This page was last updated on 20 December 2015, 8:32PM
Changelogs
Version 6.8
Fixed Guardians attacking NPCs
Version 6.7
Allied Guardians with Caravans
Version 6.6
Cleaned up some definitions
Version 6.4
Added Ironsides Follower / Firstmate Guardian
Version 5.8
dded Brotherhood of Steel Enemies "No matter what faction, or quests you have done, they will be your enemie!!" Additionally!! All enemies spawned through my mod will now be allied, and only attack you and your allies, but they WILL NOT fight each other
Version 5.6
Robot Guardians are now added to the list, found under the artillery menu
Version 5.5
Guardians will now be built in the workshop, under the artillery menu, Settlers / Enemies will still be built in the workbench
Version 5.3
Introducing, Guardians of the Wasteland!!! You will now be able to add Deathclaws, Radscorpions, Radroaches, Mirelurk Queens, Mirelurk Kings and Mirelurk Deep kings to defend your settlements!! They are not settlers, but are Guardians, Defenders if you wi