Q: How do I take a special over 10 A: Put points in it, they've been uncapped.
Q: Why are my perk icons white / strength training A: This is caused by a mod conflict, you have something modifying perks after this mod. That mod is moving the perk back to it's original place, and leaving nothing in the perk poster, which results in a filler icon. Move True Perks below that mod. If that doesn't work, then the problem is another mod is additional additional ranks of a perk, it needs a patch to disable those.
Q: But I don't have any other mods modifying perks and I still have white / strength training icons A: You do, whether you know it or not. It can be caused by rogue ITMs, it can be caused by mods making changes they don't announce, it can be caused by you forgetting what's in your load order. There is only one thing that causes this- mod conflicts. Open your entire load order up in FO4 edit, and check for conflicts with perk records in True Perks.
Q: Why isn't my perk poster loading A: This is caused by a mod conflict. This happens when you have a broken perk rank progression, e.g. a mod adds new ranks to a perk, but another mod overrides and breaks the link to the new perk rank, resulting in a floating rank of the perk, which results in an error when the game tries to build the perk poster.
Something weird started happening, and idk if this mod is the MAIN problem, but It was happening when it was enabled, but the perk chart was invisible. I press the 'T' button, and it did not appear. The page turning sound happened, and the screen darkened a bit, but the chart was not there, its was just the pip-boy. Agin, idk if this mod was the main issue, but just look out in the future.
Hey I installed the mod and there is no other mods that change perks (literally just checked) and the poster still doesn't load. Could better notes and FallUI conflict with this mod?
Perk placement makes no sense, why would being more charismatic make me resistant to radiation? Why would being lucky make me better with automatic guns? This is stupid.
Hey i was curious about modded melee weaponry, specifically the cross blades from Niero I don't know for sure, but would it be safe to say that those (and other modded melees) scale off of agility or strength? And to further that question, would they be affected by backstab or big leagues?
Hello. Really like your mod, good balance and all, but got an issue. All melee weapon damage keeps scaling with strength, even if its a knife, that should scale with agility. Agility doesn't change damage to all knifes. Fist weapon and unarmed become really strond, bare hand deal more dmg when upgraded machete.
Heyhey I do not have any perk alternating mods, but Four Leaf Clover is still bugged. Tried to find a solution in the comments, but all posts are old and irrelevant at this point Playing on GOG GOTY, latest patch
If I understood you correctly, I had to create a rule to load that mod after the last one, because otherwise I don't know. I'm new to Vortex and I don't get why I can't just drag something and put it after or before the other thing. Anyway, if what I did was correct - perk is still broken I can't think of any mode, besides community patch, maybe, that would do something to perks Like my other mods are pretty much QOL and weapons, and some visual stuff
I might be missing it's existence, but any chance for an MXPF patcher for Science 1. Since you switched it around, A LOT of weapon mods are looking for "Ad Victoriam" rather than "Robotics Expert 1" and it's a bear to patch manually.
select science01 in fo4edit, pick referencing tab, copy all into a new patch. right click on the record in the left panel, change referencing, replace it with the formid for advic. exit fo4edit, saving ONLY the patch you just made. Takes roughly 30 seconds.
1031 comments
Q: How do I take a special over 10
A: Put points in it, they've been uncapped.
Q: Why are my perk icons white / strength training
A: This is caused by a mod conflict, you have something modifying perks after this mod. That mod is moving the perk back to it's original place, and leaving nothing in the perk poster, which results in a filler icon. Move True Perks below that mod. If that doesn't work, then the problem is another mod is additional additional ranks of a perk, it needs a patch to disable those.
Q: But I don't have any other mods modifying perks and I still have white / strength training icons
A: You do, whether you know it or not. It can be caused by rogue ITMs, it can be caused by mods making changes they don't announce, it can be caused by you forgetting what's in your load order. There is only one thing that causes this- mod conflicts. Open your entire load order up in FO4 edit, and check for conflicts with perk records in True Perks.
Q: Why isn't my perk poster loading
A: This is caused by a mod conflict. This happens when you have a broken perk rank progression, e.g. a mod adds new ranks to a perk, but another mod overrides and breaks the link to the new perk rank, resulting in a floating rank of the perk, which results in an error when the game tries to build the perk poster.
Sorry about that.
I don't know for sure, but would it be safe to say that those (and other modded melees) scale off of agility or strength? And to further that question, would they be affected by backstab or big leagues?
Really like your mod, good balance and all, but got an issue. All melee weapon damage keeps scaling with strength, even if its a knife, that should scale with agility. Agility doesn't change damage to all knifes. Fist weapon and unarmed become really strond, bare hand deal more dmg when upgraded machete.
I do not have any perk alternating mods, but Four Leaf Clover is still bugged.
Tried to find a solution in the comments, but all posts are old and irrelevant at this point
Playing on GOG GOTY, latest patch
Anyway, if what I did was correct - perk is still broken
I can't think of any mode, besides community patch, maybe, that would do something to perks
Like my other mods are pretty much QOL and weapons, and some visual stuff