Don't get me wrong, anything that fixes the game is definitely appreciated by someone. In any case, you have good eyes, I have to admit that. I wish you many more good fix mods in the future.
Man that stuff is so huge I can install several full games instead, and with enb I can barely tell the difference. You could always up-scale these with the right program, anyone has my permission to do so but I'll be slowly adding files for quite a while.
I think SavrenX has already done the HD clothing and armour but not sure how much fixing was done.
Yeah but you can easily optimize HD DLC. Those textures are much higher quality than what SavrenX has done. He simply upscales them with poor sharpening algorithm. Anyway thanks for your mod.
No he actually did the opposite of that, he down-scaled the HD textures to a less absurd resolution. Fallout 4 is poorly made and has issues even without everything being 4k. I would be curious to know if the HD stuff also has all the problems with seams, I guess they are just the originals at full resolution right?
lookin good, bram. keep sweatin in that shop of yours <3 that hole in the arm can be fixed. Part 7 in the tutorial. https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Mesh-Editing-Examples-%28intermediate-and-advanced%29#example-5-advanced-cutting-out-a-lattice
Kicking my arse lowl, problem is the hole is not visible in outfit studio or Nifskope and it may be hiding underneath the pipboy sleeve thing so I have no idea what to edit. Will likely try again when enthusiasm returns but clearly what needs to happen here is for you to show everyone how easy it is in exchange for one, maybe two whole kudos points.
sounds like a pain. i dont really understand how merging works. all i know is when i accidently delete a chunk of an outfit ive edited, i grab an old version and cut out the bit it's missing when merge them
Great stuff here. I also greatly appreciate you keeping the permissions open. If I knew anything about texturing or modeling, I'd be more than willing to contribute.
Regardless though, thanks for making this. I love these little QoL fixes.
You could really help me out just by testing the Raider Heavy file for me. Get some Spike Armor or Drifter outfit, equip on a Female and tell me if you get a square hole on the left elbow like in the first screenshot. I'm just coming back to FO4 after a few years but I swear in thousands of hours played I never saw it before.
What I did fix there was clipping on the gloves but that damned hole won't show in outfit studio or Nifskope, just want to know if anyone else has the issue. CBBE mesh has it too and there are no mods I can find that fix it.
Try turning on two-sided in the material file (RaiderHeavyUnderArmor.BGSM). If the hole disappears after that, then I'd guess that the face/normal for that poly is flipped and so the wrong side (in this case inside the sleeve) is being rendered in-game.
Hole is still there, unfortunately I'm more of a textures guy so anything more than fixing clipping is beyond me. Hopefully someone will see this and make a fix but thanks for the advice.
Yeah Beth puts these dirt overlays on everything and never seem to remember it has to match the other side. The arms will cover it up approach is not something I like but if they had fixed all this, the game would probably still be in development. Stuff like the little seams on the army helmet are a right old pain as you have no idea what goes where.
I understand some of the arguments about development time but a lot of seems like sloppy work honestly, though I don't know how long texturing work takes. Like lately I've been looking at things like weapon weights and power armor paints and there are so many things that just needed an hour of checking and tweaking.
Oh it takes a huge amount of time to, for example, make one outfit from scratch. I'll be the first to admit that I have no clue how to do that and it would take months to learn. Weapons in particular are incredibly complicated and its the reason many modders prefer New Vegas. It just comes down to time I guess, modders can spend ages perfecting something but developers are under massive pressure to get everything done.
I just tried Cyberpunk 2077 and it looks stunning but I can't actually play the damned thing as the saves keep getting corrupted, should have been great but its still a total mess. I fix what I can because it feels good.
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I think SavrenX has already done the HD clothing and armour but not sure how much fixing was done.
that hole in the arm can be fixed. Part 7 in the tutorial. https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Mesh-Editing-Examples-%28intermediate-and-advanced%29#example-5-advanced-cutting-out-a-lattice
Regardless though, thanks for making this. I love these little QoL fixes.
What I did fix there was clipping on the gloves but that damned hole won't show in outfit studio or Nifskope, just want to know if anyone else has the issue. CBBE mesh has it too and there are no mods I can find that fix it.
I just tried Cyberpunk 2077 and it looks stunning but I can't actually play the damned thing as the saves keep getting corrupted, should have been great but its still a total mess. I fix what I can because it feels good.
Also thanks for the music as well.