Some tips : 0. This mod has 3 kinds of Reload animation. By default, you only need to select different animation MAG on the weapon workbench
TR(tactical reload) is not requirements , but if you want work with TR, just download [QBZ191.Tactical Reload.patch] in this files page and need install [TR Main file] and [See Through Scopes Patch] in [https://www.nexusmods.com/fallout4/mods/49444?tab=files]
1. QMK-152, ACOG TA31F , Holosun HS50CU w HM3X on ,Holosun HS510C w HM3X on
I didn't make side-aiming because there was a problem with the Model connection
But if you still want to apply it, you can try the following: use fo4edit tool Add [kywd: 01005bba] to object modification [holosun HS510C w hm3x on] Enter the game, you will find the model problem
2. I have written clearly in the description of all the [ secondary sight of the upper rail ] , The secondary sight is perfectly matched with which primary sight, and the aiming height is consistent. but The best secondary side sight is laser , most accurate in right side sight when you aim
i downloaded the main file and i cant seem to do first person slide, do i need to download an optional file as well? is it the Chinese files? if i install those files, all i see is black squares on the mcm
@JohnnyTest91, can you do the sliding animation like in the video? If yes, could you please show me how you set up ur keybinds for it?? I tried tweaking with it for a while and finally gave up since I can't figure out where does the hotkey for sliding animation like in the vid.
Probably im just overlooking something but i cant find how i can change the reload animation. I only found the equip animation but thats all. In my testing all mags have the same animation. Can somebody please guide me in the right direction? EDIT: Never mind, as i suspected i overlooked the optional patches :)
365 comments
0.
This mod has 3 kinds of Reload animation.
By default, you only need to select different animation MAG on the weapon workbench
TR(tactical reload) is not requirements ,
but if you want work with TR, just download [QBZ191.Tactical Reload.patch] in this files page
and need install [TR Main file] and [See Through Scopes Patch] in [https://www.nexusmods.com/fallout4/mods/49444?tab=files]
1.
QMK-152, ACOG TA31F , Holosun HS50CU w HM3X on ,Holosun HS510C w HM3X on
I didn't make side-aiming because there was a problem with the Model connection
But if you still want to apply it, you can try the following:
use fo4edit tool
Add [kywd: 01005bba] to object modification [holosun HS510C w hm3x on]
Enter the game, you will find the model problem
2.
I have written clearly in the description of all the [ secondary sight of the upper rail ] ,
The secondary sight is perfectly matched with which primary sight, and the aiming height is consistent.
but The best secondary side sight is laser , most accurate in right side sight when you aim
Sliding animation in this mod: https://www.nexusmods.com/fallout4/mods/38715
EDIT: Never mind, as i suspected i overlooked the optional patches :)
On screens equipped and unequipped rifle, you can see how player shadow quality decrease.
https://imgur.com/a/JdBDs3Q
Anyone has PLA 07 digital camo? It would be nice to use it with this mod. I'm still using the Chinese uniform like Fo3.
[00:00] Checking for Errors in [FE 18D] QBZ191_TR_patch.esp
[00:00] WPN_QBZ191 "QBZ-191" [WEAP:CB000F9D]
[00:00] WEAP \ KWDA - Keywords \ Keyword -> [0D001ED7] < Error: Could not be resolved >
[00:00] WPN_L_QBZ191 "QBZ-191 ""L""" [WEAP:CB005CCB]
[00:00] WEAP \ KWDA - Keywords \ Keyword -> [0D001ED7] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 598, Errors found: 2, Elapsed Time: 00:00