okay so i looked more precicely and it seems your mod DOES remove most of the ugliness from the reflections but there is still some like here: https://imgur.com/a/7r43x1s
Dude... THAT'S what it was? A freakin specular map?! I thought it was flagged in some material file. Went chasing for quite a while. Dang. Thank you for figuring this out. The SSR you get with ENB just looks awful when spread across a flat, smooth surface like that. Just nasty vomit chunks phasing in and out of the universe as you move around. Not sure if a couple of these other commenters are seeing that, maybe not running ENB reflections at all... because what it does truly just looks bad. It doesn't look shiny, even. The reflected objects you see are too chopped up and blocky to register as a reflection sometimes. It just looks like some kind of eldritch spill. It's like half of it is just getting sucked through a kaleidoscope. It breaks any visual consistency you have on the screen, increasingly so the more the camera is moving.
And then there is the limited range. You only see PART of a reflected object, and then it is gone because it is a screenspace effect that only sees what you see on the screen.
With very careful screenshot-fu, you may convince someone that ENB reflections actually work well in the institute, but when you actually play and SEE it... there's just no way that's looking 'right' to most people. It defies the laws of the universe in its appearance. It looks bugged.
Never mind that it is all locked-in. What you get with ENB reflections is what you get. There's no intensity/transparency adjustment to it. Game ini settings can yield some changes with the engine's cut-down attempt, but when ENB is enabled those settings mean little to nothing.
It kind of blows my mind that more people don't talk about it. It looks bad, immediately. And it's not some small detail. You see it the entire time you are there, taking up as much as half of the screen.
Thank you again for finding a really simple fix for it. That's real modding ingenuity lol. Such a little thing, but a big deal!
Thats all it was yep! Just had to find which spec map went where and then adjusted until the reflection was in an acceptable range for ENB. Took 5 mins but like you said it makes a big difference if its something that bugs you.
The fact that with 6 paragraphs you expressed how i felt when i had ENB reflections on,better than I could ever do puts a smile on my face, wish the enb dev would see a fix for this :/
Just found this after i saw you PA visors mod and i think you should do this with every floor in the game that looks like this, the red rocket or drumlin diner i dont remember which was the one that looked worse
Not the same thing at all. That changes lighting through an esp so will require patching in load order. This is 2 texture files for the floor spec map only.
22 comments
https://imgur.com/a/7r43x1s
definetly looks better tho
https://imgur.com/a/5qHMp0B
And then there is the limited range. You only see PART of a reflected object, and then it is gone because it is a screenspace effect that only sees what you see on the screen.
With very careful screenshot-fu, you may convince someone that ENB reflections actually work well in the institute, but when you actually play and SEE it... there's just no way that's looking 'right' to most people. It defies the laws of the universe in its appearance. It looks bugged.
Never mind that it is all locked-in. What you get with ENB reflections is what you get. There's no intensity/transparency adjustment to it. Game ini settings can yield some changes with the engine's cut-down attempt, but when ENB is enabled those settings mean little to nothing.
It kind of blows my mind that more people don't talk about it. It looks bad, immediately. And it's not some small detail. You see it the entire time you are there, taking up as much as half of the screen.
Thank you again for finding a really simple fix for it. That's real modding ingenuity lol. Such a little thing, but a big deal!
https://www.nexusmods.com/fallout4/mods/6796/?tab=files