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Nadie - i_code_i

Uploaded by

Nadie2283

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About this mod

Adds two M60s to the Commonwealth, the standard vietnam pattern and E3 configuration with attachments. M60 from Rising Storm 2: Vietnam and M60E3 from Modern Warfare Remastered.

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Permissions and credits
Translations
  • Russian
  • Mandarin

From Vietnam to the Persian Gulf - now hoofing it around the Commonwealth: The M60

*This mod is both a redux of the RS2-M60 FO4 mod with the addition of the M60E3*




Uses a newly added ammo type [7.62x51 - LINKED] that is crafted in batches of 50 or 100 at a chem station, allowing the use/ejection of belt links in addition to the casing. Yes, a new ammo type was required to do this otherwise anything using vanilla .308 would start spitting out belt links. Yes I know .308 and 7.62x51 are practically the same thing.

Locations:
Standard M60: Located in a crashed APC outside Fort Strong
M60E3: Located in the MedTek Research Facility in the upper level
Unique: Located in the Sentinel Site

- The standard and E3 can also be crafted at a chem bench -

Console command help:
Help M60 4 WEAP will bring up the standard, M60E3, or unique version
Help linked 4 AMMO will bring up the record for the ammo type

Disclaimer:
Any of the named screenshots are from other users. I do not know what armors, enbs, etc. are used in the screenshots.

Credits:
Tripwire Interactive for their permissions to use assets (with proper credit given), links below:
https://gamebanana.com/wikis/755
http://files.gamebanana.com/bitpit/tripwire_interactive.png
Infinity Ward for the M60E3 model/textures - part of Modern Warfare Remastered

Original model author Pedro Amorim for Rising Storm 2

RS2 M60 Texture conversion: Cyrisus and i_code_i

M60E3 Texture Conversion: Zepharim

Cubemaps: ajhakra

Animations originally from Wardaddy, modified by i_code_i and neto

OhDeer for fixing the normal maps (RS2 M60)

Firing sounds from Иavaяо, reload sounds mixed from RS2 by myself

M60E3 Suppressor from Insurgency Sandstorm, converted by Subleader