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Antistar

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  1. blaukkraven
    blaukkraven
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    is there a fix for the invisible underbarrel grip
    1. antistar
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      I don't think I've had a report of that before, so it's probably not an issue with the mod itself.

      Could you post some screenshots of what you're talking about?
    2. blaukkraven
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      i mean not sure how well an invisible item will get screenshot but i took pictures and now uplaoding the them to this f*#@ing site isnt working
    3. blaukkraven
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      nope cant f*#@ing post the pic cs here for some f*#@ing reason 
    4. antistar
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      Generally you'd just upload the image/s to Imgur or something and then post the link here. There's also the "add media" button to upload your images to this Nexus page, though only I'll be able to see them unless I approve them.

      And I was hoping that the context shown in your screenshot/s would maybe indicate what the problem is - but if it's indistinguishable from a shot of the pistol without the foregrip, it might not help much, yeah.
    5. blaukkraven
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      ah that makes sense i dodnt have that btw
      i can send them to your discord 
    6. antistar
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      I don't have a Discord. (I don't like Discord and avoid using it as much as I can.)

      You're not seeing an "add media" button? You can also check under the Images tab for an "add your images" button - that should do the same thing. And again, there's Imgur or google drive or whatever.
    7. blaukkraven
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      https://www.nexusmods.com/fallout4/images/294793
    8. blaukkraven
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      https://www.nexusmods.com/fallout4/images/294792
    9. blaukkraven
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      not sure how well these came out or got uploaded
    10. antistar
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      Yeah, that certainly looks like the player's holding an invisible foregrip. With no other reports of that, I can only really give general advice:

      - Try redownloading and reinstalling the mod, in case of file corruption.
      - If you're using any 3rd party mods that edit this one, maybe test to see if the issue is coming from them.
      - Make sure you're not hitting the plugin limit. (Real stab in the dark there, but that can apparently cause all sorts of weird stuff.)
      - Update video card drivers?
    11. blaukkraven
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      dont have any mods that should edit this one dodnt see any that did that will try redownloading ok so there are mods that edit this one but still dont have any of them
    12. blaukkraven
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      hmm redownloaded it a few times still not working whats funny is pretty sure the baby machine gun has a grip right up till the momment i touch it 
    13. antistar
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      Sorry, with no other reports of that and no way to reproduce it on my end, I have no idea what might cause that. (Beyond my earlier suggestions.)
    14. blaukkraven
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      well thanks for trying 
    15. blaukkraven
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      so the grip is back but if the game ctds the grip will go invisible again 
    16. antistar
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      Okay, yeah... it sounds like there's maybe something wrong with your game generally. Potentially something wrong your PC, even.

      Did you do something to prompt the grip to be visible again, before this crash? And then after the crash when it went invisible again, were you able to do something to (again again) make it visible?
    17. blaukkraven
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      just been quitting the game with qqq after i load into the game and see the grips are missing it was working for a bit then it stopped again idk if its the pc since fallout is the only game i have that gets infinte loading screens or random ctds my other games all work fine so it could be my game i know i have one bug no matter how many times i uninstal and reinstall i have got 525 plugin limit since the next gen update
  2. blaukkraven
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    maybe i mis remeber but wasnt there a unique version on a triggerman somewhere
    1. antistar
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      Yes - check out the FAQ for hints.
    2. blaukkraven
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      yea i where ae the faqs
    3. antistar
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      The FAQ is in the description and in the readme (which is in the file you downloaded).
    4. blaukkraven
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      i get that im blind an not that bright but i cant find the hint at all
    5. antistar
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      It's this bit:

      Q) Can I have some hints on where to find the unique named M1911s? (SPOILERS)
      A) "Baby Machine Gun": Look for a suspicious character in Park Street Station.
      "Future Shock": Check out the dam north-west of Walden Pond.
      "Snake Eater": Locked up in the BADTFL regional office.
    6. blaukkraven
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      yea did say i was blind 
  3. Powerarmour
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    could you do this with the rest of the weapons it would be so good
  4. ComradeMango76
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    One of the best weapon mods I've tried and for one of my favorite guns too, just super high quality work all around. The uniques in particular are great. Really love the Future Shock and how you acquire it had me screaming.

    The Baby Machine Gun's blast fx clips through the muzzle in 3rd person which isn't the biggest deal, buuut in 1st person the blast fx is literally just a flat texture that spins in a circle. It doesn't flicker or change shape like vanilla weapons, it's just a single flat image that spins around and it's driving me crazy considering how flawless the rest of the execution is. I assume it effects all the machine gun mods for it but I didn't think to check. Any chance of checking that out?

    Adore this mod otherwise!
    1. antistar
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      Thanks.

      The "spinning texture" muzzle flash is a vanilla thing as far as I'm aware. It may just be less visible in the vanilla game, with its chunky, oversized weapons obscuring the muzzle flash enough that it's less noticeable.

      Basically: this mod doesn't edit muzzle flashes. (They're defined by Projectile records, and this mod just uses vanilla Projectile records.)

      You may want to check out some of the mods out there that overhaul muzzle flash effects.
    2. ComradeMango76
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      Whoops thought I replied already. I downloaded zorak's Muzzle Flashy and everything looks great, thanks!
  5. Warden4059
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    This mod needs a sound replacer( a standalone version.) M1911 shouldn’t sound like 10mm pistol
    1. antistar
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      I encourage people to make add-on plugins to tweak things to be more to their taste.
  6. avel6216
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    Hi! Would there be any chance to get the vintage flashlight as a standalone weapon in the near future? I love that model so much, and would love to run around some spooky mods with it if at all possible. :)
    1. antistar
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      That'd be pretty cool because I love the design of that thing too, but I'm afraid I don't have time for that. It'd need new animations, which is a ton of work.
    2. avel6216
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      No worries, king. Thanks for considering it regardless. :)
  7. fruitsmuggler
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    Would it be possible to create an update to have the animations feature one hand use only?
    1. antistar
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      That's not something I have time for, but I certainly don't mind other people releasing animation edits, should they want to.
    2. fruitsmuggler
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      All good!
  8. xXPOTUS69Xx
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    Being chased by an all chrome synth with red eyes across the commonwealth in reference to the terminator was so f*#@ing cool. Great job guys.
  9. amonkwithnoname
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    Is there a way to fix the mod to use the actual firing sounds? For some reason it's using the firing sounds for the 10mm pistol.
    1. antistar
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      From the top of the description (just under the video):

      (Also note that I'm using Commonwealth Warfare to replace the vanilla weapon firing sounds.)


      It's set to use vanilla firing sounds. The idea is that you can use whichever weapon sound replacer you prefer.
    2. amonkwithnoname
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      Ah gotcha, thank you
  10. BagofDewritos
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    Is this mod compatible with true damage? 
    1. antistar
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      I haven't tried True Damage myself, but if it does what it says it does, it should be fine.