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Transient3292

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Transient3292

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19 comments

  1. EmiLB59
    EmiLB59
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    Really good location and all, I need to test it a little more to see how much stuff can be scrapped and if everything is working fine but it seems good. Though I found a slight conflict (I think) : I also have the East Malden Badlands Settlement ( https://www.nexusmods.com/fallout4/mods/29782 ) and when I tested this mod while that other one was enabled too, I noticed the green "borders" of this settlement didn't show up, so I didn't test any further in order to avoid breaking my save even more, as I thought it might be a conflict between the two mods, because that other one affects a large area nearby (and has a couple other problems by itself too - I cannot recommend that other mod even though I enjoyed building a settlement with it, it seems kinda broken, if you wanna build in this area you should rather chose this one around the relay tower). 
  2. Drivinghard
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    Hello again... I uploaded 3 pics... got carried away I only originally wanted to level out the brahmin area with some nice Grass so they could lie down... but i kept snapping and got carried away !

    HELP! How come in YOUR pictures of Relay Twr OMC-081 .. all the trees look alive and have leaves...?? I don't know how precombines work to much yet.. but in MY Relay Twr OMC-081 pictures i uploaded all the trees are dead looking, LEAFLESS, and gray...

    Can somebody tell me is there a DEADTREE->LIVINGTREE conversion mod that everyone is using out there somewheres ??

    Thanks a lot
    1. Transient3292
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      I'm using " another pine forest"
      https://www.nexusmods.com/fallout4/mods/54027?tab=description
  3. EmiLB59
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    Hi, this is a nice place to settle, but you mentioned that only a few things can be scrapped in order not to break precombines and stuff, though isn't there a way to compromise, like adding some of the trees and other items placed there to the scrappable list? I've played with multiple settlement mods and the better ones do something like that, they're clean and don't break other stuff in the game (if there's no conflict with a mod that changes the same area), and we can scrap items in those settlements. 
    1. Transient3292
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      Touching any of those objects still breaks the previsibines, some of those mods if done correctly just rebuild the previsibine data. That is fine, but it still makes a huge difference in compatibility with other mods, and if a mod just touches anything in the cells that are near this location, previsibines will be broke again, so rebuilding the data will be useless. Since I clean up the locations that are surrounded by other locations and quests, I choose to just leave that stuff untouched. I've considered rebuilding the data for some of my locations, but honestly I just don't have time to spend on modding like that, I make these for my game and don't mind building around the environment. I barely get a chance to play the game as it is.
    2. EmiLB59
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      Okay thanks for explaining, I get it.
    3. Drivinghard
      Drivinghard
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      also Bulldozers did not survive the war :(
  4. Drivinghard
    Drivinghard
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    I am Loving the many different types of landscaping here.. if anyone wants some nice DIRT blocks that can clip nicely into small valleys and low areas of this awesome location.. I recommend (and used) 'Settlement Activity Markers' mod.. it is jam packed with alll sorts of settlement building objects, jobs, animations and ie., see how the Dirt blocks clip nicely below?
  5. 60Petr60
    60Petr60
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    Thanks for the mod. Everything works fine.
    At the moment I have installed two floors: a house, an elevator, a terrace, a swimming pool. Two settlers, appointed, a doctor, a bartender. cats and dogs.
    Request. I like your full-fledged workshop.
    Is there any possibility using console commands to clone it to other places where the settlers do not want to appear.
    The editor is on my hardware, it doesn't work.
    1. Drivinghard
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      wow I'm still planning the  security fencing :) only...
  6. Drivinghard
    Drivinghard
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    I am going to try this  cannot resist... will report... but WHOM is 'Jake' ?
    must be SS2 character cuz I don't think you're talking about Jake Finch ?

    *** update! this is the most alluring settlement geography I have ever seen, there is room for myriads of building styles, lores and themes to work with each other here... tis like a whole DLC :)
    Thanks!

    ** Anyone who uses the 'Relay Tower Bunker Alpha' mod like I do, it puts a HATCH at the bottom of this OMC-081 tower and there is ZERO CONFLICTS between or with these 2 mods !!!!
    https://www.nexusmods.com/fallout4/mods/23402
    you can enter the Hatch at OMC-081 Relay Tower in this Relay Tower settlement and fast travel to your other settlement west of the Ranger Cabin :)
    1. Transient3292
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      The main sim settlements character.
    2. Drivinghard
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      thanks... wow.. you could spend 20 years building in your settlement...
      I've already MOVED  the 3 brahmin to that settlement i think those are vanilla wild brahmin ;)
    3. Transient3292
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      Thanks for reporting on the other mod, I'm glad you're enjoying it!
  7. aogara
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    I thought too that this place would make a nice little settlement and was considering using the conquest mod for that.
    Thank's, it will save me slots for more places ;)
  8. ImmortalAbsol
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    Awesome :)
  9. RipperTheJakk
    RipperTheJakk
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    hello. thank you for this mod. there are two options for files to download. they look the same. is this a mistake? or is there a difference between the two?
    1. dferstat
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      I suspect, given the 1 hour difference in upload times, that the author has added a new version.

      To the author; if you have, indeed, uploaded a new version, please, please increment the version number. Having more multiple versions of a file with the same version number really confuses mod managers.
    2. Transient3292
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      it was some kind of upload error, only 1 file