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  1. LHAdonis
    LHAdonis
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    Where to Start:
    Check FRIKI Wiki, and the FAQ!
    Please feel free to add/change the Wiki when you read something and think you can make it clearer!
    Be sure to check out r/fo4vr subreddit for another place to get good support plus guides and links to other mods.

    Release Candidates!
    Want to get the latest features and bug fixes in development?
    Help the dev team move fast and NOT break things?
    Get the latest release candidates from GitHub / Releases page.
    Please post issues here or GitHub / Issues page.

    Support
    If you would like to support the development of this mod or buy a pint, check RollingRock and CylonSurfer patreon pages.
  2. LHAdonis
    LHAdonis
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    FRIK v.73 - RC1 

    New release candidate (get it here) focused on weapon position fixes, adjustment config (see wiki), and left-handed mode.

    Looking for feedback on:
    1. Do any of the vanilla weapons are not aligned well for you?
    2. Is back-of-hand UI (HP,ammo,etc.) is consistently well placed?
    3. Any issues with adjusting weapon position?

    Full changelog:
    - Rewrite Weapon Position Adjustment UX with new friendly UI.
    - Improve adjustment accuracy by using controllers thumbsticks.
    - Create default adjustments for most game weapons (mostly right-handed).
    - Support "Back of Hand UI" position adjustment globally and per weapon.
    - Support putting torch (flashlight) on right arm when Pipboy is on left.
    - Fixed vanilla scope misalignment with weapon after adjustment.
    - Fixed offhand gripping position adjustment misc issues.
    - Fixed "Back of Hand UI" moving around and get hidden for some weapons.
    - Fixed left-handed weapon adjustment and separate saved files from right-handed.
    - Fixed left-handed main and Pipboy config UI being inverted.
    - Fixed left-handed melee weapon position and rotation.
  3. SteelBoIIocks
    SteelBoIIocks
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    This mod keep getting better every time I return to FO4VR

    I'm curious if there any way for the user to customize the new lamp?

    I have used the mod Pipboy VR Light for years and it had an option to angle the light along the wand like a physical torch instead of straight like a gun. This let the torch point down the barrel when naturally 2 handing weapons and doesn't invert the left thumbstick when shining it on things directly above you. (theres probably a setting in the Quest itself that could stop that from happening)
    Plus, the shadow casting is a bit taxing on my older system. 

    If there's no easy value change, is it possible to disable the new lamp and revert to the default/modded version? No amount of moving files/esp stops the FRIK lamp from taking priority in my own testing. Which makes me believe its not a simple mask for the default lamp like PVL is.

    If nothing else, hopefully it could be a feature added in someday. 

    Thanks for all your hard work creating such an essential mod. 
    1. LHAdonis
      LHAdonis
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      You can remove it by removing a keyword in the esp.
      I have created an answer in the FAQ with steps and screenshot.
      I just tested it by doing that and installing "Pipboy VR Light". worked for me.

      P.S. this light doesn't have shadows (see katod2 comment below). You may have another mod that creates shadows as FRIK just uses Power Armor helmet light to create the torch.
  4. mrman63
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    Certain weapons such as the institute rifle that are quite bulky in size cause the HP and ammo popup that is on the back of your hand to disappear into the gun? Not sure if this has been a common issue before
    1. LHAdonis
      LHAdonis
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      Yeah, that sucks. 
      I've an idea how to handle it. 
      Will try to do it for v73 release. 
    2. LHAdonis
      LHAdonis
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      Try v73 - RC1 it should be fixed.
      if not, you can adjust the position per weapon using weapon adjustment config.
  5. crreynolds
    crreynolds
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    when trying to run this vortex mod manager says im missing fallout4.esm, do i seriously need to buy fallout 4 on my pc along with the vr version to mod it or am i just an idiot 
  6. katod2
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    Friends, why is he headless in selfie mode??? 
    UPD/  Found a problem. Some objects - for example, a security guard's helmet hides the head.
    1. katod2
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      And is it possible to move the grenades down?? I tried everything... Some configuration file or something else.. 
    2. LHAdonis
      LHAdonis
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      The head hiding is all in FRIK.ini config.  
      Set `HideHead` and `HideEquipment` to false if you want full head to be rendered but it may obscure/clip your vision.  
      If you just want to see the head in selfie set `selfieIgnoreHideFlags` to true.
      Added to FAQ.
    3. LHAdonis
      LHAdonis
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      Regarding throwable, I don't think there is a way to do it now.
      Will look into it.

      I created a wiki page to track work features backlog
    4. katod2
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      Thank you. In left-hand mode everything works fine. I've been waiting for this for 2!!! years. Only the settings menu is turned 180 degrees - you have to twist your hand.. but it works.And the flashlight, as I tried, works without shadows? You have to use a third-party mod..But then the flashlight is in the right hand, and the pipboy is in the left... Can this be fixed -add shadows?? And the button above the head does not work to turn on the headlamp..
    5. CylonSurfer
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      There is no button to turn on the headlamp via your head. You can turn it off and on via the pipboy button on the top of the device. The flashlight casts shadows for me as far as I can tell 
    6. katod2
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      I understand. But it doesn't work in the left version.and the flashlight doesn't cast shadows.. Sorry. Thank you.
      Friends! Does the flashlight cast shadows for you? Tell me. Maybe this is a mistake in my version.. I have several flashlight mods - but I turn them off.. 

      With my mods( and on graphic 4k textures). Frik - no shadows. vive pro 2/ 4090 7200x3600 resolution/ 45-90 fps/   Reprojection (on) raises to 90 always
    7. Thidrec
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      @katod2 : Regarding the flashlight shadows: To me it seems the game is a bit bugged when it comes to shadows in general - I sometimes lose ALL environmental shadows from time to time. BUT... Usually the flashlight does cast shadows, when everything works normally.  What I don't understand: You posted a screenshot... in which the shadow is working properly as an example for it not working? Are you expecting different results than on the picture?
    8. katod2
      katod2
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        Thidrec,

      No. It's with my mods. When disabling mods, frik doesn't cast shadows. If it works for you, then it's me who has the problem. Maybe it's on the left-handed version. Thanks.
    9. katod2
      katod2
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      CylonSurfer,
      In projection mode all pipboy buttons are hidden by projection, how else can I turn on the flashlight? Thanks.
    10. LHAdonis
      LHAdonis
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      Long press on secondary hand trigger activates the flashlight.
    11. katod2
      katod2
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      LHAdonis,
      Yes. That's right. But how do I switch it to head mode? Thanks.
    12. LHAdonis
      LHAdonis
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      To move the flashlight from hand to head: move the Pipboy hand to the head, should feel haptic, press grip.
  7. boogertwilliams
    boogertwilliams
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    Very cool but sadly I cant use it, since I use teleport motion, and when this is active, it adds a kind of "transition" slide at each teleport step, giving pretty bad motion sickness. I found another comment about it, way old from 2022 and yet, seems it is not fixed. What a shame. Would make a big difference playing the game with the hands and body but alas, it can not be done.
    1. LHAdonis
      LHAdonis
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      hmm... not sure but I need more info
      Have you tried disabling smooth movement?
      Can you describe as detailed as you can how I can reproduce it?
    2. CylonSurfer
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      Did you try disabling "Smooth Movement"? It can be done in the mods .ini file and I suspect is the cause of your issue. 
    3. TiY1221
      TiY1221
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      Is there a video or something on how to disable smooth movement? I'm trying to disable it
    4. TiY1221
      TiY1221
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      Is there a video or something on how to disable smooth movement? I'm trying to disable it
    5. TiY1221
      TiY1221
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      Is there a video or something on how to disable smooth movement? I'm trying to disable it
    6. TiY1221
      TiY1221
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      Is there a video or something on how to disable smooth movement? I'm trying to disable it
    7. LHAdonis
      LHAdonis
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      It's in FRIK.ini, look for "DisableSmoothMovement"
      FRIK.ini is located in "...\Data\FRIK_Config"
      If you're using MO2 it would be in "[modelist]\overwrite\FRIK_Config"
  8. blackcat12345
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    The virtual pip-boy buttons to navigate are broken half the time and is difficult to navigate up and down to select weapons/items with the primary hand analog, if you could use A/B(X/Y) to press the buttons to press the virtual button. It is a great mod, and I acknowledge that it is in alpha. The right primary analog allows to navigate left and right through the menu but not vertically. I apologize for the long message, but I hope this helps shape alpha 73+ and gives some new ideas to tinker with. I thought the radio button turned it off and on but I could be imagining that being a feature. Thank you and have a good day.
  9. ErockSmiles
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    Would it be possible, when out of PA that is, to make terminal screens when using holotapes on the Pipboy actually appear on the Pipboy rather than projected in front?

    Shoot, for that matter I would love for actual world placed terminals to actually have their screens to work like that as well. It'd be a neat feature to actually have to tap the keyboard to pop-up the screen.
  10. SypherLOCO
    SypherLOCO
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    Hey there, Not sure if anyone can help me I'm kind of a noob with this stuff. I'm trying to very basically mod with FRIK. have the F4SE VR and Mod tools as well as FRIK and installed through Vortex. When I launch the game it doesn't run and I try launching again after Steam VR opens and nothing happens. I'm launching from the Vortex dashboard.

    Do I need to replace the entire [Archive] text body with the text in description?

    Also, do I need to downgrade Fallout 4 VR for this to work? Is there a version mismatch?
    1. Teeks419
      Teeks419
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      Try running the game from your f4sevr_loader.exe in the game folder. 
  11. ErockSmiles
    ErockSmiles
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    Really love the work you guys are doing. I'm especially excited for Cylon's Virtual Reloads. So freakin cool! So I'm just going to throw a little wish list item out there. Fake Through Scopes, the Mod Author even posted his source on GitHub.
  12. ShadowedWilds
    ShadowedWilds
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    The latest Alpha 72 RC3 is working great for me. The bug fixes are awesome and being able to auto-update the .ini with custom intervals is so slick! Thanks so much for the updates; got me playing F4VR again.

    Player leg movement pairs great with Natural Locomotion + SteamVR 2.3.5. Being able to adjust the pip-boy, body, and weapon positions with the holographic UI is really intuitive.

    I would love a feature to allow FRIK's wrist projection 'Holo Emitter' to prevent rotating with the arm when the player crouches. When I crouch, the arm bone will straighten out and it isn't easy to access the pip-boy when skulking around.

    As an annoying lefty, I think the #1 feature I would like is having the pip-boy on the right arm. As a c++ noob, it looks incredibly daunting to implement that feature though. 

    edit: Posted off-hand torch implementation in github! 
    1. LHAdonis
      LHAdonis
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      Thanks!

      I'm also not a fan of the Pipboy holo on the arm making it hard to operate, but that's a bigger project. On my mind though.

      I believe "PipboyRightArmLeftHandedMode" is an attempt to put Pipboy on the right arm. I tried it and it made the body disappear.. looks like there is work to be done there :)

      Will support torch on right hand in v73, thanks for the code!