This is a massive update that was a very long time in the making. Now that I've released Munitions, I've finally gotten rid of the standard vs. light versions. There's now only a single supported version of the mod (which makes updating this significantly easier for me).
I had this installed, but wasn't satisfied and uninstalled it, and now all the guns in my game have their names doubled, like a Laser Rifle becomes Laser Rifle Laser Rifle. What does this change that could cause that even if this is removed?
I can confirm this. I disabled the mod and the name duplication happened. I re-enabled and the name issue went away. I do not recommend disabling/uninstalling this mod unless you plan on starting a new game.
I am still deciding on whether to use the original mod in my next playthrough, and of course I would likely install this as well. Be that as it may, I am one of those rare, weird individuals that actually reads EVERYTHING ahead of time. When I noticed the part about the upper receivers not being able to be swapped between the marksman and service rifle version because of mesh limitations, I realized there was fairly simple - if inelegant - solution... You could put two recipes to the chemistry workbench under 'Service Rifle' that would allow you to convert from one to the other. The lore-reason for this could be as simple as you have 'tinker with it' to get it to work properly on the other gun. Anyhow, thanks for all your hard work making mods. Cheers
you dont need to use all of the ammo types they only activate if a gun mod you downloaded uses that ammo type or i think you can activate it yourself with the holotape
Generally no, but converting them to a replacer is one of the easier things to do. Cthorthu created a particularly well written tutorial on how to do so. URL below:
About the aim model not making the gun sway. I just want to get that fixed. Can anyone point in the right direction, or where to look in fo4edit. I'm rather familiar with the tool but can't figure out why the sight has no sway. Thank you!!!
216 comments
This is a massive update that was a very long time in the making. Now that I've released Munitions, I've finally gotten rid of the standard vs. light versions. There's now only a single supported version of the mod (which makes updating this significantly easier for me).
Be that as it may, I am one of those rare, weird individuals that actually reads EVERYTHING ahead of time. When I noticed the part about the upper receivers not being able to be swapped between the marksman and service rifle version because of mesh limitations, I realized there was fairly simple - if inelegant - solution...
You could put two recipes to the chemistry workbench under 'Service Rifle' that would allow you to convert from one to the other. The lore-reason for this could be as simple as you have 'tinker with it' to get it to work properly on the other gun.
Anyhow, thanks for all your hard work making mods. Cheers
https://www.nexusmods.com/fallout4/articles/2379