I was excited to find this mod, but after installing, I became invisible whilst crouching but now, I am nearly permanently invisible (see through), even after uninstalling the mod. Basically is became hard coded in my save file so I have to go back to save before installing this mod, which is a shame as initially it worked well, but it would not stop working. A shame. Of course my game is heavily modded so it is possible that it is a load order but the fact that it is hard baked into my save even after deleting the mod (yes, I know you should not delete midway a playthrough, I had no choice) I had no option but to uninstall, even after trying this mod . https://www.nexusmods.com/fallout4/mods/7218.
Weird glitch, not sure if intended. When I have the chameleon effect on the ring, my character is transparent (the invisible effect) when crouched and idle. But once start moving while crouched, the transparency effect goes away. I found another mod that removes the transparency effect completely while still keeping the chameleon effect bonus intact. This is what I wanted. https://www.nexusmods.com/fallout4/mods/7218
I'm sad to report that this mod outright doesn't work as advertised - at least with the vanilla version of FO4.
Taking a look at what it does using XEdit shows that while it does indeed remove the invisibility effects of Chameleon armor and Stealth Boys, it also completely gets rid of their inherent stealth boost effect - also called Chameleon in the game's files. It instead swaps that buff to the deprecated Sneak Actor Value, which is something that only works in Skyrim.
In other words, while the said items no longer grant invisibility, they also no longer help your ability to remain hidden whatsoever. It is easiest to see when you activate a Stealth Boy in the middle of a group of enemies with and without the mod active. In the case of the latter, said enemies will instantly lose tracking of you.
I grabbed a bunch of stealth boys created a save and approached a group of enemies. I was able to get right next to them with out even getting close on the Stealth Meter to being detected. I then installed this mod and did the same thing. They detected me as soon as I approached and the Stealth Meter began shrinking right away and went to "Detected" way before I got close. I have to agree that while this mod removes the visuals it also removes the stealth mechanic making it useless.
@p2olook Could you explain how we can do this or maybe share the modified file? This mod seems to be abandoned, so I doubt we'll get a fix from the original creator.
I love this mod, but I am sad to report that it does not work on the chameleon mutation from Mutations for Fallout 4 (https://www.nexusmods.com/fallout4/mods/36253) for some reason. From the description (thanks for the details, by the way) I thought it would, but I guess the Mutations modder created a separate enchantment or something. Not something I expect the author of this mod to fix, just more of a PSA. EDIT: Yep, the Mutations mod uses a separate enchantment that triggers when holding still with your weapon out, regardless of sneak status, while the normal chameleon effect triggers when holding still and sneaking, regardless of weapon status.
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Taking a look at what it does using XEdit shows that while it does indeed remove the invisibility effects of Chameleon armor and Stealth Boys, it also completely gets rid of their inherent stealth boost effect - also called Chameleon in the game's files. It instead swaps that buff to the deprecated Sneak Actor Value, which is something that only works in Skyrim.
In other words, while the said items no longer grant invisibility, they also no longer help your ability to remain hidden whatsoever. It is easiest to see when you activate a Stealth Boy in the middle of a group of enemies with and without the mod active. In the case of the latter, said enemies will instantly lose tracking of you.
Edit: Unequipping and reequipping chameleon fixed it.
Enthusiasticaly endoresed.
This is my first time when i edor somene cause this is totally worth it
Not something I expect the author of this mod to fix, just more of a PSA.
EDIT: Yep, the Mutations mod uses a separate enchantment that triggers when holding still with your weapon out, regardless of sneak status, while the normal chameleon effect triggers when holding still and sneaking, regardless of weapon status.