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shadowslasher410 and VIitS

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shadowslasher410

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  1. shadowslasher410
    shadowslasher410
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    Just wanted everyone to know that the amazing VIits (spelled with two i's, not an L and an i) has been added to the project as forum maintainer, bug report handler and Awesome Person Extraordinaire! He's agreed to help me handle the comments section, bug reports and that kind of stuff. He's also been kind enough to re-upload a reorganized version of the mod so that people can use NMM, as well as upload the All-DLC version (2.1) so folks can get it here instead of the sticky post. YAY!
  2. VIitS
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    If you use NMM, you will need to get the updated version of NMM for it to properly handle ESL flagged .esp files, or use the Ultimate plugin.


    If you like the 2.5+ update, please consider supporting Elminster (original creator of xEdit*). He just took several months off from his actual job to update xEdit, and without the (many) improvements he made it would probably have been at least another few months if not another year for me to get this update finished. Just keep in mind, any issues are due to me making mistakes (usually in the CK), not anything to do with xEdit. :D

    You can support him on Patreon, or via Paypal. You can donate through Paypal when downloading xEdit, and there are buttons for both within xEdit 4.0.1 as well.

    *Which you likely know by one of its many names: FO4Edit, TES5Edit, SSEEdit, FNVEdit, FO3Edit, or TES4Edit.
  3. deleted21706164
    deleted21706164
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    Just a couple tips that may be useful to some folks. FO4Edit is your friend


    1) For those having trouble with the .esl flags on some of the plugins (I too use an old version of NMM), these can be removed with FO4Edit.
    Instructions:
    Spoiler:  
    Show
    - Open the plugin in FO4Edit.
    - Expand the plugin menu in the left-hand pane, and click on "File Header."
    - In the right-hand pane, you'll see the row "Record Flags"; if the plugin is flagged as an .esl, you'll see "ESL" here.
    - Right click on either "ESL" cell in the second column.
    - If you choose the top one, select "Edit." (Just note and then ignore the warning.) In the flag list, just uncheck the "ESL" box, and click "OK."
    - If you choose the bottom one, select "Remove." (Just note and then ignore the warning.)
    - (These are just two ways of doing the same thing.)
    - Close FO4Edit, which will save the changes to the plugin. That's it!

    I found that I usually have to close and re-open NMM in order to be able to move the plugin around in the load order. This of course works on any plugin with the .esl file flag.


    2) For those who don't want all of the building materials from scrapping objects, these can also be removed with FO4Edit.
    Instructions:
    Spoiler:  
    Show
    - Open the plugin in FO4Edit.
    - Expand the plugin menu in the left-hand pane, and click on "Constructible Object." This opens the list of all of the new scrap recipes added by SE (and makes you realize how much work goes into this mod).
    - Click on one of the Constructible Object entries in the left-hand pane. In the right-hand pane, you'll see the "Components" entries. This lists what you get for scrapping this particular object. (It should have one row with the material, like "c_Steel_scrap "Steel" [MISC:000731A4]," and another with the count, like "8.") These are the entries that you need to remove to not have infinity fertilizer.
    - In the left-hand pane, click on the first Constructible Object entry, scroll to the bottom of the list, hold down the Shift key, and click on the last entry. Now all Constructible Object entries should be highlighted.
    - Right click on the highlighted list and select "Compare Selected" (at the top). This opens up all of the entries in the right-hand pane.
    - In the right-hand pane, in the first column find the cell labeled "FVPA - Components." In the next cell to the right of that, right click and select "Remove from Selected Records." (Just note and then ignore the warning, if there is one.) This will remove the scrap components from every entry in the list.
    - Close FO4Edit, which will save the changes to the plugin. That's it!

    The "Compare Selected" tool is also useful if, say, you're trying to add AWKCR tags to like 100 outfits, or if you want to add or remove leveled-list entries.

    (evanbgood made a patch for this, but it hasn't been updated in a while, and removing them yourself saves a sweet, sweet plugin slot.)


    Anyway, hope this helps, and a big thanks to VIits for managing this nuke of a mod and all of its moving parts. It can be dangerous in shaky hands, so remember to scrap slow and save often. Cheers!
  4. VIitS
    VIitS
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    FYI: shadowslasher410 has let me know that she will not be able to work on Scrap Everything for the foreseeable future, and has fully passed control of this mod over to me. As a result, it will be a very long time (if ever) for toggling to be implemented, as I will have to learn scripting. I will still be working on this mod.
  5. VIitS
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    Just posted a fix for the CtD some people had in Vault 88 when upgrading from 2.4 to 2.5.

    Do not download this fix unless you need it. I would also recommend removing the fix and reverting to the normal version in the main installer when you start a new save, otherwise you may have issues with future versions of Scrap Everything.

    Currently just the Ultimate Edition, as no one who has reported the issue has said they used the non-Ultimate edition.

    Edit: This is for a CtD when entering Vault 88. The issue people have with saving after encountering molerats is not caused by Scrap Everything, it is just revealed by it. I Had someone who was consistently experiencing the same bug for Vault 81 (which isn't even touched by Scrap Everything) give me a save from just before they entered the area with molerats. Every time they entered and fought molerats, they could no longer save. I loaded that save, and could not get it to freeze after fighting them, no matter which kind of save, no matter how many molerats I had killed, whether it was one of them or all of them.

    I had the same thing reported for Bloodworms in Nukaworld with 2.4 as well. The problem is, 2.4 didn't make them scrappable (the creatures or the furniture ambush markers), and neither 2.4 nor 2.5 touch the cell it was happening in.

    If you are having the save bug after fighting molerats/bloodworms/etc..., you either have a mod causing problems or a problem with your game files.I don't know the cause, but SE isn't the root cause.
  6. VIitS
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    From talking to some people on the Collective Modding discord about the Previsibines Repair Pack*, it came up that MO2 can have issues with loading ba2s that have previsibines. If you have any issues with either CtD or invisible everything in Vault 88 or The Mechanist's Lair and use MO2, please test if the issue happens if you copy SE directly into your data folder. 

    If that fixes the issue, please let me know. Bug report, normal comment, or direct message through the Nexus forums. I will leave this comment unlocked for now, but if any unrelated comments reply to it they will be copied as quotes into my replies then deleted to avoid clutter since this will be stickied. 


    *Essentially, UFO4P for things that require rebuilding precombineds and previs, which the UFO4P team intentionally don't touch, due to the affects rebuilding those have on the size of the mod and the incompatibility footprint, and also because how much of a pain the systems are to get them working properly through the CK (GUI or CLI), which is the only way to rebuild them. 
  7. lvl0STRIX0lvl
    lvl0STRIX0lvl
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    Regardless if this works flawlessly or not (just clicked on download). modders get 0$ from doing such qol mods to beloved games that have been put together in a hurry and with ducktape. giving a respectful and objective feedback with a little thanks is better than raw critisism and bullying. thanks for this and hope it works as intended.
  8. JaegerX1028
    JaegerX1028
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    Hey everyone, I heard people were having problems with SE not working after an update or something. I managed to get my SE working again. 
    This is how I got mine to work:

    • Go to the plugins tab on the left side.
    • Find "Scrap Everything"
    • Double click "Scrap Everything"
    • Go to "Group"
    • Click "Late Loaders"
    • Click "Sort Now" in the top bar
    This was my 1st time using groups; I was worried to use them before(I'm a noob when it comes to Vortex). As a result, SE was my only "Late Loader." This fixed my issue, so hopefully this will fix yours.
    1. dave13967303786
      dave13967303786
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      That's worked for me. Thanks!
    2. MikeyL185
      MikeyL185
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      Thank you!
    3. Novahkiin22
      Novahkiin22
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      You are a lifesaver
    4. sunderz16
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      Yep got it working for me as well, thankyou!
    5. CaptainGinns
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      I do not see "Group" when I double-click.  The box on the right opens, but there is no "Group." 
    6. seemurder
      seemurder
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      It's there, just a little hard to find. Double click the scrap everything plugin and a panel will pop up on the right. About halfway down, look for "Group" dropdown menu and you'll see "Late Loaders" in there. Hope that helps. 
    7. JZNambu
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      Thank you very much for this wonderful solution.
      It works 1000%
    8. CaptainGinns
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      DAHHH!  Found it.  Thanks. :)  And it WORKED!!!!  Yeah!!!!  Thanks so much.  Merry Christmas. :)
    9. iiibz
      iiibz
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      Thanks, that worked!
    10. sapphiism
      sapphiism
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      you're a lifesaver, thank u so much!
    11. WINTRblues
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      Just tried it, and it worked for me, I saw a Reddit thread about this but wanted to make sure it was real from these comments rather than from Reddit. You also explained it much better so I could actually find the setting.
    12. Arlodon
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      @CaptainGinns You have to select plugins not mods to get the group drop down box.
      I was on mods (the wrench symbol) double clicking scrap everything and there is no group box but if you select the + symbol you get the groups drop down box.
      Yes, this really fixed scrap everything, good job!
    13. L0L1D3STR0Y3R
      L0L1D3STR0Y3R
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      Thank you so much for this!!!
    14. TuvLord
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      Thank mate, it did the trick
    15. gunpuku
      gunpuku
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      A great solution. thank you
    16. mihalybodo
      mihalybodo
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      you just saved my life man, thank you!!!!! 
    17. remus04XIII
      remus04XIII
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      You sir are a legend. This method worked perfectly, thank you!
    18. ArtemisStryfe1
      ArtemisStryfe1
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      Thank you so much
    19. Jayden81
      Jayden81
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      sorry im new to this but I can't find the plugin for Scrap Everything. I know where the plugin tab is but I don't see anything saying scrap everything. Help plz
    20. CraigRice
      CraigRice
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      Thanks! I got problems with the mod on the middle of a playthrough and when I tried to move it down manually it removed other mods, but this mod solved problem without causing any new ones!
    21. Dragonlord1028
      Dragonlord1028
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      This worked instantly, I could delete bushes, dirt, leaves, trash and other random things. But this fixed it.
    22. sparci69
      sparci69
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      It worked for me. Thank you very much.
    23. TheShadowBlade01
      TheShadowBlade01
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      You sir are a legend! I was getting so frustraited as to why it wasnt working! I triedo ther mods but they didn't do what I needed. I came back and saw this post and you spelled it out so easily that someone liek myself who can't mod for shite can follow! Now I can get rid of the ugly trash and vines in my settlement!
    24. Kaleistra
      Kaleistra
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      Fixed my issue, thank you for that!
  9. jilesj
    jilesj
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    Would this allow me to scrap Prydwen remains at Boston Airport 
  10. Markbigpaws
    Markbigpaws
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    I can't seem to scrap the dead automatron robots (servomech swarmbot etc)???
  11. Mi7Sama
    Mi7Sama
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    Is it true that this mod potentially distorts settlers' faces? Almost all of my settlers' faces look very unnatural and have the weirdest shapes, although I have no mods installed that specifically target settlers' appearances or behaviors.

    If it's Scrap Everything, is there a way to fix this?
  12. FF7Seph
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    The oil lamps in Sanctuary may be scrapped, but their light remains...
    Is this a bug?
  13. OhThreeEleven
    OhThreeEleven
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    Nvm. I should've read all the comments before deciding.
  14. Leonidas32
    Leonidas32
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    Hello, big issue here, everything was going great i had the red rocket all cleaned up of the garbage evrywhere i was enjoying the game, made a 6 month pause, came back and all the garbage of the red rocket has been somehow reloaded but i can't delete it anymore it's like it's there but can't be deleted it's so weird i don't understand what's going on in every other settlement everything is fine but my base is RR, i didn't play or touch the game in 6 months neither installed any mods, if somoene know what's going on help will be appreciated thanks guys ! 
  15. reesedrummer
    reesedrummer
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    Does not work, cant delete anything other than the vanilla objects
    1. avantria
      avantria
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      Check your load order, it should be put as the last possible or closest to the last. If this doesn't fix it, it may be another mod giving conflict you'd have to check through. No issues on my end. (edit i am using it for NG so i can't speak for any issue if using the old)
    2. XvictBoy
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      Did you edit your ini file like the instructions said? 
  16. IsolentLife
    IsolentLife
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    Hello, I am hoping there is perhaps an answer to my question, as I can't find the issue being bought up after scrolling through pages of posts and the bug section. Taking the Marina as an example (though it happens at all Settlements), I tear down those butt ugly buildings at the marina and build something that doesn't require eye bleach to look upon, but when I look at the Mariana from a distance, as I run/walk towards it, the old butt ugly buildings flicker in and out of existence, it's not until I get much closer to the Marina before those old buildings finally disappear. Is this a LOD issue perhaps? Or due to the vanilla game still rendering what is no longer there? Is there a fix to this issue please?
    1. ShadowProctor
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      From my very limited understanding of it, using mods like this to scrap things you're not supposed to breaks precombines, that's why that happens. As far as I know, there's nothing you can do about it other than not scrapping the things you can't normally scrap. I dunno if using some kind of LODgen for Fallout 4 would work, but you can always look into that and try. 

      Edit: Also, I'm not saying "this breaks precombines, don't use it." I love this mod and I use it anyway, just, you know, use at your own discretion. 
    2. IsolentLife
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      Thank you ShadowProcter :) ...I came to the point of just accepting the flickering objects, they sort themselves out once I get close enough.
      Yes, I know Scrap Everything has a bad rep, but like yourself I love it
      anyway, hopefully Bethesda get the hint and if they have building in
      their next game they let people actually build, not the hot mess they
      gave us in FO4.