.3
Reworked and fixed in Fort Independence the Navmesh and most of the floating textures.
Improved/Optimized the flow of certain scene.
Daisy now takes and gives the shovel back.
Added some SWF files.
Removed and scheduled for rework: Smiley Hood Image space modifier and Flamethrower "reduce to ash" applied at dead npcs when fired with a flamethrower.
Tweaked Nick's confidence and others followers carryweight to a common standard range.
Nick Valentine will now react to the Mysterious Stranger when he'll appear.
Minor bug fixes: few bodies not despawning and Inspirational perk rank 3 not granting that +20 carryweight to followers.
Enabled a discoverable Map Marker for Valenti Station.
Added a new book unlockable name
Modified the mines ownership in the tunnel of Downtown Postal line to be property of the Metro Federation.
Version 0.3.1
Fixes Blindfold/SmileyHood interaction with NPCs.
Removed "Ghoulification" hidden quest until further reworking update.
Version 0.3
Version 0.3:
* Adding about 250+ voice files to the Downtown Commander
* Adding about 40 voice files to the Downtown Doctor
* Converting the over expensive MRE into Unopened rations, their price was calculated by the average content value + 25 (Barter perks recommended). Has respectively 20% and 50% to get rabbit meat in each.
* Adds the 3 NPCs with their story, 2 of them were bugged and now converted into their intended appearance. One of them is actor voiced, the other is fully voiced using F4VA Synth.
* Federation story has been advanced
* Fixed bugs that were reported on the nexus
* Reworked restricted area to expect panpc behaviour
* Rebalanced Ghoul’s mutation perk in a lore friendly way (Chems duration reduced)
* Minor features such as changed some icons and text for certain quest and perks
Version 0.2 Armor: Added New
Navmesh: # 26 Interior Cells Re-Done (Covering most of Frost added subways, if not all)
Bugfixing: Downtown Door to Marchand dissapearing is now fixed.
Conditions: Re-Adjusted some dialogue conditions
Sounds: Added and fixed some lip files
Balance: Ghoul Mask Rebalanced - Update suggested from Reddit User
NPCs: Few Npcs spawning naked in locations such as Acadia or Warwick Homestead, now fixed - Thanks to Nexus user: Undernier for reporting!
Vendor: Added voiced meat vendor at Crater house for the Ghoul Playthough (No caps, only barter)
Economy: Edited the buying price of mirelurk Eggs from 0 to minimum 2.
Trigger: Removed Restricted area from Downtown, since it caused more confusion rather than immersion for some users.
New System: New system to reveal NPC name's dynamically (only 7 NPCs for now) from reading specific books.
Temporary Test of a New War System: Themis War triggerable from the Themis Pastor as end quest for the Themis Playthrough. (Ghoul Player)
Version 0.2
Armor: Added New Enclave Scientist Suit (Recolored version of Hooded Cleanroom suit)
Version 0.1
Miscellaneous:
- New Items! MREs: Small, Medium, Large meant to be used as a balanced reward + Glowing Mushroom, which was a cut content from [Frost]
- Changes few Item prices: 10mm from 20 to 15, Bandage now cost less than Blood pack,
- Adds New Journals/Books and fix some incorrect dates of few. (+19) Including Quest Objects.
- New Levelled Items, mostly intended as rewards.
- Restored the old cut content messages that would appear based on which door you activated in the Intro.
WorldSpace:
- Navmesh fix for certain subway where the enemies were unable to reach you. Mostly in the Blue Line and Red Line.
- New Model and Visual Effects for the Flamethrow; now able to incinerate the bodies of dead enemies into dust.
- Adds new environment hidden objects, as well as disabling specific damaged environment Objects (such as light) , when destroying a specific Tunnel.
- Restricted Area of the Federation are now treated as such and will start alarming the Soldiers that are trespassing including potential Companions.
Armor:
- Applies ImageSpaceModifier for Blindfold and Smiley Hood.
Factions:
- New Factions: AllianceChild faction, new Frost Companions faction and RescuedSoldiers faction.
BugFixing:
- Fixed the previous Character Customization Intro with a new personalized one.
- Fixes the issue with the Lantern non appearing or giving PA light instead of dim fire effect lights
- Modify certain quests in order to deliver a fix, such as Barney Rook House and Codsworth.
- Fixes the Pastor NPC in Salem Church, also including a new unique dialogue. (If player is a Ghoul)
- Fixes the disabled Boss in Kingsport Lighthouse who had a Synth Voice, into a Unique NPC also including a new unique dialogue.
Magic Effects:
- New Magic Effect making the new Item: Glowing Mushroom able to fortify rads half as strong as Bandage.
Actors:
- Adds New Actors, including potential three Companion each with features.
- Restored the Cut Content of regular servicing Doctor + Souveniring in Downtown.
- Adds a new Unique Doctor for Sanity related treatments or Weather predictions.
- Swapped and fixed 2 NPC Boss able to speak their lines and fixing the dialogue of Barney Rook into a compatible Themis one.
Race:
- Human base player has now the chance to become a Ghoul, if the correct conditions are met.
Perks:
- Modifies the perk Inspirational to meet the condition of the new "Frost Companion Faction" which will affects certain followers and companions.
- Add a new Perk Ghoulie's Benefits it will remove the base race ability "Radiation Immunity" to give space for the "Rads Absorb" ability.
Quests:
- New Quests: including Companion quests, Faction quests, Radiant quests and more.
- Built new dialogue System which allows to execute condition based dialogues including the player being able to Diagnose, "Followers" and "Companions."
- Adding 2 new unique Weapons
- Swapping the Reba II (In Barney Rook Basement) with the new Reba I which also swaps the previous legendary effect with the new Themis Enchantment.
The change-log up here contains most of the features in details.
What features does it bring for FROST:
New Game Mode
Maintenance for mod compatibility
Navmesh Cell Fixes
Glitch & Bug Fixes
Fenway Park (Diamond City)
Factions overhauls
New FROST Storylines
More Interactive NPC and Hallucinations
The fix provided to the Navmesh also allows the NPC to move in areas that otherwise are use to be exploited. The note you find in your inventory can unlock specific scenes, you can find more details in the Article section.
LOAD ORDER: Example:
Spoiler:
Show
1. [Any mods that do edit vanilla quests: StartMeUp - Or Optionally Master files, depending on your Mod Manager] 2.[FROST] 3.(Any mods that are meant to go with FROST patches are fine with only few exceptions) 4.(Most of the FROST Patches) 5.(Any mods that do edit the exterior environment or stuffs in it, such as: NUCLEAR WINTER and Gas Mas Of the Wasteland) 6.[FROST Plus] 7. (Any other FROST patch,avoid placing stuff that edits Vanilla Quests here if you're starting a New Game.) 8.[I/E CELL FIXES]
This order has been carefully selected as the way I consider proper to avoid any problems. The way you can optimize your load order for efficiency depends on your modding knowledge; by sorting mods that do the similar things next to each other.
This mod is intended to be used together with FROST Unofficial Updates! FROST Unofficial Updates fixes certain bugs that this mod here does not. Both mods are designed to be used together!
Optional Downloads:
Spoiler:
Show
I've designed these plug-ins after receiving private requests and they'll eventually come out as their own mod.
Craft - Bottleback (Boiled Water) Details: Crafting boiled water requires multiple bottles, with this they won't disappear once you craft it but you'll receive back the bottles.
Armor - Battlecoat Fix (Replaced): Included in main file.
Credits: Naugrim and the FROST developer team Voice Actors Crew Jason - Wandering Federation Officer - Bliazy Federation Commander - kingcounty1 Federation Doctor - Fullmetal Dovahkiin
Thanks to Argonn, Alison, Flintstone, Toaster for reviewing the grammar. Brainstorming and screenshot - Mc.E. / Argonn Thanks to everyone who reported bugs and gave suggestions.