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DOOM

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DOOMBASED

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About this mod

This mod stops the game from removing items that are added from other mods before leaving Vault 111.

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This mod modifies the script for the main quest "War Never Changes" to stop the game from removing all of the players items. During character generation the game calls the function "RemoveAllItems" after you finish creating your character in the mirror, and then again when you exit the Cryo pod in Vault 111. Normally, if a modder did not set their mod to start after these functions are called, the items from the mod will also be removed when this function is called. Most modders know this and will wait until the player leaves Vault 111 to start their mod, but some old mods don't do this. This mod disables those functions so the quest won't remove any items added to the players inventory from another mod.

I made this for myself and thought I would share it. Obviously it will be incompatible with anything that changes the same script. Let me know if there are any problems, but all I did was comment a few lines out of the code and added a couple more to remove certain items (chargen outfit which doesn't show Pip-Boy, duplicate Vault Suits, duplicate Wedding Rings). The plugin is an ESP flagged as ESL to save room in your load order, and the plugin should be easily mergeable.

Compatibility version available for:

Start Me Up - Alternate Start and Dialogue Overhaul

If you have a conflicting mod, let me know and I'll do my best to make a patch.






Thank you BasedGod