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Locnlol

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locnlol

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36 comments

  1. OmegaPotion
    OmegaPotion
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    • 8 kudos
    For those wondering, Community Fixes Merged already implements this
    1. mistermoai
      mistermoai
      • member
      • 19 kudos
      thanks
  2. Albrecht129
    Albrecht129
    • member
    • 2 kudos
    Hmm nightmarish ngl, makes my flamer useful now
  3. jupiter878
    jupiter878
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    • 1 kudos
    Good mod. Just wish there was an option to either have legendary roaches be large as usual (or even glowy and large) but it's also nice as is
  4. MastaTay18
    MastaTay18
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    • 0 kudos
    Just wanted you to know that this actually fixed my game as it kept on crashing when killing the legendary roaches. I tried this out of a hunch and it works! Thank you so much for this
  5. bigEZchad
    bigEZchad
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    • 7 kudos
    In the base game, the legendary radroach has a script that causes something interesting to happen when it dies. Unfortunately, scripts don't seem to transfer properly when a legendary NPC overrides a base NPC, so this effect is usually never seen in actual gameplay.
    Is this true for Bloatflies as well? Great mod either way, I just want to know how "vanilla intended" the legendary Bloatfly death effect is.
    1. locnlol
      locnlol
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      • 31 kudos
      In vanilla the script was only on legendary radroaches, nothing similar on bloatflies.
    2. bigEZchad
      bigEZchad
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      • 7 kudos
      Thanks. Makes sense lore-wise and gameplay too:

      • Bloatflies shoot larva as their projectile attack. 
      • Bloatfly larva syringes have a chance for one bloatfly to spawn from their corpse. 
      • Bloatfly Maggot was a consumable meant to be dropped by Bloatflies, cut for unknown reasons.
      More than enough to justify them using the Legendary Radroach death effect despite not having the script in vanilla.
  6. MiahTRT
    MiahTRT
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    • 67 kudos
    I went through the annoying process of recreating this mod for my own mod I'm making, and I found out an alternate strategy to make this mod work

    First, place a new script on the leveled character radroach (LvlRadRoach), copy the original script, then make an if statement to find if the radroach that was spawned has the keyword "EncTypeLegendary" so it will only work on legendaries

    1. lee3310
      lee3310
      • member
      • 18 kudos
      Sure it's a good way to do it, but can i ask why ? is there a bug or something with adding the script directly to legendary roaches ? because checking every spawned roach to see if it's legendary or not will use more resources
  7. almightyk
    almightyk
    • member
    • 9 kudos
    I wonder if anyone has tried this with 100% legendary rate, if it affects the spawned roaches?
  8. Deimosv
    Deimosv
    • member
    • 3 kudos
    Looks fun on survival mods
  9. knightHAL0
    knightHAL0
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    • 1 kudos
    Best mod ever on nexus
  10. mary51yr418p
    mary51yr418p
    • member
    • 1 kudos
    Either the base game or better locational damage already has this
    1. WalterProof34
      WalterProof34
      • member
      • 8 kudos
      The base game doesn't have this (I played more than 4000 hours and I never seen this).
    2. Jaeswoop
      Jaeswoop
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      • 3 kudos
      Ive seen something like this happen in the gauntlet in NW (It has happened in vanilla) where smaller ones spawn from the dead roaches in the gas room, but this mod does it better. def a lot more rad roaches than what I've dealt with