So I've encountered an issue due to some updates, it seems the latest round of STS, Tactical Reload 1.4, and Merged RootBehavior all work fine together for the most part. However when you add in Third-Person First-Person Aiming by Zzyxzz and the now-outdated Sprint Reload, the whole setup breaks in glorious fashion. I was getting stuck in-between numerous animation modes when attempting to trigger the perspective switch from TPFPA to the point where Esc and Tab no longer functioned properly and things got really weird forcing a client restart. Removing Sprint Reload from the bunch on the off chance that it was the issue being the only one of the group not updated recently ended up fixing everything. TPFPA works perfectly fine with the latest TR/STS/Merged Root but once you add in Sprint Reload everything borks. Hoping this is fixable with Merged Root's approach to the mesh files or an update to Sprint Reload? The whole setup worked fine with TR 1.1 and the older versions of STS/Merged. I don't know how to edit the meshes yet, otherwise I'd be happy to attempt it myself.
I was over the moon when I saw there were no conflicts in Vortex, and in-game they all work smooth as buttah. Now if only I could find a way to slide along the floor and shoot, like Chow Yun-Vats
Seems like this mod doesn't work with Tactical Reload Patch Repository no matter the load order. I tried disabling sprint reload tactical reload works when I re enable sprint reload i cant manually reload. I tried putting 3dscope.esp on the bottom it doesn't work the see through scope holotape patch just shows RETURN for me I have no clue why.
I would recommend removing the STS patch that comes with the 'Tactical Reload Patch Repository' and instead using the TR patch included in the latest version of 'See Through Scopes'.
Recommended load-order:
Tactical Reload v1.1
See Through Scopes v2.5.3
Sprint Reload + STS + TR
Once ingame, load the "See Through Scopes Settings" holotape and activate the STS-TR patch in it.
Any chance this will support TR 1.3? right now if you load this mod after TR even with the TR patch any weapon that uses the slide lock feature won't be able to fire the last round, i don't care that much about that feature but right now Eggroll's TR patch for Sovereign's EFTpack requires TR 1.3 so either im not using this or im not using TR for EFTpack which kinda sucks.
So with using MO2, when I manually finish the install it keeps saying, "The content of <data> does not look valid." Is there something I need to do to it by chance?
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I was over the moon when I saw there were no conflicts in Vortex, and in-game they all work smooth as buttah. Now if only I could find a way to slide along the floor and shoot, like Chow Yun-Vats
Chow Yun-VATS... that's funny right there
EDIT: Any help is appreciated
Recommended load-order:
Once ingame, load the "See Through Scopes Settings" holotape and activate the STS-TR patch in it.
I eventually got it to work with v1.3 of TR & 2.5.3 of STS without the TR patch for STS (apparently the latest version is built in.)
Learning that I simply installed this mod through MO2 with the FOMOD selecting "Sprint Reload + TR"
Great mod, love it to bits.