Just wanted you to know that this actually fixed my game as it kept on crashing when killing the legendary roaches. I tried this out of a hunch and it works! Thank you so much for this
In the base game, the legendary radroach has a script that causes something interesting to happen when it dies. Unfortunately, scripts don't seem to transfer properly when a legendary NPC overrides a base NPC, so this effect is usually never seen in actual gameplay.
Is this true for Bloatflies as well? Great mod either way, I just want to know how "vanilla intended" the legendary Bloatfly death effect is.
I went through the annoying process of recreating this mod for my own mod I'm making, and I found out an alternate strategy to make this mod work
First, place a new script on the leveled character radroach (LvlRadRoach), copy the original script, then make an if statement to find if the radroach that was spawned has the keyword "EncTypeLegendary" so it will only work on legendaries
Sure it's a good way to do it, but can i ask why ? is there a bug or something with adding the script directly to legendary roaches ? because checking every spawned roach to see if it's legendary or not will use more resources
Ive seen something like this happen in the gauntlet in NW (It has happened in vanilla) where smaller ones spawn from the dead roaches in the gas room, but this mod does it better. def a lot more rad roaches than what I've dealt with
36 comments
- Bloatflies shoot larva as their projectile attack.
- Bloatfly larva syringes have a chance for one bloatfly to spawn from their corpse.
- Bloatfly Maggot was a consumable meant to be dropped by Bloatflies, cut for unknown reasons.
More than enough to justify them using the Legendary Radroach death effect despite not having the script in vanilla.First, place a new script on the leveled character radroach (LvlRadRoach), copy the original script, then make an if statement to find if the radroach that was spawned has the keyword "EncTypeLegendary" so it will only work on legendaries