after reading through the comments i almost didn't download this but just in case anyone is wondering this mod does work as described and im also playing next gen version as well
For anybody trying to use this with LEO, NEO, and/or ECO redux, there is a fix here: Explosive Bullet Fix LEO - Created by Hero Wether - https://www.nexusmods.com/fallout4/mods/91037 Truly what's needed to make LEO work with this mod.
Also, if you are a user of RobCo Patcher like I am - https://www.nexusmods.com/fallout4/mods/69798 I quickly created myself a personal ini patch to add this mod's Perk automatically to the player.
What I did: Using Notepad, I created a new INI file under the "..\Fallout 4\Data\F4SE\Plugins\RobCo_Patcher\npc" directory. Inside the ini, I added the following lines, and saved it as LengendarySplashRemover.ini
For me, the benefits of doing it this way are: No more mucking about on the command line to find/add the perk to the Player. It just works! One observation: I'm not seeing this perk listed in the Pip-Boy, but the effects of the perk are absolutely working for me in 2025.
I can't get this mod to work with LEO + NEO + ECO redux. I add the perk with console commands but it doesn't show up in the pip-boy and doesn't prevent explosive damage.
I think LEO edit the legendary effects/change the keywords so this mod won't work as the perk applies to the specific keyword of the vanilla legendary effect. I see some people comments about not working I suspect most are using leo aswell or messing the add.perk command on console. I'll test this tonight to see.
Can you do one for Reduce Area of Effect ? It still deal explosive damage but smaller area of effect that doesnt throw everything around. A good example is Explosive Bullet in Bioshock 1, the bullets exploded but area of effect is perfectly within a small area.
I've added it via the console, and I've tried the .esp and the .esl, lowest in load order and highest, above and below perk-changers, new and old explosive weapons, nothing seems to work for me.
26 comments
Explosive Bullet Fix LEO - Created by Hero Wether - https://www.nexusmods.com/fallout4/mods/91037
Truly what's needed to make LEO work with this mod.
Also, if you are a user of RobCo Patcher like I am - https://www.nexusmods.com/fallout4/mods/69798
I quickly created myself a personal ini patch to add this mod's Perk automatically to the player.
What I did:
Using Notepad, I created a new INI file under the "..\Fallout 4\Data\F4SE\Plugins\RobCo_Patcher\npc" directory.
Inside the ini, I added the following lines, and saved it as LengendarySplashRemover.ini
//Player
filterByNpcs=Fallout4.esm|000007:perksToAdd=LengendarySplashRemover.esl|008F99
For me, the benefits of doing it this way are: No more mucking about on the command line to find/add the perk to the Player. It just works!
One observation: I'm not seeing this perk listed in the Pip-Boy, but the effects of the perk are absolutely working for me in 2025.
--Hope this helps!
For people who want a smaller raidus i can recommend https://www.nexusmods.com/fallout4/mods/16479
EDIT: This mod doesnt work -.-
EDIT2: Mod does work perfectly. I'm just too dumb to read descriptions. Can recommend...
I dont want to unlock that cheating console
please add a version were it add a new lvl of explosion perk and gives this immunity instead
plz fix
Perk Property MyPerk Auto
Event OnQuestInit()
If Game.Getplayer().hasperk (MyPerk) == False
Game.Getplayer().AddPerk (MyPerk)
Self.stop()
Endif
EndEvent
Is it possible to use a ring to add a custom perk to it's wearer?
Like a ring that gives a perk? Even for settlers?
Perk Property MyPerk Auto
Event OnEquipped(Actor akActor)
AkActor.AddPerk (MyPerk)
EndEvent
Event OnUnEquipped(Actor akActor)
AkActor.RemovePerk (MyPerk)
EndEvent
Now, uh, how do I apply it?
Just Put it with the ring in an .esp?
Either Way - THANK YOU!
THANK YOU!
I haven't tested it however so it might need some tweaking.
Maybe "(AkActor as Actor).AddPerk (MyPerk)" might be better