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Mod articles

  • MWStriker Example

    First open up Data with File > Data. Double click to select the items and with MWStriker highlighted click Set as Active File then click OK.



    Wait a while for it to load. You’ll get an error, just click okay. It’s not as IMPORTANT as you would think. EditorWarnings is saved in your
    main root directory if you want to look at fixing them.



    The error generated for MWStiker is all because the HumanRaceSubgraph wasn’t duplicated and turned into an additive but a brand new
    one was created. It’s really not an issue but it does generate this error.
     
    Next find the weapon and open it by double clicking.



    In the Keywords section right click and select Add.

     
     
    Select...

  • How to add a mod weapon to the Framework

    How to add a mod weapon to theTactical Reload Framework

    1.      First select the TacticalReload.esm and your esp in the CK. Make your esp the active file.



    2.      Make sure your weapon is using the GunBehaviorGraph in the SubGraph Additive.



    3.      For non pistols. If you find there is an issue and the Tactical Reload isn’t triggering add the Pistol Folder. (not sure why that fixes it)



    4.      Lastly add the Keyword to your Weapons baseform.



    5. Make sure the annotation ReloadStart is not in your WPNReloadReserve.hkx as this will make Fallout play the main reload. ...