0 of 0

File information

Last updated

Original upload

Created by

Fliteska

Uploaded by

Fliteska

Virus scan

Safe to use

21 comments

  1. killemloud
    killemloud
    • member
    • 8 kudos
    Great job! I just discovered this mod and started using it for VR as an alternative for place in red standalone VR which has game breaking issues, I had a bit of trouble at first getting it to trigger when it seemed I was doing everything right with setup, I went back a save and it seems to be working fine though and I’m really enjoying it , thanks for putting it here on the nexus for us VR players, the mod definitely deserves love! 
  2. StacksofCats
    StacksofCats
    • member
    • 0 kudos
    Just discovered this while looking for alternatives to Place Everywhere, and it's very nice. Deserves more love.
  3. LFR10220
    LFR10220
    • member
    • 0 kudos
    Can I do a translation on this mod and put it on nexus?
  4. AnonymouShad0w
    AnonymouShad0w
    • member
    • 0 kudos
    So in a way this is a faster method to the "modpos"  PC console command....i use it to place things where they dont want to be.
  5. Eldraad
    Eldraad
    • member
    • 0 kudos
    Have to say that this is a REALLY useful mod for VR. At first I was a bit confused being in Rotation and actually needing to Move something and not backing out far enough in the menu. The sized info window is a problem blocking some of what you want to see while moving things but that is how VR was implemented into the game and I have the same problems with other mods.  The ONLY thing that actually bothered me was if you are making a module (a group of items...say a micro pumping station) and you rotate conduits to have vertical 90 degree pipes (and 90 degree bends) then select the whole mess and move it or rotate it...the conduit position of the ones you initially rotated "break" and change their position and angles. That was a game stopper for me...until I decided to actually patch some windows and roofs! Now I run around like a silly fool throwing patches on everything, getting the angles finally right...sticking stuff at angles... well you get the idea! What the mod does far out weighs the problem of moving an adjusted pipe or conduit. Thank you!
  6. GlowingHeart
    GlowingHeart
    • member
    • 42 kudos
    You seem to know your way around rotation.

    But how do I get rid of the rotation of a picked up object at the mouse pointer? (see Spoiler)

    Spoiler:  
    Show


    This rotation does not exist in build mode!

    This has nothing to do with your mod. The object rotation at the mouse pointer was already there. I hope you can help me?!

    Fallout4Custom.ini
    [Controls]
    fHorseClampAngle=0
    fMouseHeadingYScale=.022
    fMouseHeadingXScale=.022

    Fallout4Prefs.ini
    [Controls]
    bMouseAcceleration=0
    bAlwaysRunByDefault=1
    bGamePadRumble=0
    bInvertYValues=0
    fGamepadHeadingSensitivity=0.6667
    fMouseHeadingSensitivity=0.0300

    Fallout4.ini
    [Controls]
    bMouseAcceleration=0
    fMouseHeadingXScale=.021
    fMouseHeadingYScale=.03733
    1. Fliteska
      Fliteska
      • premium
      • 69 kudos
      That's just a normal function of the game, not sure if you can stop that happening
    2. ZigamusWizard
      ZigamusWizard
      • supporter
      • 4 kudos
      using TAB or ESC won't get you free?  Try pressing E to see if that will do it
    3. GlowingHeart
      GlowingHeart
      • member
      • 42 kudos
      @Fliteska
      I know when I first started playing FO4, keeping objects fixed to the mouse pointer, e.g. in Nukaworld during a basketball game.

      @ZigamusWizard
      With E I can put it down again normally or with R throw it away.
      TAB is for Light or PipBoy and ESC just brings up the main menu.

      With the left or right mouse button I can change the angle of rotation.

      But it's about being able to stop the rotation of the objects at the mouse pointer again.
  7. formamid
    formamid
    • premium
    • 2 kudos
    Great tool for FO4VR. Rotating around the Z axis was always a pain with the controller. Now you can rotate exactly around any axis. Also works together with the VR version of Place in red reborn, where the precision mode does not work.

    Endorsed!
  8. Hitman136
    Hitman136
    • supporter
    • 20 kudos
    Definitely a useful mod, many thanks.

    Only issue so far is that you can't see what's happening because the dialogue box is completely blocking your view which makes it very impractical to use like this, is there anyway to make this box transparent so you can actually see what you're doing? 

    Also, and this is just a suggestion, is it not possible to just use a hotkey to activate/deactivate the whole process instead of physically building an activator?

    Thank you.
    1. Fliteska
      Fliteska
      • premium
      • 69 kudos
      I don't think you can change how the box looks. The reason for having the activator is because this was made for Xbox and I have  no idea how to make hotkeys work on xbox. Someone asked if I could upload for pc so they could use it in VR.
    2. Hitman136
      Hitman136
      • supporter
      • 20 kudos
      That's fair enough, thanks anyway.
  9. wrathofterra
    wrathofterra
    • member
    • 10 kudos
    Looks great. Gonna make building even better.

    Couple of questions: Is it safe to uninstall at any points? Does it conflict with any building mod? Especially the famous ones
    1. Fliteska
      Fliteska
      • premium
      • 69 kudos
      Safe to uninstall any time, has no dependencies and I can't see why it would have any conflicts with any other mod.
    2. wrathofterra
      wrathofterra
      • member
      • 10 kudos
      Thanks. That's great.
  10. Hitman136
    Hitman136
    • supporter
    • 20 kudos
    Looks good buddy, thank you for sharing.

    Any chance of an ESL or "light" version which would be great help? Thanks.