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31 comments

  1. deleted100232623
    deleted100232623
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    • 9 kudos
    What does it mean... "attempts"? It either does, or doesn't do what it says. I don't get it. I never seen a mod page say it "tries" to do what it says it will do. That does not compute. 

    On another note. If you don't like where they try to send you... all you have to do is save outside of the police station and reload if you get sent to a dlc location. It just recycles where you'll get sent next. That's better than "attempts," or simply breaking my game with your mod. Right?
    1. deleted72296763
      deleted72296763
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      • 4 kudos
      What does it mean... "attempts"? It either does, or doesn't do what it says. I don't get it. I never seen a mod page say it "tries" to do what it says it will do. That does not compute. 

      On another note. If you don't like where they try to send you... all you have to do is save outside of the police station and reload if you get sent to a dlc location. It just recycles where you'll get sent next. That's better than "attempts," or simply breaking my game with your mod. Right?

      Wow dude, ever heard of being grateful? Because your post screams, "I'm a self-entitled mod user!" If it makes you feel any better, I can confirm that this mod works. I downloaded it awhile back and I still use it to this day. Seriously, you could've just downloaded this and tested it for yourself instead of being passive-aggressive towards the mod author lol...
    2. deleted100232623
      deleted100232623
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      You replied to my post, to the mod author and personally attacked me. Your comments brought nothing to the table and helped in no way, what-so-ever. On top of all that, you deleted your account shortly there after. Hilarious. 

      To add to what I stated above... there are other mods that "attempt" and fail at this very same thing on here. One can only look at so many failed mod "attempts" for radiant quest, before one must comment about it. Excuse me if I expect mods to work and not bork my game up. If that makes me entitled, so be it. BTW: this post is almost six months old bro. 
    3. mary51yr418p
      mary51yr418p
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      Lol your tone is kinda aggresive but I agree
    4. cajetethaog
      cajetethaog
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      • 11 kudos
      Honestly it's a perfectly valid question... lol It either does it or doesn't. I don't get the "attempts" part either
    5. deleted100232623
      deleted100232623
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      • 9 kudos
      I just found this one. I'm guessing it will work, since some French person just uploaded a translation for it. Works with the current unofficial patch. Made around 5 months after this one.  Hope this helps someone:

      https://www.nexusmods.com/fallout4/mods/56089
    6. EighmyLupin
      EighmyLupin
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      You claim they attacked you but you attacked the mod author first.

      English is clearly not the author's first language and instead of trying to help them word it correctly, you talked down to them like you actually they you're better than them. News Flash you are not.

      You have also not created a single mod, which means you have literally no knowledge of how modding actually works, yet you still tried to talk down to them.

      Just don't download and go about your day.
    7. EdDante34
      EdDante34
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      Kudos for the find and link, Adelusion, thanks!
  2. QuestorWI
    QuestorWI
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    I am sure some will say this is a dumb question, but does your mod which sounds very cool cover all factions of the Commonwealth. (i.e. The Railroad, BOS, Institute and the Minutemen?) My last play through the Railroad's second quest sent me to Nuka-World tram area and I was not ready for the fight there or even in Nuka-World so it sat in my journal for a week until I sided with The Institute and it auto failed.
  3. SalamiOrigami
    SalamiOrigami
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    • 2 kudos
    Does this mod need a patch to work with Configurable Minutemen Radiant Quest Limits (now found in "Sean's Mods")?
  4. Finzser99
    Finzser99
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    • 2 kudos
    Is there any way to fix the UF4Patch bug?
  5. deleted9860219
    deleted9860219
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    Can you do something about Radiant quests given by those note-carrying dead NPCs that appear at random here and there? Going to a DLC location or even somewhere distant within the Commonwealth doesn't bother me as much as the actual reward; all that trouble should be made worth it by giving players a Legendary weapon instead of a fucking piece of useless 10mm or hunting rifle you can find anywhere else. You get rewarded with low-level garbage like that during the entire game regardless of your level.
  6. ImmortalAbsol
    ImmortalAbsol
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    Would it be possible for a version that does include DLC locations in the interest of variety, but only after you have been there?
    I use an old mod that disables them outright but such an improvement would be reason to switch.

    I ask because it only bothers me when for example the Brotherhood recon team will ask me to recover tech in Far Harbor before I've even met Nick.
    But when I've discovered Far Harbor (docks) and Nuka-Town USA, it would make sense to have their respective maps added to the radiants pool. (Even adding GNR Plaza and the Tunnel Snakes Subway to the pool if you happen to own the CC)
    1. deleted976066
      deleted976066
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      I believe so yeah, I think I remember seeing a conditional that accepts a completed quest as criteria, so it should be doable to check if the
      intro quests to far harbour/nuka world have been done and allow them into the pool.
    2. ImmortalAbsol
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      Would be an excellent addition if you ever get the time :)
  7. RhaevynHart
    RhaevynHart
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    So is this an improvement on Keep Radiants in Commonwealth?  If so, groovy.
    1. deleted976066
      deleted976066
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      I'm not sure about improvement as it appears to be hidden, if anything it probably does the same thing.
    2. RhaevynHart
      RhaevynHart
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      Not hidden to me, but either way, good to know!
    3. deleted976066
      deleted976066
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      Ah yes, I see why I thought it was hidden, I went through Rylasasin's mods to find the one they mentioned and followed through to Alpine's mod which was hidden, then when I came back to reply to you I went to the wrong tab
  8. rylasasin
    rylasasin
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    Since this is replacing SMB's and my own version it seems like, I'll carry over a few FAQs from there.

    - Halyen/Rhys is still sending me to Far Harbor!!
    You have Danse Dilema. That has a light conflict. Put this mod below that one. (note, not sure if this mod has that problem, but the SMB version did.)

    Rhys doesn't give me quests anymore!!
    You cleared all the places that Rhys could send you to. You see, there is a finite amount of places that Rhys will send you to, especially if you cut Far Harbor and Nuka World out of the equation. Rhys will not send you to a location that has already been cleared, nor will it automatically "un-clear" a location that has already been cleared. This issue becomes more noticeable if you're running Survival as it toys with the respawn times (though it can happen in non-survival too if you're binge-questing Rhys.) In normal gameplay, it takes 7 days for a non-cleared location to respawn, and 20 for a cleared location to respawn. In survival mode, it takes 35 days for a non-cleared location to spawn, and a whopping 80 days for a cleared location to spawn.
    And yes, this is also why a lot of other places will also stop handing out random quests.
    Reason Halyen doesn't have this problem is that due to the nature of that quest, it really does not care whether or not the location has been cleared.
    To get him to give you quests again this, use GCM or Survival Options or some other solution to force the respawn values way down. This will hopefully force a reset, and you'll be able to take quests again.
    1. deleted976066
      deleted976066
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      • 5 kudos
      Thank you for the info, whole reason I created this mod was to get a grip with Bethedsa's engine modding ready for Starfield, the next Elder Scrolls, and Fallout games.
      So I decided that modding the radiant quests would be a nice place to start as its something that was annoying me on my Survival playthrough.

      Thanks for the info on the days it takes locations to respawn too, might have to look into that stuff too!
  9. novastark
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    Any chance of getting a version of this with the Unofficial Fallout 4 Patch changes forwarded into it?
    1. deleted976066
      deleted976066
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      Sure, I assume there is a list of those changes somewhere?
    2. novastark
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      The list of changes made by the patch can be found here: https://www.afkmods.com/Unofficial%20Fallout%204%20Patch%20Version%20History.html
      I think most changes this conflicts with are grammar/spelling edits, but I think a couple are more than that
    3. gpthree
      gpthree
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      the easiest way is to load both mods in xedit and just forward the conflicting changes to a patch.
    4. deleted976066
      deleted976066
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      Thanks, I've uploaded a patch that contains the edits
    5. Greb651
      Greb651
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      The patch actually breaks the mod because you only copied the records from UFO4P and didn't keep the changes from the mod.
    6. deleted976066
      deleted976066
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      Thank you, That was me not understanding the two colours for no entry and assuming that no entry would mean something earlier in the load order would be used
  10. Argonianamazon
    Argonianamazon
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    • 8 kudos
    FINALLY!!! i'm tired that the Brotherhood or the Railroad send me to do missions in far harbor or nuka world, preston is the most irritating one but at least all his missions are within the Commonwealth.