can you make a mod where its the iex intro version without needing the face overhaul ? cause i would like to use a diff preset that looks like conquest from the invincible comics
May I suggest changing dependency on all your face mods that require Looking Stranger - Heterochromia and Odd Eyes? That mod is so incredibly bloated with 306 eyes, esp plugin, ba2 file, and an other mod to fix it. Makes character creation a slog going through them all (possibly several times to compare) to find and settle for an eye colour and adds to esp/ba2 limit woes. There are a few mods who simply add synth eyes, eg. Alternative Synth Eyes and nothing else (albeit probably not with the heterochromia - there are other simple mods for that though). As it is, I use almost all your mods, but stay clear from any that has the above dependency.
Not exactly sure why, but my Kellogg looks like the Chad meme. Disabling this mod changed him back to normal. Don't want anyone to think this mod is the problem, I think my load order is just acting up and conflicting in an extremely strange way.
xEdit shows that the "MemoryC" Kellog record entry for this mod is simply a vanilla ITM (identical copy of the vanilla record). It's not modified in any way. Does it actually work like this, such as by loading template or something that makes it different from the rest, or...?
In the CROSS IEX file version does he only wear it during the intro mission in the vault or is it his permanent outfit when you find him later on in the game?
Thank you so much! This is amazing. Now when I do that quest with Dima's memories and the showdown and the beginning, there's way more to look forward to. This remake is a must-have, and all of its requirements are every bit as dank. I appreciate you!
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Thanks again for your mods! :)
https://www.nexusmods.com/fallout4/images/255094
Note: This is for the IEX version of the plugin.
also yea good mod your feedback is pretty true
still should install it hes very handsome