Great job! I just discovered this mod and started using it for VR as an alternative for place in red standalone VR which has game breaking issues, I had a bit of trouble at first getting it to trigger when it seemed I was doing everything right with setup, I went back a save and it seems to be working fine though and I’m really enjoying it , thanks for putting it here on the nexus for us VR players, the mod definitely deserves love!
Have to say that this is a REALLY useful mod for VR. At first I was a bit confused being in Rotation and actually needing to Move something and not backing out far enough in the menu. The sized info window is a problem blocking some of what you want to see while moving things but that is how VR was implemented into the game and I have the same problems with other mods. The ONLY thing that actually bothered me was if you are making a module (a group of items...say a micro pumping station) and you rotate conduits to have vertical 90 degree pipes (and 90 degree bends) then select the whole mess and move it or rotate it...the conduit position of the ones you initially rotated "break" and change their position and angles. That was a game stopper for me...until I decided to actually patch some windows and roofs! Now I run around like a silly fool throwing patches on everything, getting the angles finally right...sticking stuff at angles... well you get the idea! What the mod does far out weighs the problem of moving an adjusted pipe or conduit. Thank you!
Great tool for FO4VR. Rotating around the Z axis was always a pain with the controller. Now you can rotate exactly around any axis. Also works together with the VR version of Place in red reborn, where the precision mode does not work.
Only issue so far is that you can't see what's happening because the dialogue box is completely blocking your view which makes it very impractical to use like this, is there anyway to make this box transparent so you can actually see what you're doing?
Also, and this is just a suggestion, is it not possible to just use a hotkey to activate/deactivate the whole process instead of physically building an activator?
I don't think you can change how the box looks. The reason for having the activator is because this was made for Xbox and I have no idea how to make hotkeys work on xbox. Someone asked if I could upload for pc so they could use it in VR.
21 comments
But how do I get rid of the rotation of a picked up object at the mouse pointer? (see Spoiler)
This has nothing to do with your mod. The object rotation at the mouse pointer was already there. I hope you can help me?!
Fallout4Custom.ini
[Controls]
fHorseClampAngle=0
fMouseHeadingYScale=.022
fMouseHeadingXScale=.022
Fallout4Prefs.ini
[Controls]
bMouseAcceleration=0
bAlwaysRunByDefault=1
bGamePadRumble=0
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0300
Fallout4.ini
[Controls]
bMouseAcceleration=0
fMouseHeadingXScale=.021
fMouseHeadingYScale=.03733
I know when I first started playing FO4, keeping objects fixed to the mouse pointer, e.g. in Nukaworld during a basketball game.
@ZigamusWizard
With E I can put it down again normally or with R throw it away.
TAB is for Light or PipBoy and ESC just brings up the main menu.
With the left or right mouse button I can change the angle of rotation.
But it's about being able to stop the rotation of the objects at the mouse pointer again.
Endorsed!
Only issue so far is that you can't see what's happening because the dialogue box is completely blocking your view which makes it very impractical to use like this, is there anyway to make this box transparent so you can actually see what you're doing?
Also, and this is just a suggestion, is it not possible to just use a hotkey to activate/deactivate the whole process instead of physically building an activator?
Thank you.
Couple of questions: Is it safe to uninstall at any points? Does it conflict with any building mod? Especially the famous ones
Any chance of an ESL or "light" version which would be great help? Thanks.