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Terenor82

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12 comments

  1. CountWorgen
    CountWorgen
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    Hey Mister/Miss Terenor, would you mind taking a look at the https://www.nexusmods.com/fallout4/mods/66456 Select Power Armor? I downloaded the esl version and conversed it to esp myself, as the esp version the modder uploaded has a bug (The PA is in a basement and the basement is a void when its esp, but if u converse the esl to esp it works fine)
    The problem with this one is that the modder made a specific cutscene/animation for the PA, you need to initiate an animation witht the helmet thats on a table, to take it and put it on the rest of the suit. It seems impossible for me to initiate the animation and not get bugged out (body freezes, cant move)
    Im just wondering if a mod like this would work within VR without some heavy changes, if ur intrest u could take a look! :D
    1. Terenor82
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      Hi, took a look at the mod you mentioned. Like most of neehers mods it contains (partial) lowFormIDs. The activator and the helmet are affected by this. You might renumber them and see if that helps. I wrote a guide on the subreddit, but in short, you need xedit 4.0.3 rename the esl to esp (which you already did), remove the esl flag in xedit, save, open again in xedit, right click the mod in the left collum, click renumber formIDs from, type in 800 and let its to it thing.
      You probably will not see the animation, but after a pause it might work. I use neehers select revolver which also has an animation and it worked. But then again its a weapon not an armor.
    2. CountWorgen
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      Ohh, I think I did renumber the stuffs (I know about the esl flag and lowFormID issues for VR), but I will take a look at it again thx
    3. CountWorgen
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      Hmm, maybe its cuz its a armor, tho when you interact with the helmet, you basically inspect it (the animation) and then you take the item. Then you can get inside the PA once u have the helmet. But I checked just now, I did renumber everything, assuming the animations are initiiated by the two "activators", both of them are over 800 (same with all the other FormIDs), so maybe the armor animation simply doesnt work
  2. SUPADRE32
    SUPADRE32
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    thanks man, is working great :D
    1. Terenor82
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      glad it does. Enjoy stomping around with it.
  3. MatthewR1996
    MatthewR1996
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    why is it you have to do this? looking to getting mod to work in VR but not sure how
    1. Terenor82
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      see my guide here: https://www.reddit.com/r/fo4vr/comments/vf70hp/guide_mod_does_not_load_in_fallout_vr_and_how_to/?context=3
      section 2.
      For the hellcat PA it was a bit more as mentioned on the mod page, but usually its the low formIDs
  4. Abowlofoatmeal
    Abowlofoatmeal
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    where can we find this?
    1. Terenor82
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      From the original mod page:

      Where to Find:

      Outside Gunner Plaza

      pls. also note that i haven't updated this to the newest version yet.
  5. 321BigG123
    321BigG123
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    Is there any KabutoVr compatibility?
    1. Terenor82
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      Not that i know of. When using a non vanilla PA you get the last vanilla helmet you used as a helmet interior i believe. The author of Kabuto stated that its quite a lot of work to make additional helmet interiors for other PAs. So i don't think he will do that.