1) Added a holotape entry in manual job selection so you can now choose a DC Kill Bounty job.
2) DC Bounty Kill job was fixed to prevent job failures due to it selecting a cleared location. Hadn't previously noticed, but during testing, I had the quest looking for the location closest to a placed marker, which oftentimes resulted in it picking one of two locations only - Backstreet Apparel or Camp Kendall. If these were cleared, no new kill bounty jobs could start. Removed the "Closest To" flag on the location alias in the quest, which in today's testing was selecting locations all over the map for Raiders, Gunners and Super Mutants alike. No job failures in ten consecutive tests.
The update, once installed, will take effect upon loading into your game. If you have no GFH jobs running, the mod will update its scripting and advise you when it has completed. If you do have an active job, it will tell you that there is a pending update that will be applied upon next loading into the game when you have no active jobs.
Note:
With Starfield unlocking for some of us in just 6 short days, as of this writing, I would hazard that its a safe bet that this will be the last tweak/update for this mod (for all of my mods), for a good long while, quite possibly the final one, as my attention will be shifting to the new IP, both as a player and potentially as a mod creator, once we have the tools. I just couldn't leave this mod with that quest failing for so many people though, so spent some time today to track the issue down and fix it (and add a holotape tool so that I could repeatedly test it - leaving that tool in there for you all to use as well, for added job variety).
That said, I'd like to thank you all for downloading this mod, for enjoying it as much as you have. Its given me a GREAT deal of joy and pride over the years to see so many people loving this mod (and my other ones as well!) and using it as a cornerstone for their loadouts.
Thanks again, for all of your support, encouragement and love for my collected works. See you all in the field of stars!
Help A Fellow Content Creator out!!!
Help Shiloh build his subscriber base going forwards in Starfield! He interviews a LOT of popular mod authors. Here's mine!
Ran into a bug when getting the vertibird, the mechanic stands there and didn't do anything at all as I was stuck in dialogue with her. she just stood next to the button. Any fix?
same issue. I git past the first bug by forcing her into the lift. She has to be on the overpass to fix the lift. Now I'm stuck on the top with the vertibird. I assume it's the same issue. Going to have to kick her around until she's standing in the right spot. Hopefully that will work.
I have same issue with no Guy. I'm coming into this via Story Wealth which includes mod(s) that expand the exterior of DC...could the Guy be relocated further away from the Door he has the key for...or stick him the entry area where Piper and Mayor have their exchange...
Update: Found a post on the Story Wealth Discord that refers to a Note located in the DC Security Office, Community Notices, that spawns the guy next to the Blue Door...
On the Description page, it says that the vertibrd quest is unlocked later into the mod, but how exactly do I get the quest to trigger? I'm guessing it's tied to reputation?
you know it's weird, when i first tried this mod i was able to unlock this quest no problem, but now i run into this issue as well and have no idea how to unlock her quest so it never happens, i look at the mailbox constantly and it's always empty in my game so i have no idea what causes that job.
i mean i change up my gameplay in every playthrough but i always make sure to at least do the bare minimum to get the GFH mod to work, but it's suggested that you have one owned settlement location with at least 2 NPC's and a workbench to start the GFH mod, but it doesn't really say what is needed to start her quest, so it just never happens in my game for some odd reason.
I have an Amber Alert quest open but I'm not able to solve it on my own. I would like to know if there is a way to complete it or fail it using the Holotape. If I can't do it using the holotape, could someone provide me with the quest ID so I can complete it via the console?
IM on an overwatch mission and reported my position, last known quest was to wait for the. have spent over 30 minutes multiple times, even when I restart the quest, the clients go into the medical facility, and never come out.
Meanwhile I cant move from the spot or quest fails.
Anyone know how to move forward? IS there a questid for this quest I can brutefoce?
IIRC, this is on a game-time timer, so if you have altered time scale, that could be causing what you are experiencing. I dont recall offhand, but if you open the mod in xEdit, and look at the quest itself, you will see the stages. That said, I dont know if the people coming out are linked to the timer itself or if the timer simply sets the quest stage that makes an AI package run to make them come out. No harm in trying if you have a hard save - if it borks, you can always reload.
EDIT: I just looked - it appears stage 50 forces them to come out from the building and wait for you are the RDV point, where the payout happens and the quest ends. That said, again, I dont know what setting the stage will do - make it do its normal thing or screw things up. Use SetStage 50 at your own risk. Be sure to have a hard save.
I've been checking out the mod and got a mission to capture a guy and turn him to DCSec. I don't know how to get this to work. I captured him and brought him to Diamond City I get the prompt to turn the guy in because I'm close to diamond city but none of the guard have any dialogue beyond vanilla generic lines. I've literally walked up to every guard I've seen with the fugitive, even order the fugitive to inspect the guard. We're not sitting in the diamond city security office, still nothing.
I'm also having the same issue. It's a mod conflict of some kind but I don't know what the culprit is. The only advice I can give is to reload a save from before you found the fugitive and turn on easy capture in the holotape. Then, when you talk to the fugituve, you'll fast travel to Diamond City and the quest will complete.
I got the Amber Alert job - A child has been abducted and you will be asked to rescue them. The location was at Camp Kendall... the quest marker was up but there was nothing there. How do I get around this bug?
Its not a bug. Sometimes the kid is already dead or sold off to someone else. Look around the area for a teddy bear or a baseball glove, near the marker. That will advance the job stage.
914 comments
a Flashy(JoeR) mod
v1.1.8 is now available to download!
Quality of Life update. Items tweaked or added:
1) Added a holotape entry in manual job selection so you can now choose a DC Kill Bounty job.
2) DC Bounty Kill job was fixed to prevent job failures due to it selecting a cleared location. Hadn't previously noticed, but during testing, I had the quest looking for the location closest to a placed marker, which oftentimes resulted in it picking one of two locations only - Backstreet Apparel or Camp Kendall. If these were cleared, no new kill bounty jobs could start. Removed the "Closest To" flag on the location alias in the quest, which in today's testing was selecting locations all over the map for Raiders, Gunners and Super Mutants alike. No job failures in ten consecutive tests.
The update, once installed, will take effect upon loading into your game. If you have no GFH jobs running, the mod will update its scripting and advise you when it has completed. If you do have an active job, it will tell you that there is a pending update that will be applied upon next loading into the game when you have no active jobs.
Note:
With Starfield unlocking for some of us in just 6 short days, as of this writing, I would hazard that its a safe bet that this will be the last tweak/update for this mod (for all of my mods), for a good long while, quite possibly the final one, as my attention will be shifting to the new IP, both as a player and potentially as a mod creator, once we have the tools. I just couldn't leave this mod with that quest failing for so many people though, so spent some time today to track the issue down and fix it (and add a holotape tool so that I could repeatedly test it - leaving that tool in there for you all to use as well, for added job variety).
That said, I'd like to thank you all for downloading this mod, for enjoying it as much as you have. Its given me a GREAT deal of joy and pride over the years to see so many people loving this mod (and my other ones as well!) and using it as a cornerstone for their loadouts.
Thanks again, for all of your support, encouragement and love for my collected works. See you all in the field of stars!
Help A Fellow Content Creator out!!!
Help Shiloh build his subscriber base going forwards in Starfield! He interviews a LOT of popular mod authors. Here's mine!
Update: Found a post on the Story Wealth Discord that refers to a Note located in the DC Security Office, Community Notices, that spawns the guy next to the Blue Door...
I'm guessing it's tied to reputation?
i mean i change up my gameplay in every playthrough but i always make sure to at least do the bare minimum to get the GFH mod to work, but it's suggested that you have one owned settlement location with at least 2 NPC's and a workbench to start the GFH mod, but it doesn't really say what is needed to start her quest, so it just never happens in my game for some odd reason.
I use it to send all my companions there as its easy to build in and makes logical sense over Home Plate. Homemaker makes the place great.
Thanks for the mods!
IM on an overwatch mission and reported my position, last known quest was to wait for the. have spent over 30 minutes multiple times, even when I restart the quest, the clients go into the medical facility, and never come out.
Meanwhile I cant move from the spot or quest fails.
Anyone know how to move forward?
IS there a questid for this quest I can brutefoce?
EDIT: I just looked - it appears stage 50 forces them to come out from the building and wait for you are the RDV point, where the payout happens and the quest ends. That said, again, I dont know what setting the stage will do - make it do its normal thing or screw things up. Use SetStage 50 at your own risk. Be sure to have a hard save.
+1 issue. I have Mofam installed and wondering if its mod that makes guards and such flirt?
thanks for easy capture suggestions, as it happened I did prior save
How do I get around this bug?